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Kalte Snowbound

Season:
S5
Race:
Human (Variant)
Class:
Fighter (Champion)
Background:
Faction Agent
Lifestyle:
Modest
Current Level:
19
XP Level:
8
Total XP:
34025
XP to Level:
13975
XP for Next:
48000
ACP Level:
8
ACP to Level:
8.0
Milestone Level:
19
Total GP:
38401.71
Total Downtime:
238
Tag:
Great Weapon Striker
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Renown Rank:
Harpshadow (rank 2)
Total Renown:
5
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
13
Magic Item Limit:
10
Wyrmripper (Dragonslayer Greatsword),
Plate +1,
Blackrazor,
Necklace of Prayer Beads,
Fat Mar's Cummerbund (Belt of Hill Giant Strength),
Flamebourne Armor (Plate),
Cloak of Displacement,
Opal of the Ild Rune,
Flame Tongue Greatsword,
Staff of Thunder and Lightning,
Skeggöx (+3 Battleaxe),
Belt of Fire Giant Strength,
Opal of the Ild Rune,
Orb of the Stein Rune,
Pennant of the Vind Rune,
Blessing of Protection,
Instrument of the Bards, Anstruth Harp

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2024-03-25 20:20 DDAL05-9 Durlag’s Tomb 1 1600 Skeggöx (+3 Battleaxe) Show DM Log

The heroes descend into the sublevels of Durlag's Tower. On the first sublevel, The Hall of Honor, the adventurers find four statures of the Dwarven gods Moradin (the Shorn), Vergadain (the Hunter), Abbathor (the Delver), and Gorm (the Crafter). The statues animate as clay golems as chase the adventurers from the hall and down the stairs.
The second sublevel, Vergadain's Crusade, featured a number of walls of force and a vast quantity of dwarven firespirits, an ancient, potent and flammable alcohol. Hidden within the thousands of gallons of spirits were gelatinous cubes that tried to drown the adventurers in the spirits, but ingenuity (and a lot of held breath) prevailed.
The third sublevel was Gorm's Gauntlet, a dynamic tilting walkway device over a magma pool and surrounded by moving walls that nearly burned the adventurers while they dealt with swooping horned devils.
Sublevel four is themed to Abbathor's Greed & Avarice, with the room filled with piles and piles of illusory treasure, all cursed to any who would take it. By solving the riddles of the statues of the dwarven gods, the group were able to descend to the lowest level, Durlag's Tomb.

Within Durlag's Tomb were trophies from his heroic deeds in legendary times, but also an ancient copper tablet that seems to hold clues to the magic used to create trolls in ancient times, as well as Durlag's favorite battle-axe, Skeggox. While removing the tablet and Skeggox from the Tomb, the adventurers are attacked by Baron Rajiram's forces: a simulacrum of the cloud giant smiling one himself, supported by several warlords and two master thieves. After vanquishing the foes, the adventurers return to SEER with the tablet.

Found one Potion of Superior Healing, one Potion of Invulnerability

Story Award: Favor of Candlekeep. Your surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located.
The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

2024-04-18 18:17 DDAL05-9 Durlag’s Tomb 1 1600 Show DM Log
2024-01-29 18:10 DDAL05-5 A Dish Best Served Cold 1 200 10 Cloak of Displacement Show

Kalte returned to Stagwick, where he led a group of adventurers to meet Frontier Scout Wum Burdun. Wum introduced us to a Frost Giant named Scövja Thurfurst whose son had been abducted. Wum suspected a group named The Bloodriders, a militia of Stagwick veterans who hate giantkind. Scövja has agreed to give Wum 5 days for us to recover her son, Burleigh.
While inspecting the site of the attack, we recovered evidence that the Bloodriders ambushed the giant, and then along the trail, a murdered Bloodrider killed by a human's knife.

The group convinced the Bloodrider Commander Scarn Mikel to release Burleigh, but Bloodrider Captain Cathica Lygia staged a coup and attacked us as we were returning to Stagwick. we cut her and her cohort down, saving Burleigh.

Story Award: Frontier Friend By convincing Scarn Mikel to let Burleigh Thurnfurst go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.

2024-04-08 18:46 DDAL05-14 Reeducation 1 1000 10 Opal of the Ild Rune, Orb of the Stein Rune Show

A few days after the exploration of Durlag's Tower, Hsing finds the group in Beregost. He frantically reports that he was seperated from SEER while exploring the ruins of Ulcaster's school of magic and he cannot locate her.

We set off to find SEER, and on arriving, witness three stone giants killing traveling priests of Lathander that had stopped at the ruins to rest. Moments later, Kalte blacks out. When he comes to, Broca, Flagg, and Dusk tell him that he was possessed by the spirit of Ulcaster himself. Ulcaster asked the group to locate the magic jar where his spirit has been hidden away, then to find where his followers interred his body in the crypts below.

Pushing aside a stone cover, we make our way into the cellars and dungeon of the old school of magic. We discover the expected undead, with Kalte dispatching a half-dozen vampire spawn and a handful of wraiths with little trouble. Dusk, Broca, and Flagg put down as many and a pair of oozes as well. In a space secreted behind a panel in Ulcaster's Lab, we were able to restore the archmage to his body from the jar, effectively resurrecting him.

Following the other tunnel, we discover SEER is enthralled by a vampire named Levanna, which we quickly dispatched by Dusk turning Flagg invisible and the ranger and bard assassinating the vampire's physical form in seconds. A wizard named Max and previously unknown to the group, created the sunlight needed to utterly destroy the nightwalker before she could misty escape.

SEER seems weakened, but not permanently harmed. We took her back to Beregost to recover.

+ 1 potion of Superior Healing. Kalte also exchanges some of his coin to take his payout in the form of a ruby-and-emerald-encrusted ivory statuette of a wizard, worth 1,500gp and a jade statuette of Mystra with seven pearl stars, worth 250gp.

2024-04-15 18:44 DDAL05-15 Reclamation 1 1000 10 Pennant of the Vind Rune Show

SEER sends us back into the space beneath Ulcaster's ruined arcanum to clear out the pirates and looters sent by Baron Rajiram. They are seeking Ulcaster's personal library and chambers, which he had placed in a secret demiplane.
The combat is less than challenging as the master thieves, swashbucklers, and mages sent by the Baron are easily dispatched, even when sent at us a dozen at a time.
The shield guardians, golems, and spirit naga are equally easy to remove.

*+ potion of healing (superior)

2024-02-05 18:05 DDAL05-11 Forgotten Traditions 1 421.42 10 Opal of the Ild Rune Show

SEER charges the band of adventurers to seek out the stone giant Kryshilir at the Seven Stones. He will give us guidance in finding Hotun-Shûl and once we find it, we must learn what they can about the frost giant Jarl Ryndölg and his ancient, powerful axe called Øksavmakt.

+ potion of Fire Giant Strength, portion of Superior Healing
* Downtime Activity: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award. If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time.
* Downtime Activity: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award.

2024-04-28 21:15 Downtime: Catching up 1 Show
2024-01-28 13:53 DM Rewards: Season 12C 0 2500 Show DM Log

Log adjustment since adventurersleaguelog isn't updated for Season 12 rules.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2024-03-25 20:20 DDAL05-9 Durlag’s Tomb 3 Show DM Log

The heroes descend into the sublevels of Durlag's Tower. On the first sublevel, The Hall of Honor, the adventurers find four statures of the Dwarven gods Moradin (the Shorn), Vergadain (the Hunter), Abbathor (the Delver), and Gorm (the Crafter). The statues animate as clay golems as chase the adventurers from the hall and down the stairs.
The second sublevel, Vergadain's Crusade, featured a number of walls of force and a vast quantity of dwarven firespirits, an ancient, potent and flammable alcohol. Hidden within the thousands of gallons of spirits were gelatinous cubes that tried to drown the adventurers in the spirits, but ingenuity (and a lot of held breath) prevailed.
The third sublevel was Gorm's Gauntlet, a dynamic tilting walkway device over a magma pool and surrounded by moving walls that nearly burned the adventurers while they dealt with swooping horned devils.
Sublevel four is themed to Abbathor's Greed & Avarice, with the room filled with piles and piles of illusory treasure, all cursed to any who would take it. By solving the riddles of the statues of the dwarven gods, the group were able to descend to the lowest level, Durlag's Tomb.

Within Durlag's Tomb were trophies from his heroic deeds in legendary times, but also an ancient copper tablet that seems to hold clues to the magic used to create trolls in ancient times, as well as Durlag's favorite battle-axe, Skeggox. While removing the tablet and Skeggox from the Tomb, the adventurers are attacked by Baron Rajiram's forces: a simulacrum of the cloud giant smiling one himself, supported by several warlords and two master thieves. After vanquishing the foes, the adventurers return to SEER with the tablet.

Found one Potion of Superior Healing, one Potion of Invulnerability

Story Award: Favor of Candlekeep. Your surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located.
The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

2024-04-18 18:17 DDAL05-9 Durlag’s Tomb 3 Show DM Log
2024-01-29 18:10 DDAL05-5 A Dish Best Served Cold 10 Show

Kalte returned to Stagwick, where he led a group of adventurers to meet Frontier Scout Wum Burdun. Wum introduced us to a Frost Giant named Scövja Thurfurst whose son had been abducted. Wum suspected a group named The Bloodriders, a militia of Stagwick veterans who hate giantkind. Scövja has agreed to give Wum 5 days for us to recover her son, Burleigh.
While inspecting the site of the attack, we recovered evidence that the Bloodriders ambushed the giant, and then along the trail, a murdered Bloodrider killed by a human's knife.

The group convinced the Bloodrider Commander Scarn Mikel to release Burleigh, but Bloodrider Captain Cathica Lygia staged a coup and attacked us as we were returning to Stagwick. we cut her and her cohort down, saving Burleigh.

Story Award: Frontier Friend By convincing Scarn Mikel to let Burleigh Thurnfurst go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.

2024-04-08 18:46 DDAL05-14 Reeducation 10 Show

A few days after the exploration of Durlag's Tower, Hsing finds the group in Beregost. He frantically reports that he was seperated from SEER while exploring the ruins of Ulcaster's school of magic and he cannot locate her.

We set off to find SEER, and on arriving, witness three stone giants killing traveling priests of Lathander that had stopped at the ruins to rest. Moments later, Kalte blacks out. When he comes to, Broca, Flagg, and Dusk tell him that he was possessed by the spirit of Ulcaster himself. Ulcaster asked the group to locate the magic jar where his spirit has been hidden away, then to find where his followers interred his body in the crypts below.

Pushing aside a stone cover, we make our way into the cellars and dungeon of the old school of magic. We discover the expected undead, with Kalte dispatching a half-dozen vampire spawn and a handful of wraiths with little trouble. Dusk, Broca, and Flagg put down as many and a pair of oozes as well. In a space secreted behind a panel in Ulcaster's Lab, we were able to restore the archmage to his body from the jar, effectively resurrecting him.

Following the other tunnel, we discover SEER is enthralled by a vampire named Levanna, which we quickly dispatched by Dusk turning Flagg invisible and the ranger and bard assassinating the vampire's physical form in seconds. A wizard named Max and previously unknown to the group, created the sunlight needed to utterly destroy the nightwalker before she could misty escape.

SEER seems weakened, but not permanently harmed. We took her back to Beregost to recover.

+ 1 potion of Superior Healing. Kalte also exchanges some of his coin to take his payout in the form of a ruby-and-emerald-encrusted ivory statuette of a wizard, worth 1,500gp and a jade statuette of Mystra with seven pearl stars, worth 250gp.

2024-04-15 18:44 DDAL05-15 Reclamation 10 Show

SEER sends us back into the space beneath Ulcaster's ruined arcanum to clear out the pirates and looters sent by Baron Rajiram. They are seeking Ulcaster's personal library and chambers, which he had placed in a secret demiplane.
The combat is less than challenging as the master thieves, swashbucklers, and mages sent by the Baron are easily dispatched, even when sent at us a dozen at a time.
The shield guardians, golems, and spirit naga are equally easy to remove.

*+ potion of healing (superior)

2024-02-05 18:05 DDAL05-11 Forgotten Traditions 10 Show

SEER charges the band of adventurers to seek out the stone giant Kryshilir at the Seven Stones. He will give us guidance in finding Hotun-Shûl and once we find it, we must learn what they can about the frost giant Jarl Ryndölg and his ancient, powerful axe called Øksavmakt.

+ potion of Fire Giant Strength, portion of Superior Healing
* Downtime Activity: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award. If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time.
* Downtime Activity: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award.

2024-04-28 21:15 Downtime: Catching up Show
2024-01-28 13:53 DM Rewards: Season 12C 2 Show DM Log

Log adjustment since adventurersleaguelog isn't updated for Season 12 rules.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-03-25 20:20 DDAL05-9 Durlag’s Tomb 1600 Skeggöx (+3 Battleaxe) Show DM Log

The heroes descend into the sublevels of Durlag's Tower. On the first sublevel, The Hall of Honor, the adventurers find four statures of the Dwarven gods Moradin (the Shorn), Vergadain (the Hunter), Abbathor (the Delver), and Gorm (the Crafter). The statues animate as clay golems as chase the adventurers from the hall and down the stairs.
The second sublevel, Vergadain's Crusade, featured a number of walls of force and a vast quantity of dwarven firespirits, an ancient, potent and flammable alcohol. Hidden within the thousands of gallons of spirits were gelatinous cubes that tried to drown the adventurers in the spirits, but ingenuity (and a lot of held breath) prevailed.
The third sublevel was Gorm's Gauntlet, a dynamic tilting walkway device over a magma pool and surrounded by moving walls that nearly burned the adventurers while they dealt with swooping horned devils.
Sublevel four is themed to Abbathor's Greed & Avarice, with the room filled with piles and piles of illusory treasure, all cursed to any who would take it. By solving the riddles of the statues of the dwarven gods, the group were able to descend to the lowest level, Durlag's Tomb.

Within Durlag's Tomb were trophies from his heroic deeds in legendary times, but also an ancient copper tablet that seems to hold clues to the magic used to create trolls in ancient times, as well as Durlag's favorite battle-axe, Skeggox. While removing the tablet and Skeggox from the Tomb, the adventurers are attacked by Baron Rajiram's forces: a simulacrum of the cloud giant smiling one himself, supported by several warlords and two master thieves. After vanquishing the foes, the adventurers return to SEER with the tablet.

Found one Potion of Superior Healing, one Potion of Invulnerability

Story Award: Favor of Candlekeep. Your surrender of the copper tablet to the acolytes of Oghma at Candlekeep has them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where the missing section is located.
The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.

2024-04-18 18:17 DDAL05-9 Durlag’s Tomb 1600 Show DM Log
2024-01-29 18:10 DDAL05-5 A Dish Best Served Cold 200 10 Cloak of Displacement Show

Kalte returned to Stagwick, where he led a group of adventurers to meet Frontier Scout Wum Burdun. Wum introduced us to a Frost Giant named Scövja Thurfurst whose son had been abducted. Wum suspected a group named The Bloodriders, a militia of Stagwick veterans who hate giantkind. Scövja has agreed to give Wum 5 days for us to recover her son, Burleigh.
While inspecting the site of the attack, we recovered evidence that the Bloodriders ambushed the giant, and then along the trail, a murdered Bloodrider killed by a human's knife.

The group convinced the Bloodrider Commander Scarn Mikel to release Burleigh, but Bloodrider Captain Cathica Lygia staged a coup and attacked us as we were returning to Stagwick. we cut her and her cohort down, saving Burleigh.

Story Award: Frontier Friend By convincing Scarn Mikel to let Burleigh Thurnfurst go peacefully, the Blood Riders gain a new respect for the Frontier Scouts. As a result, the riders stop bullying the scouts and they stay out of one another’s way. As long as you possess this story award, you have advantage on Charisma (Intimidation) and (Persuasion) checks made to influence any member of the Frontier Scouts.

2024-04-08 18:46 DDAL05-14 Reeducation 1000 10 Opal of the Ild Rune, Orb of the Stein Rune Show

A few days after the exploration of Durlag's Tower, Hsing finds the group in Beregost. He frantically reports that he was seperated from SEER while exploring the ruins of Ulcaster's school of magic and he cannot locate her.

We set off to find SEER, and on arriving, witness three stone giants killing traveling priests of Lathander that had stopped at the ruins to rest. Moments later, Kalte blacks out. When he comes to, Broca, Flagg, and Dusk tell him that he was possessed by the spirit of Ulcaster himself. Ulcaster asked the group to locate the magic jar where his spirit has been hidden away, then to find where his followers interred his body in the crypts below.

Pushing aside a stone cover, we make our way into the cellars and dungeon of the old school of magic. We discover the expected undead, with Kalte dispatching a half-dozen vampire spawn and a handful of wraiths with little trouble. Dusk, Broca, and Flagg put down as many and a pair of oozes as well. In a space secreted behind a panel in Ulcaster's Lab, we were able to restore the archmage to his body from the jar, effectively resurrecting him.

Following the other tunnel, we discover SEER is enthralled by a vampire named Levanna, which we quickly dispatched by Dusk turning Flagg invisible and the ranger and bard assassinating the vampire's physical form in seconds. A wizard named Max and previously unknown to the group, created the sunlight needed to utterly destroy the nightwalker before she could misty escape.

SEER seems weakened, but not permanently harmed. We took her back to Beregost to recover.

+ 1 potion of Superior Healing. Kalte also exchanges some of his coin to take his payout in the form of a ruby-and-emerald-encrusted ivory statuette of a wizard, worth 1,500gp and a jade statuette of Mystra with seven pearl stars, worth 250gp.

2024-04-15 18:44 DDAL05-15 Reclamation 1000 10 Pennant of the Vind Rune Show

SEER sends us back into the space beneath Ulcaster's ruined arcanum to clear out the pirates and looters sent by Baron Rajiram. They are seeking Ulcaster's personal library and chambers, which he had placed in a secret demiplane.
The combat is less than challenging as the master thieves, swashbucklers, and mages sent by the Baron are easily dispatched, even when sent at us a dozen at a time.
The shield guardians, golems, and spirit naga are equally easy to remove.

*+ potion of healing (superior)

2024-02-05 18:05 DDAL05-11 Forgotten Traditions 421.42 10 Opal of the Ild Rune Show

SEER charges the band of adventurers to seek out the stone giant Kryshilir at the Seven Stones. He will give us guidance in finding Hotun-Shûl and once we find it, we must learn what they can about the frost giant Jarl Ryndölg and his ancient, powerful axe called Øksavmakt.

+ potion of Fire Giant Strength, portion of Superior Healing
* Downtime Activity: Student of Stone. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the Student of Stone story award. If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time.
* Downtime Activity: Dreamwalker. Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the Dreamwalker story award.

2024-04-28 21:15 Downtime: Catching up Show
2024-01-28 13:53 DM Rewards: Season 12C 2500 Show DM Log

Log adjustment since adventurersleaguelog isn't updated for Season 12 rules.