Lorian Wintersong
Dread Helm,
Bag of Holding,
Amulet of Health,
Manual of Quickness of Action,
Eagle Whistle,
Studded Leather +2,
Ioun Stone of Mastery,
Cloak of Invisibility,
Tome of Clear Thought,
Scimitar +3,
Spellguard Shield,
Ring of Earth Elemental Command,
Bracers of Defense
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2020-09-18 15:41 | Trade Log | -15 | Mantle of Spell Resistance > Eagle Whistle | Show Trade Log | ||||
Player Name: Linus K. |
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2020-09-26 14:39 | CCC-ROZK-01-2 Zhentarim's Lament | 1 | 510 | -50 | Tome of Leadership and Influence | Show | ||
Got: NATURE OF THE WEAVE |
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2020-10-01 19:00 | DDHC-TOA-15 Maze of Shadows | 4 | 1 | 2250 | Ring of Regeneration, Spell Breaker (Spellguard Shield), Tome of Understanding, Glaive +3, Helm of Teleportation | Show | ||
Guardians of Mezro |
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2020-10-14 17:13 | Trade Log | -15 | Tome of Understanding > Tome of Clear Tought | Show Trade Log | ||||
Player Name: Fr3edom https://www.adventurersleaguelog.com/users/7997/characters/22740 |
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2020-10-02 12:30 | Trade Log | -15 | Oathbinder > Robe of the Archmagi (Grey) | Show Trade Log | ||||
Player: Vikthedik |
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2020-12-12 08:04 | Trade Log | -15 | Tome of Clear Tought > Studded Leather +2 | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413 |
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2020-12-18 18:30 | DDAL06-03 Crypt of the Death Giants | 1 | 2250 | Belt of Storm Giant Strength | Show | |||
https://www.adventurersleaguelog.com/users/2540/characters/72907 *Death’s End. * During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
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2020-12-18 21:46 | Trade Log | Helm of Teleportation > | Show Trade Log | |||||
Discard |
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2021-02-28 19:00 | CCC-GHC-BK3-09 A Convergence of Gods | 1 | 3000 | Tome of the Stilled Tongue | Show | |||
2021-08-22 22:34 | Trade Log | -15 | Belt of Storm Giant Strength > Ioun Stone of Mastery | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/41161 |
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2022-04-13 11:38 | Downtime Activity Readjustment | 300 | Show | |||||
Downtime Activity Adjustment for season 11 |
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2022-06-17 12:35 | Trade Log | -5 | Robe of the Archmagi (Grey) > Cloak of Invisibility | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413 |
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2022-06-17 12:55 | Trade Log | -5 | Tome of Leadership and Influence > Tome of Clear Thought | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/22740 |
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2019-03-01 18:00 | DDHC-WDH - Waterdeep: Dragon Heist Chapter 4: Dragon Season | 100 | 15 | Driftglobe | Show | |||
Mark of Prestige: Special Favor from Jelenn Urmbrusk -> All Gems Worth 100 GP; Story Items: Stone of Golorr The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object. Random Properties. The Stone of Golorr has the following properties, determined by rolling on the tables found in Artifacts: By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth can't lie to you, but the information it provides is often cryptic or vague. The aboleth knows where Lord Neverember's secret vault is located. It also knows that three keys are needed to open the vault and that a gold dragon named Aurinax inhabits the vault and guards its treasures. Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration spell does so automatically. Sentience. The Stone of Golorr is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can communicate telepathically with the creature that is attuned to it, as long as that creature understands at least one language. In addition, the aboleth learns the greatest desires of any creature that communicates telepathically with the stone. The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the stone desires a new owner, it demands to be given to another intelligent creature as quickly as possible. If its demands are ignored, it tries to take control of its owner (see [Sentient Magic Items]). Personality. The Stone of Golorr has an alien intellect that is both domineering and hungry for knowledge. It thinks of itself as an ageless and immortal god. Destroying the Stone. While in stone form, the aboleth isn't a creature and isn't subject to effects that target creatures. The Stone of Golorr is immune to all damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone transforms into mucus and is destroyed, and Golorr the aboleth appears in an unoccupied space within 30 feet of the stone's remains. The aboleth is incensed by the stone's destruction, and it attacks all other creatures it can see |
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2019-03-24 14:00 | DDEX1-03 - Shadows Over the Moonsea | -54.2 | 10 | Ring of Evasion | Show | |||
Payed 2 Ferries, Bought 20 Crossbow, Bought Crossbow Case; Bought Studded Leather Armor; Sold Leather Armor; -10 GP Find Familiar; |
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2019-04-07 19:00 | DDEX1-05 - The Courting of Fire | 22 | 10 | Ring of Fire Resistance | Show | |||
Died Sold: Rapier 12,5GP, Shortbow 12,5GP, 20 Arrows 0,5 GP, Quiver 0,5GP |
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2019-03-24 20:30 | DDAL00-02A The Darkwood Webs | -1 | 5 | Cloak of Protection | Show | |||
Bought Bought Woodcavers Tools; |
Date Played | Adventure Title | Tier | Session | ACP ▼ | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2020-09-18 15:41 | Trade Log | -15 | Show Trade Log | |||||
Player Name: Linus K. |
||||||||
2020-09-26 14:39 | CCC-ROZK-01-2 Zhentarim's Lament | -50 | Show | |||||
Got: NATURE OF THE WEAVE |
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2020-10-01 19:00 | DDHC-TOA-15 Maze of Shadows | 4 | Show | |||||
Guardians of Mezro |
||||||||
2020-10-14 17:13 | Trade Log | -15 | Show Trade Log | |||||
Player Name: Fr3edom https://www.adventurersleaguelog.com/users/7997/characters/22740 |
||||||||
2020-10-02 12:30 | Trade Log | -15 | Show Trade Log | |||||
Player: Vikthedik |
||||||||
2020-12-12 08:04 | Trade Log | -15 | Show Trade Log | |||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413 |
||||||||
2020-12-18 18:30 | DDAL06-03 Crypt of the Death Giants | Show | ||||||
https://www.adventurersleaguelog.com/users/2540/characters/72907 *Death’s End. * During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
||||||||
2020-12-18 21:46 | Trade Log | Show Trade Log | ||||||
Discard |
||||||||
2021-02-28 19:00 | CCC-GHC-BK3-09 A Convergence of Gods | Show | ||||||
2021-08-22 22:34 | Trade Log | -15 | Show Trade Log | |||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/41161 |
||||||||
2022-04-13 11:38 | Downtime Activity Readjustment | 300 | Show | |||||
Downtime Activity Adjustment for season 11 |
||||||||
2022-06-17 12:35 | Trade Log | -5 | Show Trade Log | |||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413 |
||||||||
2022-06-17 12:55 | Trade Log | -5 | Show Trade Log | |||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/22740 |
||||||||
2019-03-01 18:00 | DDHC-WDH - Waterdeep: Dragon Heist Chapter 4: Dragon Season | 1 | 6 | 14 | 15 | 1.5 | Show | |
Mark of Prestige: Special Favor from Jelenn Urmbrusk -> All Gems Worth 100 GP; Story Items: Stone of Golorr The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object. Random Properties. The Stone of Golorr has the following properties, determined by rolling on the tables found in Artifacts: By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth can't lie to you, but the information it provides is often cryptic or vague. The aboleth knows where Lord Neverember's secret vault is located. It also knows that three keys are needed to open the vault and that a gold dragon named Aurinax inhabits the vault and guards its treasures. Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration spell does so automatically. Sentience. The Stone of Golorr is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can communicate telepathically with the creature that is attuned to it, as long as that creature understands at least one language. In addition, the aboleth learns the greatest desires of any creature that communicates telepathically with the stone. The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the stone desires a new owner, it demands to be given to another intelligent creature as quickly as possible. If its demands are ignored, it tries to take control of its owner (see [Sentient Magic Items]). Personality. The Stone of Golorr has an alien intellect that is both domineering and hungry for knowledge. It thinks of itself as an ageless and immortal god. Destroying the Stone. While in stone form, the aboleth isn't a creature and isn't subject to effects that target creatures. The Stone of Golorr is immune to all damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone transforms into mucus and is destroyed, and Golorr the aboleth appears in an unoccupied space within 30 feet of the stone's remains. The aboleth is incensed by the stone's destruction, and it attacks all other creatures it can see |
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2019-03-24 14:00 | DDEX1-03 - Shadows Over the Moonsea | 1 | 4 | 4 | 10 | 1 | Show | |
Payed 2 Ferries, Bought 20 Crossbow, Bought Crossbow Case; Bought Studded Leather Armor; Sold Leather Armor; -10 GP Find Familiar; |
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2019-04-07 19:00 | DDEX1-05 - The Courting of Fire | 1 | 4 | -4 | 10 | 1 | Show | |
Died Sold: Rapier 12,5GP, Shortbow 12,5GP, 20 Arrows 0,5 GP, Quiver 0,5GP |
||||||||
2019-03-24 20:30 | DDAL00-02A The Darkwood Webs | 1 | 2 | 2 | 5 | 0.5 | Show | |
Bought Bought Woodcavers Tools; |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2020-09-18 15:41 | Trade Log | -15 | Mantle of Spell Resistance > Eagle Whistle | Show Trade Log | ||||
Player Name: Linus K. |
||||||||
2020-09-26 14:39 | CCC-ROZK-01-2 Zhentarim's Lament | 510 | -50 | Tome of Leadership and Influence | Show | |||
Got: NATURE OF THE WEAVE |
||||||||
2020-10-01 19:00 | DDHC-TOA-15 Maze of Shadows | 4 | 2250 | Ring of Regeneration, Spell Breaker (Spellguard Shield), Tome of Understanding, Glaive +3, Helm of Teleportation | Show | |||
Guardians of Mezro |
||||||||
2020-10-14 17:13 | Trade Log | -15 | Tome of Understanding > Tome of Clear Tought | Show Trade Log | ||||
Player Name: Fr3edom https://www.adventurersleaguelog.com/users/7997/characters/22740 |
||||||||
2020-10-02 12:30 | Trade Log | -15 | Oathbinder > Robe of the Archmagi (Grey) | Show Trade Log | ||||
Player: Vikthedik |
||||||||
2020-12-12 08:04 | Trade Log | -15 | Tome of Clear Tought > Studded Leather +2 | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413 |
||||||||
2020-12-18 18:30 | DDAL06-03 Crypt of the Death Giants | 2250 | Belt of Storm Giant Strength | Show | ||||
https://www.adventurersleaguelog.com/users/2540/characters/72907 *Death’s End. * During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation. |
||||||||
2020-12-18 21:46 | Trade Log | Helm of Teleportation > | Show Trade Log | |||||
Discard |
||||||||
2021-02-28 19:00 | CCC-GHC-BK3-09 A Convergence of Gods | 3000 | Tome of the Stilled Tongue | Show | ||||
2021-08-22 22:34 | Trade Log | -15 | Belt of Storm Giant Strength > Ioun Stone of Mastery | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/41161 |
||||||||
2022-04-13 11:38 | Downtime Activity Readjustment | 300 | Show | |||||
Downtime Activity Adjustment for season 11 |
||||||||
2022-06-17 12:35 | Trade Log | -5 | Robe of the Archmagi (Grey) > Cloak of Invisibility | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413 |
||||||||
2022-06-17 12:55 | Trade Log | -5 | Tome of Leadership and Influence > Tome of Clear Thought | Show Trade Log | ||||
Trade with https://www.adventurersleaguelog.com/users/7997/characters/22740 |
||||||||
2019-03-01 18:00 | DDHC-WDH - Waterdeep: Dragon Heist Chapter 4: Dragon Season | 100 | 15 | 1.5 | Driftglobe | Show | ||
Mark of Prestige: Special Favor from Jelenn Urmbrusk -> All Gems Worth 100 GP; Story Items: Stone of Golorr The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object. Random Properties. The Stone of Golorr has the following properties, determined by rolling on the tables found in Artifacts: By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth can't lie to you, but the information it provides is often cryptic or vague. The aboleth knows where Lord Neverember's secret vault is located. It also knows that three keys are needed to open the vault and that a gold dragon named Aurinax inhabits the vault and guards its treasures. Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration spell does so automatically. Sentience. The Stone of Golorr is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can communicate telepathically with the creature that is attuned to it, as long as that creature understands at least one language. In addition, the aboleth learns the greatest desires of any creature that communicates telepathically with the stone. The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the stone desires a new owner, it demands to be given to another intelligent creature as quickly as possible. If its demands are ignored, it tries to take control of its owner (see [Sentient Magic Items]). Personality. The Stone of Golorr has an alien intellect that is both domineering and hungry for knowledge. It thinks of itself as an ageless and immortal god. Destroying the Stone. While in stone form, the aboleth isn't a creature and isn't subject to effects that target creatures. The Stone of Golorr is immune to all damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone transforms into mucus and is destroyed, and Golorr the aboleth appears in an unoccupied space within 30 feet of the stone's remains. The aboleth is incensed by the stone's destruction, and it attacks all other creatures it can see |
||||||||
2019-03-24 14:00 | DDEX1-03 - Shadows Over the Moonsea | -54.2 | 10 | 1 | Ring of Evasion | Show | ||
Payed 2 Ferries, Bought 20 Crossbow, Bought Crossbow Case; Bought Studded Leather Armor; Sold Leather Armor; -10 GP Find Familiar; |
||||||||
2019-04-07 19:00 | DDEX1-05 - The Courting of Fire | 22 | 10 | 1 | Ring of Fire Resistance | Show | ||
Died Sold: Rapier 12,5GP, Shortbow 12,5GP, 20 Arrows 0,5 GP, Quiver 0,5GP |
||||||||
2019-03-24 20:30 | DDAL00-02A The Darkwood Webs | -1 | 5 | 0.5 | Cloak of Protection | Show | ||
Bought Bought Woodcavers Tools; |