Adventure Logsheet
Criminal Background Starting Gear
Mark of Prestige: Special Favor from Jelenn Urmbrusk -> All Reward for Surrendering the Treasure to Jarlaxle: 8 T1-TCP Gems Worth 100 GP; Story Items: Stone of Golorr Wondrous item, artifact (requires attunement) Story Item The Stone of Golorr is a glossy, greenish-gray stone that fits in the palm of your hand. The stone is actually an aboleth named Golorr, transformed by magic into an object. Random Properties. The Stone of Golorr has the following properties, determined by rolling on the tables found in Artifacts: 1 minor beneficial property 1 minor detrimental property Legend Lore. The Stone of Golorr has 3 charges and regains 1d3 expended charges daily at dawn. While holding the stone, you can expend 1 of its charges to cast the legend lore spell. By using the stone to cast legend lore, you communicate directly with the aboleth, and it shares its knowledge with you. The aboleth can't lie to you, but the information it provides is often cryptic or vague. The aboleth knows where Lord Neverember's secret vault is located. It also knows that three keys are needed to open the vault and that a gold dragon named Aurinax inhabits the vault and guards its treasures. Failed Memory. When your attunement to the Stone of Golorr ends, you must make a DC 16 Wisdom saving throw. On a failed save, you lose all memory of the stone being in your possession and all knowledge imparted by it. A remove curse spell cast on you has a 20 percent chance of restoring the lost knowledge and memories, and a greater restoration spell does so automatically. Sentience. The Stone of Golorr is a sentient lawful evil magic item with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. It can communicate telepathically with the creature that is attuned to it, as long as that creature understands at least one language. In addition, the aboleth learns the greatest desires of any creature that communicates telepathically with the stone. The Stone of Golorr hungers for information and prefers not to remain in the clutches of any creature for too long. Whenever the stone desires a new owner, it demands to be given to another intelligent creature as quickly as possible. If its demands are ignored, it tries to take control of its owner (see [Sentient Magic Items]). Personality. The Stone of Golorr has an alien intellect that is both domineering and hungry for knowledge. It thinks of itself as an ageless and immortal god. Destroying the Stone. While in stone form, the aboleth isn't a creature and isn't subject to effects that target creatures. The Stone of Golorr is immune to all damage. Casting an antipathy/sympathy spell on the stone destroys it if the antipathy effect is selected and the spell is directed to repel aberrations. When the spell is cast in this way, the stone transforms into mucus and is destroyed, and Golorr the aboleth appears in an unoccupied space within 30 feet of the stone's remains. The aboleth is incensed by the stone's destruction, and it attacks all other creatures it can see
Payed 2 Ferries, Bought 20 Crossbow, Bought Crossbow Case; Bought Studded Leather Armor; Sold Leather Armor; -10 GP Find Familiar;
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Bought Bought Woodcavers Tools; Story Award: Favor of Cormanthor Sprites By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of your deeds, you gain advantage on Charisma checks when dealing with the sprites in CormanthorStory Award: Favor of Cormanthor Sprites
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Raise Dead; Used 5 Downtime to Craft 80 Crossbow Bolts
Died Raise Dead Sold: Rapier 12,5GP, Shortbow 12,5GP, 20 Arrows 0,5 GP, Quiver 0,5GP Bought: Case, crossbow bolt (4) 4GP
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season 9 conversion
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season 9 conversiob
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Trade with Thonak Swiftfoot Ganu-Miala
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Trade with John Glory
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Trade with John Glory
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Discard
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trade with Rudi 2320774992 Character Artjom
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Trade with Ghaladron Dawnfire player TheG_Ghaldron
bought Diamond worth 300 GP bought Diamond Dust worth 100 GP 3x
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Trade with Lance Benwick
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Discard
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Renown Item
Story Award: Grosvenson? With access to the libraries of Hillsfar and the knowledge of the citizens of Elventree, you may spend 15 downtime days engaged in research in attempts to locate the town of Grosvenson. Though you failed to locate the town, you learn plenty regarding towns around Hillsfar. In future session, your character gains advantage on all History (Intelligence) checks make to remember details about locations around Hillsfar. This story award is permanent. Got Potion of Superior Healing
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Trade with John Glory
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https://www.adventurersleaguelog.com/users/25463/characters/61962
Torm's Chosen For nobly giving yourself so that High Priest of Torm Horst Atheraice could be freed, Torm blessed a piece of your soul. The expedition is in peril as the opposition has gained key intelligence from you before killing you. After suffering torture at the hands of General Everbleed's devils, you died and are reborn in any location of your choice in Faerûn that has a temple to Torm, and the next time you die, you gain this benefit as well (as if a true resurrection).
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Discard
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Discard
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Trade with Lance Benwick
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Player Name: BlazeFrostdemon Character: Meridiem Sternwacht DCI: 2319694766
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Player Name: Fr3edom Character: Percival Galois DCI: 7318754593
Got Potion of Superior Healing Favor of Skeggöx You surrender of the copper tablet to the acolytes of Oghma at Candlekeephas them overjoyed. The Great Readers spend many weeks poring over the ancient artifact’s hidden meanings and may one day puzzle out where themissing section is located.The next time you visit Candlekeep or interact with the faithful of Oghma, any Charisma ability checks you make are made with advantage.
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Discard
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Player Name: Fr3edom Character: Thonak Swiftfoot Ganu-Miala DCI: 7318754593
Honorary Member of the Obanashi You are an honored savior of the Obanashi clan, banishing the corruption of the dark spirit. You may identify yourself as an honorary member of their clan and receive advantage on any Charisma checks made when dealing with any of the good-aligned rural clans living in the Chult wilderness. Got Potion of Poison
got potion of water breathing
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Discard
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Player Name: Linus K. Charakter Name: Alarion DCI: Habe ich nicht Log Sheet: https://www.adventurersleaguelog.com/users/26961/characters/64877
Got: Spell Scroll Programmed Illusion Remove Curse 90GP Used 1 Diamond Dust NATURE OF THE WEAVE You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.
Guardians of Mezro You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.
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Player: Vikthedik DCI is 6318802554 Character name: Glar Thorien
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Player Name: Fr3edom Character: Athos de Winter DCI: 7318754593 https://www.adventurersleaguelog.com/users/7997/characters/22740
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Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413
https://www.adventurersleaguelog.com/users/2540/characters/72907 Aeon cast Wish to grant everyone permanent Cold Damage and rolled a 44 to see if he could cast Wish ever again. *Death’s End. * You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb) During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the characters’s help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure. If the characters took the treasure from the crypts Dessa is angry and they cannot utilize these downtime activities. Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria. Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained. Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.
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Discard
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Trade with https://www.adventurersleaguelog.com/users/7997/characters/41161
Downtime Activity Adjustment for season 11
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Trade with https://www.adventurersleaguelog.com/users/7997/characters/51413
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Trade with https://www.adventurersleaguelog.com/users/7997/characters/22740
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Trade with https://www.adventurersleaguelog.com/users/7997/characters/69871
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Bought: 1 Diamond Worth 300GP 2 Diamond Dust Worth 100GP (200GP) 15 Potions of Greater Healing 100GP (1500GP)
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Bought 4x Scroll of Death Ward Bought 4x Potion of Superior Healing
Got: Spell scroll of control weather, Potion of cloud giant strength Story Awards: The King's Fate You have captured King Hekaton.