Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Instrument of the Bards, Anstruth Harp
very_rare
Undermountain, The Mad Wizard's Lair, 17. Arcturia’s Court
Trade Log
Show
Wyrmripper (Dragonslayer Greatsword)
rare
In the prisons of the Iron Baron, guarded by a Minotaur Skeleton
DDEP05-01 The Iron Baron
Show
Notes:
Made of what appears to be roughly crafted pig iron with a crude leather haft, this enormous greatsword
possesses a bold Davek rune at the base of both sides of the blade which reads “Wyrmripper”.
Plate +1
rare
DM Quest: Dedicated DM
Show
Notes:
Random Properties
Creator: 20. *Giant.*** The item is larger than normal and was crafted by giants for use by their smaller allies.
Detail: 1. *Arcane.*** This item was created for an ancient order of spellcasters and bears the order’s symbol.
Property: 14. *Temperate.*** The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Quirk: 2. *Confident.*** The item helps its bearer feel self-assured.
Blackrazor
legendary
White Plume Mountain
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain
Show
Notes:
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment)
Hidden in the dungeon of White Plume Mountain, Blackrazor shines like a piece of night sky filled with stars. Its black scabbard is decorated with pieces of cut obsidian.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Devour Soul
Whenever you use it to reduce a creature to 0 hit points, the sword slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Blackrazor can be restored to life only by a wish spell.
When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks.
If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul.
Soul Hunter
While you hold the weapon, you are aware of the presence of Tiny or larger creatures within 60 feet of you that aren’t constructs or undead. You also can’t be charmed or frightened.
Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to.
Sentience
Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know.
Personality
Blackrazor speaks with an imperious tone, as though accustomed to being obeyed.
The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along.
Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious.
Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset..
Necklace of Prayer Beads
rare
White Plume Mountain
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain
Show
Notes:
necklace of prayer beads (with six beads)
1. 6 Bead of Blessing
2. 7 Bead of Curing (Cure wounds (2nd) or lesser restoration)
3. 10 Bead of Curing (Cure wounds (2nd) or lesser restoration)
4. 13 Bead of Favor (Greater Restoration)
5. 17 Bead of Smiting (Branding Smite)
6. 20 Bead of Wind Walking (Wind walk)
Blessing of Protection
unique
White Plume Mountain
DDHC-TYP Tales from the Yawning Portal, White Plume Mountain
Show
Fat Mar's Cummerbund (Belt of Hill Giant Strength)
rare
Trade Log
Show
Notes:
minor effect that gives a once per day advantage on a save against exhaustion
Flamebourne Armor (Plate)
common
Baron Ugarak's Molten Vault
Downtime Activity: Flameborne Armor
Show
Notes:
The factions now have access to a store of ore that has been sustain prolonged exposure to unusual elemental energies. If you are Rank 2 or higher with a faction, you may spend 60 downtime days to assist your faction with crafting & fitting of a suit of nonmagical metal armor. You must pay the full price of the armor, however, when complete, it bestows resistance to fire damage when worn.
As a nonmagical suit of armor, this item is non-tradeable.
Flame Tongue Greatsword
rare
DM Rewarded, DDAL Season 12C
DDHC-DMM Dungeon of the Mad Mage
Show
Cloak of Displacement
rare
Worn by the treacherous Bloodrider Captain Cathie’s Lygia
DDAL05-5 A Dish Best Served Cold
Show
Notes:
This cloak is made of the pelt of a smooth, black- furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common):
“Six men in pain; six men rent.
Blood, it falls like rain; broken bodies bent.
Six men plead; and six men cry;
Tearing arm and leg, six men die.”
Opal of the Ild Rune
rare
Hotun-Shul, the Temple of the Giants in the Ice Spire Mountains
DDAL05-11 Forgotten Traditions
Show
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.
This item can be found in Storm King’s Thunder, Appendix B.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
* Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
* Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Staff of Thunder and Lightning
very_rare
The ground floor of Durlag's Tower
DDAL05-8 Durlag’sTower
Show
Notes:
This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire.
Skeggöx (+3 Battleaxe)
very_rare
Durlag's Tomb, laid to rest with the ancient Dwarven hero
DDAL05-9 Durlag’s Tomb
Show
Notes:
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants.
As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.
Opal of the Ild Rune
rare
An altar to Mystra in the Tomb of Ulcaster the archmage
DDAL05-14 Reeducation
Show
Orb of the Stein Rune
rare
Inside a secret compartment within an altar to Oghma, beneath Ulcaster's ruined laboratory
DDAL05-14 Reeducation
Show
Pennant of the Vind Rune
very_rare
Ulcaster’s Demiplanar Library
DDAL05-15 Reclamation
Show
Belt of Fire Giant Strength
very_rare
SKT 12: Doom of the Desert – Iymrith’s Lair
H
59
DMQuest: Dedicated DM
Show
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Instrument of the Bards, Anstruth Harp | very_rare | Undermountain, The Mad Wizard's Lair, 17. Arcturia’s Court | Trade Log | Show | ||
Wyrmripper (Dragonslayer Greatsword) | rare | In the prisons of the Iron Baron, guarded by a Minotaur Skeleton | DDEP05-01 The Iron Baron | Show | ||
Notes:
Made of what appears to be roughly crafted pig iron with a crude leather haft, this enormous greatsword |
||||||
Plate +1 | rare | DM Quest: Dedicated DM | Show | |||
Notes:
Random Properties |
||||||
Blackrazor | legendary | White Plume Mountain | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain | Show | ||
Notes:
Weapon (greatsword), legendary (requires attunement by a creature of non-lawful alignment) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties. Devour Soul When it devours a soul, Blackrazor grants you temporary hit points equal to the slain creature’s hit point maximum. These hit points fade after 24 hours. As long as these temporary hit points last and you keep Blackrazor in hand, you have advantage on attack rolls, saving throws, and ability checks. If you hit an undead with this weapon, you take 1d10 necrotic damage and the target regains 1d10 hit points. If this necrotic damage reduces you to 0 hit points, Blackrazor devours your soul. Soul Hunter Blackrazor can cast the haste spell on you once per day. It decides when to cast the spell and maintains concentration on it so that you don’t have to. Sentience The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands every language you know. Personality The sword’s purpose is to consume souls. It doesn’t care whose souls it eats, including the wielder’s. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process along. Despite its nihilism, Blackrazor feels a strange kinship to Wave and Whelm, two other weapons locked away under White Plume Mountain. It wants the three weapons to be united again and wielded together in combat, even though it violently disagrees with Whelm and finds Wave tedious. Blackrazor’s hunger for souls must be regularly fed. If the sword goes three days or more without consuming a soul, a conflict between it and its wielder occurs at the next sunset.. |
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Necklace of Prayer Beads | rare | White Plume Mountain | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain | Show | ||
Notes:
necklace of prayer beads (with six beads) |
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Blessing of Protection | unique | White Plume Mountain | DDHC-TYP Tales from the Yawning Portal, White Plume Mountain | Show | ||
Fat Mar's Cummerbund (Belt of Hill Giant Strength) | rare | Trade Log | Show | |||
Notes:
minor effect that gives a once per day advantage on a save against exhaustion |
||||||
Flamebourne Armor (Plate) | common | Baron Ugarak's Molten Vault | Downtime Activity: Flameborne Armor | Show | ||
Notes:
The factions now have access to a store of ore that has been sustain prolonged exposure to unusual elemental energies. If you are Rank 2 or higher with a faction, you may spend 60 downtime days to assist your faction with crafting & fitting of a suit of nonmagical metal armor. You must pay the full price of the armor, however, when complete, it bestows resistance to fire damage when worn. |
||||||
Flame Tongue Greatsword | rare | DM Rewarded, DDAL Season 12C | DDHC-DMM Dungeon of the Mad Mage | Show | ||
Cloak of Displacement | rare | Worn by the treacherous Bloodrider Captain Cathie’s Lygia | DDAL05-5 A Dish Best Served Cold | Show | ||
Notes:
This cloak is made of the pelt of a smooth, black- furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common):
|
||||||
Opal of the Ild Rune | rare | Hotun-Shul, the Temple of the Giants in the Ice Spire Mountains | DDAL05-11 Forgotten Traditions | Show | ||
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: |
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Staff of Thunder and Lightning | very_rare | The ground floor of Durlag's Tower | DDAL05-8 Durlag’sTower | Show | ||
Notes:
This aspen staff shines brightly in direct light, The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphire. |
||||||
Skeggöx (+3 Battleaxe) | very_rare | Durlag's Tomb, laid to rest with the ancient Dwarven hero | DDAL05-9 Durlag’s Tomb | Show | ||
Notes:
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. |
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Opal of the Ild Rune | rare | An altar to Mystra in the Tomb of Ulcaster the archmage | DDAL05-14 Reeducation | Show | ||
Orb of the Stein Rune | rare | Inside a secret compartment within an altar to Oghma, beneath Ulcaster's ruined laboratory | DDAL05-14 Reeducation | Show | ||
Pennant of the Vind Rune | very_rare | Ulcaster’s Demiplanar Library | DDAL05-15 Reclamation | Show | ||
Belt of Fire Giant Strength | very_rare | SKT 12: Doom of the Desert – Iymrith’s Lair | H | 59 | DMQuest: Dedicated DM | Show |
Unlocked Magic Items
Name
Rarity
Tier
Location
Table ▲
Result
Source
Splint, +1
rare
2
DDAL05-4 In Dire Need
Show
Dagger of Venom
rare
2
Protruding from the Beast of Talos in the Ice Spire mountains
DDAL05-17 Hartkiller’s Horn
Show
Name | Rarity | Tier | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|---|
Splint, +1 | rare | 2 | DDAL05-4 In Dire Need | Show | |||
Dagger of Venom | rare | 2 | Protruding from the Beast of Talos in the Ice Spire mountains | DDAL05-17 Hartkiller’s Horn | Show |