Kalte Snowbound

Season:
S5
Race:
Human (Variant)
Class:
Fighter (Champion)
Background:
Faction Agent
Lifestyle:
Modest
Current Level:
19
XP Level:
8
Total XP:
34025
XP to Level:
13975
XP for Next:
48000
ACP Level:
8
ACP to Level:
8.0
Milestone Level:
19
Total GP:
38401.71
Total Downtime:
238
Tag:
Great Weapon Striker
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Renown Rank:
Harpshadow (rank 2)
Total Renown:
5
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
13
Magic Item Limit:
10
Wyrmripper (Dragonslayer Greatsword),
Plate +1,
Blackrazor,
Necklace of Prayer Beads,
Fat Mar's Cummerbund (Belt of Hill Giant Strength),
Flamebourne Armor (Plate),
Cloak of Displacement,
Opal of the Ild Rune,
Flame Tongue Greatsword,
Staff of Thunder and Lightning,
Skeggöx (+3 Battleaxe),
Belt of Fire Giant Strength,
Opal of the Ild Rune,
Orb of the Stein Rune,
Pennant of the Vind Rune,
Blessing of Protection,
Instrument of the Bards, Anstruth Harp

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2024-03-25 20:20 DDAL05-9 Durlag’s Tomb 1 1600 Skeggöx (+3 Battleaxe) Show DM Log

The heroes descend into the sublevels of Durlag's Tower. On the first sublevel, The Hall of Honor, the adventurers find four statures of the Dwarven gods Moradin (the Shorn), Vergadain (the Hunter), Abbathor (the Delver), and Gorm (the Crafter). The statues animate as clay golems as chase the adventurers from the hall and down the stairs.
The second sublevel, Vergadain's Crusade, featured a number of walls of force and a vast quantity of dwarven firespirits, an ancient, potent and flammable alcohol. Hidden within the thousands of gallons of spirits were gelatinous cubes that tried to drown the adventurers in the spirits, but ingenuity (and a lot of held breath) prevailed.
The third sublevel was Gorm's Gauntlet, a dynamic tilting walkway device over a magma pool and surrounded by moving walls that nearly burned the adventurers while they dealt with swooping horned devils.
Sublevel four is themed to Abbathor's Greed & Avarice, with the room filled with piles and piles of illusory treasure, all cursed to any who would take it. By solving the riddles of the statues of the dwarven gods, the group were able to descend to the lowest level, Durlag's Tomb.

Within Durlag's Tomb were trophies from his heroic deeds in legendary times, but also an ancient copper tablet that seems to hold clues to the magic used to create trolls in ancient times, as well as Durlag's favorite battle-axe, Skeggox. While removing the tablet and Skeggox from the Tomb, the adventurers are attacked by Baron Rajiram's forces: a simulacrum of the cloud giant smiling one himself, supported by several warlords and two master thieves. After vanquishing the foes, the adventurers return to SEER with the tablet.

Found one Potion of Superior Healing, one Potion of Invulnerability

Story Award: Favor of Candlekeep. Your surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located.
The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

2024-04-18 18:17 DDAL05-9 Durlag’s Tomb 1 1600 Show DM Log
2024-04-08 18:46 DDAL05-14 Reeducation 1 1000 10 Opal of the Ild Rune, Orb of the Stein Rune Show

A few days after the exploration of Durlag's Tower, Hsing finds the group in Beregost. He frantically reports that he was seperated from SEER while exploring the ruins of Ulcaster's school of magic and he cannot locate her.

We set off to find SEER, and on arriving, witness three stone giants killing traveling priests of Lathander that had stopped at the ruins to rest. Moments later, Kalte blacks out. When he comes to, Broca, Flagg, and Dusk tell him that he was possessed by the spirit of Ulcaster himself. Ulcaster asked the group to locate the magic jar where his spirit has been hidden away, then to find where his followers interred his body in the crypts below.

Pushing aside a stone cover, we make our way into the cellars and dungeon of the old school of magic. We discover the expected undead, with Kalte dispatching a half-dozen vampire spawn and a handful of wraiths with little trouble. Dusk, Broca, and Flagg put down as many and a pair of oozes as well. In a space secreted behind a panel in Ulcaster's Lab, we were able to restore the archmage to his body from the jar, effectively resurrecting him.

Following the other tunnel, we discover SEER is enthralled by a vampire named Levanna, which we quickly dispatched by Dusk turning Flagg invisible and the ranger and bard assassinating the vampire's physical form in seconds. A wizard named Max and previously unknown to the group, created the sunlight needed to utterly destroy the nightwalker before she could misty escape.

SEER seems weakened, but not permanently harmed. We took her back to Beregost to recover.

+ 1 potion of Superior Healing. Kalte also exchanges some of his coin to take his payout in the form of a ruby-and-emerald-encrusted ivory statuette of a wizard, worth 1,500gp and a jade statuette of Mystra with seven pearl stars, worth 250gp.

2024-04-15 18:44 DDAL05-15 Reclamation 1 1000 10 Pennant of the Vind Rune Show

SEER sends us back into the space beneath Ulcaster's ruined arcanum to clear out the pirates and looters sent by Baron Rajiram. They are seeking Ulcaster's personal library and chambers, which he had placed in a secret demiplane.
The combat is less than challenging as the master thieves, swashbucklers, and mages sent by the Baron are easily dispatched, even when sent at us a dozen at a time.
The shield guardians, golems, and spirit naga are equally easy to remove.

*+ potion of healing (superior)

2024-04-28 21:15 Downtime: Catching up 1 Show
2024-04-15 20:16 Giants of the Star Forge 1 10 Show
2024-04-29 18:13 DDAL05-18 The Mysterious Isle 1 16666.67 10 Greataxe +3 Show

SEER calls the team to her tower, briefing them on the reappearance of the Isle of Xxiphu. Baron Rajiram’s forces have begun to explore a mysterious island. She believes an aboleth artifact is warping the Weave of Magic and is the Baron's likely goal. After allowing the group to select additional gear, she introduces us to a flight of bronze dragons that will take us to the island.
The dragons deliver us to sea elves in the ocean near the island. They tell us that their princess has gone with a vanguard, give the adventurers potions of water breathing, and the underwater infiltration begins. Entry is denied by a number of sahaugin and their giant sharks. In the last chamber before the surface of the island, the crew finds the Princess of the sea elves being tortured by sahaugin and free her.

Story Award: Purple Crystal of the Isle These crystals are columnar in nature; long slender
prisms of a translucent purple mineral. The crystals detect as magical and radiate conjuration magic. Detailed investigation determines that they are not native to the Prime Material Plane, instead being formed by a manifestation of the Far Realm. The crystals can focus psychic energy, with a particular application to the control of constructs.

2024-05-01 14:21 Trade Log -5 Greataxe +3 > Instrument of the Bards, Anstruth Harp Show Trade Log

When I saw that axe sitting in SEER's weapons locker, I knew it had Dani's name all over it. I mean, not really, but an unbreakable Greataxe brought her to mind.
Not sure that I know what to do with this harp, but she says she got it from a lich that was an apprentice of the Mad Mage of Undermountain. It has magic butterflies that play it for you. Somebody is going to want this thing.

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2024-03-25 20:20 DDAL05-9 Durlag’s Tomb 3 Show DM Log

The heroes descend into the sublevels of Durlag's Tower. On the first sublevel, The Hall of Honor, the adventurers find four statures of the Dwarven gods Moradin (the Shorn), Vergadain (the Hunter), Abbathor (the Delver), and Gorm (the Crafter). The statues animate as clay golems as chase the adventurers from the hall and down the stairs.
The second sublevel, Vergadain's Crusade, featured a number of walls of force and a vast quantity of dwarven firespirits, an ancient, potent and flammable alcohol. Hidden within the thousands of gallons of spirits were gelatinous cubes that tried to drown the adventurers in the spirits, but ingenuity (and a lot of held breath) prevailed.
The third sublevel was Gorm's Gauntlet, a dynamic tilting walkway device over a magma pool and surrounded by moving walls that nearly burned the adventurers while they dealt with swooping horned devils.
Sublevel four is themed to Abbathor's Greed & Avarice, with the room filled with piles and piles of illusory treasure, all cursed to any who would take it. By solving the riddles of the statues of the dwarven gods, the group were able to descend to the lowest level, Durlag's Tomb.

Within Durlag's Tomb were trophies from his heroic deeds in legendary times, but also an ancient copper tablet that seems to hold clues to the magic used to create trolls in ancient times, as well as Durlag's favorite battle-axe, Skeggox. While removing the tablet and Skeggox from the Tomb, the adventurers are attacked by Baron Rajiram's forces: a simulacrum of the cloud giant smiling one himself, supported by several warlords and two master thieves. After vanquishing the foes, the adventurers return to SEER with the tablet.

Found one Potion of Superior Healing, one Potion of Invulnerability

Story Award: Favor of Candlekeep. Your surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located.
The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

2024-04-18 18:17 DDAL05-9 Durlag’s Tomb 3 Show DM Log
2024-04-08 18:46 DDAL05-14 Reeducation 10 Show

A few days after the exploration of Durlag's Tower, Hsing finds the group in Beregost. He frantically reports that he was seperated from SEER while exploring the ruins of Ulcaster's school of magic and he cannot locate her.

We set off to find SEER, and on arriving, witness three stone giants killing traveling priests of Lathander that had stopped at the ruins to rest. Moments later, Kalte blacks out. When he comes to, Broca, Flagg, and Dusk tell him that he was possessed by the spirit of Ulcaster himself. Ulcaster asked the group to locate the magic jar where his spirit has been hidden away, then to find where his followers interred his body in the crypts below.

Pushing aside a stone cover, we make our way into the cellars and dungeon of the old school of magic. We discover the expected undead, with Kalte dispatching a half-dozen vampire spawn and a handful of wraiths with little trouble. Dusk, Broca, and Flagg put down as many and a pair of oozes as well. In a space secreted behind a panel in Ulcaster's Lab, we were able to restore the archmage to his body from the jar, effectively resurrecting him.

Following the other tunnel, we discover SEER is enthralled by a vampire named Levanna, which we quickly dispatched by Dusk turning Flagg invisible and the ranger and bard assassinating the vampire's physical form in seconds. A wizard named Max and previously unknown to the group, created the sunlight needed to utterly destroy the nightwalker before she could misty escape.

SEER seems weakened, but not permanently harmed. We took her back to Beregost to recover.

+ 1 potion of Superior Healing. Kalte also exchanges some of his coin to take his payout in the form of a ruby-and-emerald-encrusted ivory statuette of a wizard, worth 1,500gp and a jade statuette of Mystra with seven pearl stars, worth 250gp.

2024-04-15 18:44 DDAL05-15 Reclamation 10 Show

SEER sends us back into the space beneath Ulcaster's ruined arcanum to clear out the pirates and looters sent by Baron Rajiram. They are seeking Ulcaster's personal library and chambers, which he had placed in a secret demiplane.
The combat is less than challenging as the master thieves, swashbucklers, and mages sent by the Baron are easily dispatched, even when sent at us a dozen at a time.
The shield guardians, golems, and spirit naga are equally easy to remove.

*+ potion of healing (superior)

2024-04-28 21:15 Downtime: Catching up Show
2024-04-15 20:16 Giants of the Star Forge 10 Show
2024-04-29 18:13 DDAL05-18 The Mysterious Isle 10 Show

SEER calls the team to her tower, briefing them on the reappearance of the Isle of Xxiphu. Baron Rajiram’s forces have begun to explore a mysterious island. She believes an aboleth artifact is warping the Weave of Magic and is the Baron's likely goal. After allowing the group to select additional gear, she introduces us to a flight of bronze dragons that will take us to the island.
The dragons deliver us to sea elves in the ocean near the island. They tell us that their princess has gone with a vanguard, give the adventurers potions of water breathing, and the underwater infiltration begins. Entry is denied by a number of sahaugin and their giant sharks. In the last chamber before the surface of the island, the crew finds the Princess of the sea elves being tortured by sahaugin and free her.

Story Award: Purple Crystal of the Isle These crystals are columnar in nature; long slender
prisms of a translucent purple mineral. The crystals detect as magical and radiate conjuration magic. Detailed investigation determines that they are not native to the Prime Material Plane, instead being formed by a manifestation of the Far Realm. The crystals can focus psychic energy, with a particular application to the control of constructs.

2024-05-01 14:21 Trade Log -5 Show Trade Log

When I saw that axe sitting in SEER's weapons locker, I knew it had Dani's name all over it. I mean, not really, but an unbreakable Greataxe brought her to mind.
Not sure that I know what to do with this harp, but she says she got it from a lich that was an apprentice of the Mad Mage of Undermountain. It has magic butterflies that play it for you. Somebody is going to want this thing.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-03-25 20:20 DDAL05-9 Durlag’s Tomb 1600 Skeggöx (+3 Battleaxe) Show DM Log

The heroes descend into the sublevels of Durlag's Tower. On the first sublevel, The Hall of Honor, the adventurers find four statures of the Dwarven gods Moradin (the Shorn), Vergadain (the Hunter), Abbathor (the Delver), and Gorm (the Crafter). The statues animate as clay golems as chase the adventurers from the hall and down the stairs.
The second sublevel, Vergadain's Crusade, featured a number of walls of force and a vast quantity of dwarven firespirits, an ancient, potent and flammable alcohol. Hidden within the thousands of gallons of spirits were gelatinous cubes that tried to drown the adventurers in the spirits, but ingenuity (and a lot of held breath) prevailed.
The third sublevel was Gorm's Gauntlet, a dynamic tilting walkway device over a magma pool and surrounded by moving walls that nearly burned the adventurers while they dealt with swooping horned devils.
Sublevel four is themed to Abbathor's Greed & Avarice, with the room filled with piles and piles of illusory treasure, all cursed to any who would take it. By solving the riddles of the statues of the dwarven gods, the group were able to descend to the lowest level, Durlag's Tomb.

Within Durlag's Tomb were trophies from his heroic deeds in legendary times, but also an ancient copper tablet that seems to hold clues to the magic used to create trolls in ancient times, as well as Durlag's favorite battle-axe, Skeggox. While removing the tablet and Skeggox from the Tomb, the adventurers are attacked by Baron Rajiram's forces: a simulacrum of the cloud giant smiling one himself, supported by several warlords and two master thieves. After vanquishing the foes, the adventurers return to SEER with the tablet.

Found one Potion of Superior Healing, one Potion of Invulnerability

Story Award: Favor of Candlekeep. Your surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located.
The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

2024-04-18 18:17 DDAL05-9 Durlag’s Tomb 1600 Show DM Log
2024-04-08 18:46 DDAL05-14 Reeducation 1000 10 Opal of the Ild Rune, Orb of the Stein Rune Show

A few days after the exploration of Durlag's Tower, Hsing finds the group in Beregost. He frantically reports that he was seperated from SEER while exploring the ruins of Ulcaster's school of magic and he cannot locate her.

We set off to find SEER, and on arriving, witness three stone giants killing traveling priests of Lathander that had stopped at the ruins to rest. Moments later, Kalte blacks out. When he comes to, Broca, Flagg, and Dusk tell him that he was possessed by the spirit of Ulcaster himself. Ulcaster asked the group to locate the magic jar where his spirit has been hidden away, then to find where his followers interred his body in the crypts below.

Pushing aside a stone cover, we make our way into the cellars and dungeon of the old school of magic. We discover the expected undead, with Kalte dispatching a half-dozen vampire spawn and a handful of wraiths with little trouble. Dusk, Broca, and Flagg put down as many and a pair of oozes as well. In a space secreted behind a panel in Ulcaster's Lab, we were able to restore the archmage to his body from the jar, effectively resurrecting him.

Following the other tunnel, we discover SEER is enthralled by a vampire named Levanna, which we quickly dispatched by Dusk turning Flagg invisible and the ranger and bard assassinating the vampire's physical form in seconds. A wizard named Max and previously unknown to the group, created the sunlight needed to utterly destroy the nightwalker before she could misty escape.

SEER seems weakened, but not permanently harmed. We took her back to Beregost to recover.

+ 1 potion of Superior Healing. Kalte also exchanges some of his coin to take his payout in the form of a ruby-and-emerald-encrusted ivory statuette of a wizard, worth 1,500gp and a jade statuette of Mystra with seven pearl stars, worth 250gp.

2024-04-15 18:44 DDAL05-15 Reclamation 1000 10 Pennant of the Vind Rune Show

SEER sends us back into the space beneath Ulcaster's ruined arcanum to clear out the pirates and looters sent by Baron Rajiram. They are seeking Ulcaster's personal library and chambers, which he had placed in a secret demiplane.
The combat is less than challenging as the master thieves, swashbucklers, and mages sent by the Baron are easily dispatched, even when sent at us a dozen at a time.
The shield guardians, golems, and spirit naga are equally easy to remove.

*+ potion of healing (superior)

2024-04-28 21:15 Downtime: Catching up Show
2024-04-15 20:16 Giants of the Star Forge 10 Show
2024-04-29 18:13 DDAL05-18 The Mysterious Isle 16666.67 10 Greataxe +3 Show

SEER calls the team to her tower, briefing them on the reappearance of the Isle of Xxiphu. Baron Rajiram’s forces have begun to explore a mysterious island. She believes an aboleth artifact is warping the Weave of Magic and is the Baron's likely goal. After allowing the group to select additional gear, she introduces us to a flight of bronze dragons that will take us to the island.
The dragons deliver us to sea elves in the ocean near the island. They tell us that their princess has gone with a vanguard, give the adventurers potions of water breathing, and the underwater infiltration begins. Entry is denied by a number of sahaugin and their giant sharks. In the last chamber before the surface of the island, the crew finds the Princess of the sea elves being tortured by sahaugin and free her.

Story Award: Purple Crystal of the Isle These crystals are columnar in nature; long slender
prisms of a translucent purple mineral. The crystals detect as magical and radiate conjuration magic. Detailed investigation determines that they are not native to the Prime Material Plane, instead being formed by a manifestation of the Far Realm. The crystals can focus psychic energy, with a particular application to the control of constructs.

2024-05-01 14:21 Trade Log -5 Greataxe +3 > Instrument of the Bards, Anstruth Harp Show Trade Log

When I saw that axe sitting in SEER's weapons locker, I knew it had Dani's name all over it. I mean, not really, but an unbreakable Greataxe brought her to mind.
Not sure that I know what to do with this harp, but she says she got it from a lich that was an apprentice of the Mad Mage of Undermountain. It has magic butterflies that play it for you. Somebody is going to want this thing.