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Adventure Title
DDAL05-11 Forgotten Traditions
Session
Date Played
2024-02-05 18:05:00 UTC
Levels Gained
1
GP +/-
421.42
Downtime +/-
10.0
Location Played
The Adventure Begins (Conroe, TX)
DM Name
Paul Menz
DM DCI Number
0410
Notes
SEER charges the band of adventurers to seek out the *stone giant* Kryshilir at the Seven Stones. He will give us guidance in finding Hotun-Shûl and once we find it, we must learn what they can about the *frost giant* Jarl Ryndölg and his ancient, powerful axe called Øksavmakt. *+ potion of Fire Giant Strength, portion of Superior Healing* * **Downtime Activity: Student of Stone**. Illsenstaad has chosen you and you alone to complete his life’s work and put his soul to rest. By spending a total of 365 downtime days (these need not be spent all at once) possessed by Illsenstaad, allowing him to tell his stories and carve them into the living rock of Hotun-Shûl, you gain the ***Student of Stone*** story award. If you are a dwarf, possess the Guild Artisan (mason or stonecutter) background, or are otherwise proficient in mason’s tools; you complete this in half the normal time. * **Downtime Activity: Dreamwalker.** Kryshilir has taught you to look beyond the veil of the world and navigate your dreams. By spending 25 downtime days, you travel to the Seven Stones and meditate under Kryshilir’s whispered guidance. Upon completing this downtime activity, you gain the ***Dreamwalker*** story award.

Magic Items

Name Rarity Location Table Result Counts?
Opal of the Ild Rune Rare Hotun-Shul, the Temple of the Giants in the Ice Spire Mountains true
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. *This item can be found in Storm King’s Thunder, Appendix B.* **Ignite.** As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. **Fire’s Friend.** You have resistance to cold damage. **Fire Tamer.** As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. **Gift of Flame.** You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: * **Weapon.** The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. * **Armor.** The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.