Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Flamebourne Armor (Plate) common Baron Ugarak's Molten Vault Downtime Activity: Flameborne Armor Show
Notes:

The factions now have access to a store of ore that has been sustain prolonged exposure to unusual elemental energies. If you are Rank 2 or higher with a faction, you may spend 60 downtime days to assist your faction with crafting & fitting of a suit of nonmagical metal armor. You must pay the full price of the armor, however, when complete, it bestows resistance to fire damage when worn.
As a nonmagical suit of armor, this item is non-tradeable.

Orb of the Stein Rune rare Inside a secret compartment within an altar to Oghma, beneath Ulcaster's ruined laboratory DDAL05-14 Reeducation Show
Opal of the Ild Rune rare An altar to Mystra in the Tomb of Ulcaster the archmage DDAL05-14 Reeducation Show
Opal of the Ild Rune rare Hotun-Shul, the Temple of the Giants in the Ice Spire Mountains DDAL05-11 Forgotten Traditions Show
Notes:

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.
This item can be found in Storm King’s Thunder, Appendix B.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
* Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
* Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

Cloak of Displacement rare Worn by the treacherous Bloodrider Captain Cathie’s Lygia DDAL05-5 A Dish Best Served Cold Show
Notes:

This cloak is made of the pelt of a smooth, black- furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common):

“Six men in pain; six men rent.
Blood, it falls like rain; broken bodies bent.
Six men plead; and six men cry;
Tearing arm and leg, six men die.”

Flame Tongue Greatsword rare DM Rewarded, DDAL Season 12C DDHC-DMM Dungeon of the Mad Mage Show
Fat Mar's Cummerbund (Belt of Hill Giant Strength) rare Trade Log Show
Notes:

minor effect that gives a once per day advantage on a save against exhaustion

Instrument of the Bards, Anstruth Harp very_rare Undermountain, The Mad Wizard's Lair, 17. Arcturia’s Court Trade Log Show
Staff of Thunder and Lightning very_rare The ground floor of Durlag's Tower DDAL05-8 Durlag’sTower Show
Notes:

This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.

Skeggöx (+3 Battleaxe) very_rare Durlag's Tomb, laid to rest with the ancient Dwarven hero DDAL05-9 Durlag’s Tomb Show
Notes:

This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants.

As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.

Pennant of the Vind Rune very_rare Ulcaster’s Demiplanar Library DDAL05-15 Reclamation Show
Belt of Fire Giant Strength very_rare SKT 12: Doom of the Desert – Iymrith’s Lair H 59 DMQuest: Dedicated DM Show
Blackrazor legendary White Plume Mountain DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Show
Notes:

Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.

Devour Soul
Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.

When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.

If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.

Soul Hunter
While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened.

Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to.

Sentience
Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.

The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.

Personality
Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.

The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.

Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious.

Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset..

Wyrmripper (Dragonslayer Greatsword) rare In the prisons of the Iron Baron, guarded by a Minotaur Skeleton DDEP05-01 The Iron Baron Show
Notes:

Made of what appears to be roughly crafted pig iron with a crude leather haft, this enormous greatsword
possesses a bold Davek rune at the base of both sides of the blade which reads “Wyrmripper”.

Blessing of Protection unique White Plume Mountain DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Show
Necklace of Prayer Beads rare White Plume Mountain DDHC-TYP Tales from the Yawning Portal, White Plume Mountain Show
Notes:

necklace of prayer beads (with six beads)
1. 6 Bead of Blessing
2. 7 Bead of Curing (Cure wounds (2nd) or lesser restoration)
3. 10 Bead of Curing (Cure wounds (2nd) or lesser restoration)
4. 13 Bead of Favor (Greater Restoration)
5. 17 Bead of Smiting (Branding Smite)
6. 20 Bead of Wind Walking (Wind walk)

Plate +1 rare DM Quest: Dedicated DM Show
Notes:

Random Properties
Creator: 20. *Giant.*** The item is larger than normal and was crafted by giants for use by their smaller allies.
Detail: 1. *Arcane.*** This item was created for an ancient order of spellcasters and bears the order’s symbol.
Property: 14. *Temperate.*** The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Quirk: 2. *Confident.*** The item helps its bearer feel self-assured.

Unlocked Magic Items

Name Rarity Tier ▲ Location Table Result Source
Splint, +1 rare 2 DDAL05-4 In Dire Need Show
Dagger of Venom rare 2 Protruding from the Beast of Talos in the Ice Spire mountains DDAL05-17 Hartkiller’s Horn Show