Lorian Wintersong

Season:
Forgotten Realms
Race:
Elf
Class:
Rogue 15 Fighter 5
Background:
Custom
Lifestyle:
None
Current Level:
20
Total GP:
10176.8
Total Downtime:
26
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
13
Magic Item Limit:
10
Hand Crossbow +2,
Dread Helm,
Bag of Holding,
Amulet of Health,
Manual of Quickness of Action,
Eagle Whistle,
Studded Leather +2,
Ioun Stone of Mastery,
Cloak of Invisibility,
Tome of Clear Thought,
Scimitar +3,
Spellguard Shield,
Ring of Earth Elemental Command,
Bracers of Defense

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2020-09-18 15:41 Trade Log -15 Mantle of Spell Resistance > Eagle Whistle Show Trade Log

Player Name: Linus K.
Charakter Name: Alarion
DCI: Habe ich nicht
Log Sheet: https://www.adventurersleaguelog.com/users/26961/characters/64877

2020-09-26 14:39 CCC-ROZK-01-2 Zhentarim's Lament 1 510 -50 Tome of Leadership and Influence Show

Got:
Spell Scroll Programmed Illusion
Remove Curse 90GP
Used 1 Diamond Dust

NATURE OF THE WEAVE
You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2020-10-01 19:00 DDHC-TOA-15 Maze of Shadows 4 1 2250 Ring of Regeneration, Spell Breaker (Spellguard Shield), Tome of Understanding, Glaive +3, Helm of Teleportation Show

Guardians of Mezro
You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2020-10-14 17:13 Trade Log -15 Tome of Understanding > Tome of Clear Tought Show Trade Log

Player Name: Fr3edom
Character: Athos de Winter
DCI: 7318754593

https://www.adventurersleaguelog.com/users/7997/characters/22740

2020-10-02 12:30 Trade Log -15 Oathbinder > Robe of the Archmagi (Grey) Show Trade Log

Player: Vikthedik
DCI is 6318802554
Character name: Glar Thorien

2020-12-12 08:04 Trade Log -15 Tome of Clear Tought > Studded Leather +2 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413

2020-12-18 18:30 DDAL06-03 Crypt of the Death Giants 1 2250 Belt of Storm Giant Strength Show

https://www.adventurersleaguelog.com/users/2540/characters/72907
Aeon cast Wish to grant everyone permanent Cold Damage and rolled a 44 to see if he could cast Wish ever again.

*Death’s End. *
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-12-18 21:46 Trade Log Helm of Teleportation > Show Trade Log

Discard

2021-02-28 19:00 CCC-GHC-BK3-09 A Convergence of Gods 1 3000 Tome of the Stilled Tongue Show
2021-08-22 22:34 Trade Log -15 Belt of Storm Giant Strength > Ioun Stone of Mastery Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/41161

2022-04-13 11:38 Downtime Activity Readjustment 300 Show

Downtime Activity Adjustment for season 11

2022-06-17 12:35 Trade Log -5 Robe of the Archmagi (Grey) > Cloak of Invisibility Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413

2022-06-17 12:55 Trade Log -5 Tome of Leadership and Influence > Tome of Clear Thought Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/22740

2019-03-01 18:00 DDHC-WDH - Waterdeep: Dragon Heist Chapter 4: Dragon Season 100 15 Driftglobe Show

Mark of Prestige: Special Favor from Jelenn Urmbrusk -> All
Reward for Surrendering the Treasure to Jarlaxle: 8 T1-TCP

Gems Worth 100 GP;

Story Items:

Stone of Golorr
Wondrous item, artifact (requires attunement)
Story Item

The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object.

Random Properties. The Stone of Golorr has the following properties, determined by rolling on the tables found in Artifacts:
1 minor beneficial property
1 minor detrimental property
Legend Lore. The Stone of Golorr has 3 charges and regains 1d3 expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the legend lore spell.

By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth can't lie to you, but the information it provides is often cryptic or vague.

The aboleth knows where Lord Neverember's secret vault is located. It also knows that three keys are needed to open the vault and that a gold dragon named Aurinax inhabits the vault and guards its treasures.

Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration spell does so automatically.

Sentience. The Stone of Golorr is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can communicate telepathically with the creature that is attuned to it, as long as that creature understands at least one language. In addition, the aboleth learns the greatest desires of any creature that communicates telepathically with the stone.

The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the stone desires a new owner, it demands to be given to another intelligent creature as quickly as possible. If its demands are ignored, it tries to take control of its owner (see [Sentient Magic Items]).

Personality. The Stone of Golorr has an alien intellect that is both domineering and hungry for knowledge. It thinks of itself as an ageless and immortal god.

Destroying the Stone. While in stone form, the aboleth isn't a creature and isn't subject to effects that target creatures. The Stone of Golorr is immune to all damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone transforms into mucus and is destroyed, and Golorr the aboleth appears in an unoccupied space within 30 feet of the stone's remains. The aboleth is incensed by the stone's destruction, and it attacks all other creatures it can see

2019-03-24 14:00 DDEX1-03 - Shadows Over the Moonsea -54.2 10 Ring of Evasion Show

Payed 2 Ferries, Bought 20 Crossbow, Bought Crossbow Case; Bought Studded Leather Armor; Sold Leather Armor; -10 GP Find Familiar;

2019-04-07 19:00 DDEX1-05 - The Courting of Fire 22 10 Ring of Fire Resistance Show

Died
Raise Dead

Sold: Rapier 12,5GP, Shortbow 12,5GP, 20 Arrows 0,5 GP, Quiver 0,5GP
Bought: Case, crossbow bolt (4) 4GP

2019-03-24 20:30 DDAL00-02A The Darkwood Webs -1 5 Cloak of Protection Show

Bought Bought Woodcavers Tools;
Story Award: Favor of Cormanthor Sprites
By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of your deeds, you gain advantage on Charisma checks when dealing with the sprites in CormanthorStory Award: Favor of Cormanthor Sprites

Date Played Adventure Title Tier Session ACP ▼ TCP Downtime Renown
2020-09-18 15:41 Trade Log -15 Show Trade Log

Player Name: Linus K.
Charakter Name: Alarion
DCI: Habe ich nicht
Log Sheet: https://www.adventurersleaguelog.com/users/26961/characters/64877

2020-09-26 14:39 CCC-ROZK-01-2 Zhentarim's Lament -50 Show

Got:
Spell Scroll Programmed Illusion
Remove Curse 90GP
Used 1 Diamond Dust

NATURE OF THE WEAVE
You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2020-10-01 19:00 DDHC-TOA-15 Maze of Shadows 4 Show

Guardians of Mezro
You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2020-10-14 17:13 Trade Log -15 Show Trade Log

Player Name: Fr3edom
Character: Athos de Winter
DCI: 7318754593

https://www.adventurersleaguelog.com/users/7997/characters/22740

2020-10-02 12:30 Trade Log -15 Show Trade Log

Player: Vikthedik
DCI is 6318802554
Character name: Glar Thorien

2020-12-12 08:04 Trade Log -15 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413

2020-12-18 18:30 DDAL06-03 Crypt of the Death Giants Show

https://www.adventurersleaguelog.com/users/2540/characters/72907
Aeon cast Wish to grant everyone permanent Cold Damage and rolled a 44 to see if he could cast Wish ever again.

*Death’s End. *
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-12-18 21:46 Trade Log Show Trade Log

Discard

2021-02-28 19:00 CCC-GHC-BK3-09 A Convergence of Gods Show
2021-08-22 22:34 Trade Log -15 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/41161

2022-04-13 11:38 Downtime Activity Readjustment 300 Show

Downtime Activity Adjustment for season 11

2022-06-17 12:35 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413

2022-06-17 12:55 Trade Log -5 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/22740

2019-03-01 18:00 DDHC-WDH - Waterdeep: Dragon Heist Chapter 4: Dragon Season 1 6 14 15 1.5 Show

Mark of Prestige: Special Favor from Jelenn Urmbrusk -> All
Reward for Surrendering the Treasure to Jarlaxle: 8 T1-TCP

Gems Worth 100 GP;

Story Items:

Stone of Golorr
Wondrous item, artifact (requires attunement)
Story Item

The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object.

Random Properties. The Stone of Golorr has the following properties, determined by rolling on the tables found in Artifacts:
1 minor beneficial property
1 minor detrimental property
Legend Lore. The Stone of Golorr has 3 charges and regains 1d3 expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the legend lore spell.

By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth can't lie to you, but the information it provides is often cryptic or vague.

The aboleth knows where Lord Neverember's secret vault is located. It also knows that three keys are needed to open the vault and that a gold dragon named Aurinax inhabits the vault and guards its treasures.

Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration spell does so automatically.

Sentience. The Stone of Golorr is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can communicate telepathically with the creature that is attuned to it, as long as that creature understands at least one language. In addition, the aboleth learns the greatest desires of any creature that communicates telepathically with the stone.

The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the stone desires a new owner, it demands to be given to another intelligent creature as quickly as possible. If its demands are ignored, it tries to take control of its owner (see [Sentient Magic Items]).

Personality. The Stone of Golorr has an alien intellect that is both domineering and hungry for knowledge. It thinks of itself as an ageless and immortal god.

Destroying the Stone. While in stone form, the aboleth isn't a creature and isn't subject to effects that target creatures. The Stone of Golorr is immune to all damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone transforms into mucus and is destroyed, and Golorr the aboleth appears in an unoccupied space within 30 feet of the stone's remains. The aboleth is incensed by the stone's destruction, and it attacks all other creatures it can see

2019-03-24 14:00 DDEX1-03 - Shadows Over the Moonsea 1 4 4 10 1 Show

Payed 2 Ferries, Bought 20 Crossbow, Bought Crossbow Case; Bought Studded Leather Armor; Sold Leather Armor; -10 GP Find Familiar;

2019-04-07 19:00 DDEX1-05 - The Courting of Fire 1 4 -4 10 1 Show

Died
Raise Dead

Sold: Rapier 12,5GP, Shortbow 12,5GP, 20 Arrows 0,5 GP, Quiver 0,5GP
Bought: Case, crossbow bolt (4) 4GP

2019-03-24 20:30 DDAL00-02A The Darkwood Webs 1 2 2 5 0.5 Show

Bought Bought Woodcavers Tools;
Story Award: Favor of Cormanthor Sprites
By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of your deeds, you gain advantage on Charisma checks when dealing with the sprites in CormanthorStory Award: Favor of Cormanthor Sprites

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2020-09-18 15:41 Trade Log -15 Mantle of Spell Resistance > Eagle Whistle Show Trade Log

Player Name: Linus K.
Charakter Name: Alarion
DCI: Habe ich nicht
Log Sheet: https://www.adventurersleaguelog.com/users/26961/characters/64877

2020-09-26 14:39 CCC-ROZK-01-2 Zhentarim's Lament 510 -50 Tome of Leadership and Influence Show

Got:
Spell Scroll Programmed Illusion
Remove Curse 90GP
Used 1 Diamond Dust

NATURE OF THE WEAVE
You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2020-10-01 19:00 DDHC-TOA-15 Maze of Shadows 4 2250 Ring of Regeneration, Spell Breaker (Spellguard Shield), Tome of Understanding, Glaive +3, Helm of Teleportation Show

Guardians of Mezro
You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.

2020-10-14 17:13 Trade Log -15 Tome of Understanding > Tome of Clear Tought Show Trade Log

Player Name: Fr3edom
Character: Athos de Winter
DCI: 7318754593

https://www.adventurersleaguelog.com/users/7997/characters/22740

2020-10-02 12:30 Trade Log -15 Oathbinder > Robe of the Archmagi (Grey) Show Trade Log

Player: Vikthedik
DCI is 6318802554
Character name: Glar Thorien

2020-12-12 08:04 Trade Log -15 Tome of Clear Tought > Studded Leather +2 Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413

2020-12-18 18:30 DDAL06-03 Crypt of the Death Giants 2250 Belt of Storm Giant Strength Show

https://www.adventurersleaguelog.com/users/2540/characters/72907
Aeon cast Wish to grant everyone permanent Cold Damage and rolled a 44 to see if he could cast Wish ever again.

*Death’s End. *
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-12-18 21:46 Trade Log Helm of Teleportation > Show Trade Log

Discard

2021-02-28 19:00 CCC-GHC-BK3-09 A Convergence of Gods 3000 Tome of the Stilled Tongue Show
2021-08-22 22:34 Trade Log -15 Belt of Storm Giant Strength > Ioun Stone of Mastery Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/41161

2022-04-13 11:38 Downtime Activity Readjustment 300 Show

Downtime Activity Adjustment for season 11

2022-06-17 12:35 Trade Log -5 Robe of the Archmagi (Grey) > Cloak of Invisibility Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413

2022-06-17 12:55 Trade Log -5 Tome of Leadership and Influence > Tome of Clear Thought Show Trade Log

Trade with https://www.adventurersleaguelog.com/users/7997/characters/22740

2019-03-01 18:00 DDHC-WDH - Waterdeep: Dragon Heist Chapter 4: Dragon Season 100 15 1.5 Driftglobe Show

Mark of Prestige: Special Favor from Jelenn Urmbrusk -> All
Reward for Surrendering the Treasure to Jarlaxle: 8 T1-TCP

Gems Worth 100 GP;

Story Items:

Stone of Golorr
Wondrous item, artifact (requires attunement)
Story Item

The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object.

Random Properties. The Stone of Golorr has the following properties, determined by rolling on the tables found in Artifacts:
1 minor beneficial property
1 minor detrimental property
Legend Lore. The Stone of Golorr has 3 charges and regains 1d3 expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the legend lore spell.

By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth can't lie to you, but the information it provides is often cryptic or vague.

The aboleth knows where Lord Neverember's secret vault is located. It also knows that three keys are needed to open the vault and that a gold dragon named Aurinax inhabits the vault and guards its treasures.

Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration spell does so automatically.

Sentience. The Stone of Golorr is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can communicate telepathically with the creature that is attuned to it, as long as that creature understands at least one language. In addition, the aboleth learns the greatest desires of any creature that communicates telepathically with the stone.

The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the stone desires a new owner, it demands to be given to another intelligent creature as quickly as possible. If its demands are ignored, it tries to take control of its owner (see [Sentient Magic Items]).

Personality. The Stone of Golorr has an alien intellect that is both domineering and hungry for knowledge. It thinks of itself as an ageless and immortal god.

Destroying the Stone. While in stone form, the aboleth isn't a creature and isn't subject to effects that target creatures. The Stone of Golorr is immune to all damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone transforms into mucus and is destroyed, and Golorr the aboleth appears in an unoccupied space within 30 feet of the stone's remains. The aboleth is incensed by the stone's destruction, and it attacks all other creatures it can see

2019-03-24 14:00 DDEX1-03 - Shadows Over the Moonsea -54.2 10 1 Ring of Evasion Show

Payed 2 Ferries, Bought 20 Crossbow, Bought Crossbow Case; Bought Studded Leather Armor; Sold Leather Armor; -10 GP Find Familiar;

2019-04-07 19:00 DDEX1-05 - The Courting of Fire 22 10 1 Ring of Fire Resistance Show

Died
Raise Dead

Sold: Rapier 12,5GP, Shortbow 12,5GP, 20 Arrows 0,5 GP, Quiver 0,5GP
Bought: Case, crossbow bolt (4) 4GP

2019-03-24 20:30 DDAL00-02A The Darkwood Webs -1 5 0.5 Cloak of Protection Show

Bought Bought Woodcavers Tools;
Story Award: Favor of Cormanthor Sprites
By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of your deeds, you gain advantage on Charisma checks when dealing with the sprites in CormanthorStory Award: Favor of Cormanthor Sprites