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Adventure Title
DDHC-TOA-15 Maze of Shadows
DDHC-TOA-15 Maze of Shadows
Session
4
4
Date Played
2020-10-01 19:00:00 UTC
2020-10-01 19:00:00 UTC
Levels Gained
1
1
GP +/-
2250
2250
Downtime +/-
Location Played
Online
Online
DM Name
Christian K.
Christian K.
DM DCI Number
9319625128
9319625128
Notes
Guardians of Mezro You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.
Guardians of Mezro You are considered a legendary figure amongst the people of Mezro, always welcome within its walls. Word of your deeds and your role in Ubtao's return have spread throughout the major populations in Chult. Though this may generate a level of notoriety among the Chultan people, it may also serve to cause friction with those who have chosen to abandon Ubtao in favor of other gods.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Regeneration | Very Rare | true | |||
Ring of Regeneration Ring, Major, Very Rare (Requires Attunement) Table H, Tier 3-4, 20 TCP While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6+1 days if you have at least 1 hit point the whole time. | |||||
Spell Breaker (Spellguard Shield) | Very Rare | true | |||
Spell Breaker (Spellguard Shield) Shield, Major, Very Rare (Requires Attunement) Table H, Tier 3-4, 20 TCP Armor Class: +2 Weight: 6 lbs. While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. Lore. Spell Breaker, made out of a legendary flail snail's shell, is one of the most prized ancient relics of Chult. Aside from its historic importance dating from the Battle of Mauratal, the Spell Breaker used to protect its wielder almost completely from any spellcaster, either by dispelling spells or silencing any mage about to cast a spell, though its powers have faded over the years. It is said that the Spell Breaker still searches for its original owner, and will not remain the property of any one else for long. For most, possessing Spell Breaker for any time is power enough. | |||||
Tome of Understanding | Very Rare | true | |||
Tome of Understanding Wondrous Item, Major, Very Rare Table H, Tier 3-4, 20 TCP Weight: 5 lbs. This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. | |||||
Glaive +3 | Common | true | |||
Helm of Teleportation | Rare | true | |||
Helm of Teleportation Wondrous Item, Major, Rare (Requires Attunement) Table G, Tier 2-4, 20 TCP This helm has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The helm regains 1d3 expended charges daily at dawn. Engraved on the inside of the helm, is the sigil sequence to the teleportation circle in Mezro's College of Wizards. |