Esmeralda
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2025-09-06 01:13 | DDHC-CM-17 Xanthoria | 5000 | 10 | Show | ||||
LootPotions: Staff of the Shroomlands |
||||||||
2025-08-27 19:30 | DDHC-CM-16 Alkazaar's Appendix | 1 | 11500 | 10 | Show | |||
LootPotions: Charm of the MirageCharm of the SageSupernatural Gift (Charm) Dwarven Half PlateAnimated ShieldRing of Acid ResistanceTome of Leadership and InfluenceTome of UnderstandingAnstuth HarpGolem Manual: StoneWand of PolymorphStaff of Withering+2 Longbow |
||||||||
2025-08-26 19:44 | DDHC-CM-15 The Scriviner's Tale | 1 | 100 | 10 | Show | |||
LootPotions: Robe of EyesCharm of the Shadow GlassIoun Stone of Awareness |
||||||||
2025-08-26 19:14 | Trade Log | -50 | Show Trade Log | |||||
Bougth: 50 GP Diamond |
||||||||
2025-08-21 19:47 | DDHC-CM-13 The Canopic Being | 1 | 3622 | 10 | Show | |||
LootPotions: Bought 5 Greater Healing Potions Crystal Ball of True SeeingWondrous item, legendary (requires attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor. Sun BladeHat of DisguiseRing of Spell StoringStaff of FateEyes of Minute SeeingIoun Stone of AwarenessWatchful Helm |
||||||||
2025-08-21 19:38 | Trade Log | -3000 | Show Trade Log | |||||
Bought |
||||||||
2025-08-20 20:00 | DDHC-CM-13 The Book of Inner Alchemy | 1 | 2018.75 | 10 | Show | |||
LootPotions: Superior Healing Staff of StrikingStaff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. |
||||||||
2025-08-13 20:11 | Trade Log | -400 | Show Trade Log | |||||
4x Greater Resto Components |
||||||||
2025-08-13 19:30 | DDHC-TftYP-Tomb of Horrors | 96788 | 10 | Show | ||||
LootPotions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution Manual of Quickness of ActionGlaive of VengeanceDefender DaggerSpear of BackbitingBerserker GreataxeRod of the Pact Keeper +3Ring of Resistance PsychicStaff of PowerRing of ProtectionFlail +1Gem of SeeingBag of DevouringNolzur's Marvelous Pigments (4 Pots) |
||||||||
2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 1 | 1150 | 10 | Show | |||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
||||||||
2025-08-10 19:29 | Trade Log | -1500 | Show Trade Log | |||||
bought spell component contingency |
||||||||
2025-08-09 19:52 | Trade Log | -5 | Show Trade Log | |||||
Traded Robe of Scintillating Colors for Tome of Leadership and Influence |
||||||||
2025-08-04 22:17 | Trade Log | -200 | Show Trade Log | |||||
Bought 4x Ivory Stripis 200 GP |
||||||||
2025-08-04 19:30 | DDHC-CM-11 Zikran's Zephyrean Tome | 1 | 827.4 | 10 | Show | |||
LootPotions: 2x Healing, 2x Greater Healing Alchemy Jug BlueAlchemy Jug OrangeIron Bands of BilarroWondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the WinterlandsWondrous item, uncommon (requires attunement) Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. Censer of Controlling Air ElementalsWondrous item, rare While incense is burning in this censer, you can use an action to speak the censerâs command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer canât be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
||||||||
2025-08-04 19:00 | Trade Log | -1200 | Show Trade Log | |||||
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
||||||||
2025-07-31 23:41 | Nystrul's Magic Aura | -30 | Show | |||||
Casted Magic Aura 30 Days to become Celestial |
||||||||
2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 1 | 900 | 10 | Show | |||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
||||||||
2025-07-31 19:30 | DDHC-CM-10 Candlekeep Deconstruction | 351 | 10 | Show | ||||
LootPotions: Ring of TelekinesisRing, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried. Charm of Heroes FeastThis charm allows you to cast the heroesâ feast spell as an action, no components required. Once used, this charm goes away. See âOther Rewardsâ for more information on how charms work |
||||||||
2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 1 | 10 | Show | ||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
||||||||
2025-07-27 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 1 | 337.7 | 10 | Show | |||
LootPotions: Superior Healing Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canât reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. ~~Robe of Scintillating Colors~~Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robeâs power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2025-09-06 01:13 | DDHC-CM-17 Xanthoria | 10 | Show | |||||
LootPotions: Staff of the Shroomlands |
||||||||
2025-08-27 19:30 | DDHC-CM-16 Alkazaar's Appendix | 10 | Show | |||||
LootPotions: Charm of the MirageCharm of the SageSupernatural Gift (Charm) Dwarven Half PlateAnimated ShieldRing of Acid ResistanceTome of Leadership and InfluenceTome of UnderstandingAnstuth HarpGolem Manual: StoneWand of PolymorphStaff of Withering+2 Longbow |
||||||||
2025-08-26 19:44 | DDHC-CM-15 The Scriviner's Tale | 10 | Show | |||||
LootPotions: Robe of EyesCharm of the Shadow GlassIoun Stone of Awareness |
||||||||
2025-08-26 19:14 | Trade Log | Show Trade Log | ||||||
Bougth: 50 GP Diamond |
||||||||
2025-08-21 19:47 | DDHC-CM-13 The Canopic Being | 10 | Show | |||||
LootPotions: Bought 5 Greater Healing Potions Crystal Ball of True SeeingWondrous item, legendary (requires attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor. Sun BladeHat of DisguiseRing of Spell StoringStaff of FateEyes of Minute SeeingIoun Stone of AwarenessWatchful Helm |
||||||||
2025-08-21 19:38 | Trade Log | Show Trade Log | ||||||
Bought |
||||||||
2025-08-20 20:00 | DDHC-CM-13 The Book of Inner Alchemy | 10 | Show | |||||
LootPotions: Superior Healing Staff of StrikingStaff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. |
||||||||
2025-08-13 20:11 | Trade Log | Show Trade Log | ||||||
4x Greater Resto Components |
||||||||
2025-08-13 19:30 | DDHC-TftYP-Tomb of Horrors | 10 | Show | |||||
LootPotions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution Manual of Quickness of ActionGlaive of VengeanceDefender DaggerSpear of BackbitingBerserker GreataxeRod of the Pact Keeper +3Ring of Resistance PsychicStaff of PowerRing of ProtectionFlail +1Gem of SeeingBag of DevouringNolzur's Marvelous Pigments (4 Pots) |
||||||||
2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 10 | Show | |||||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
||||||||
2025-08-10 19:29 | Trade Log | Show Trade Log | ||||||
bought spell component contingency |
||||||||
2025-08-09 19:52 | Trade Log | -5 | Show Trade Log | |||||
Traded Robe of Scintillating Colors for Tome of Leadership and Influence |
||||||||
2025-08-04 22:17 | Trade Log | Show Trade Log | ||||||
Bought 4x Ivory Stripis 200 GP |
||||||||
2025-08-04 19:30 | DDHC-CM-11 Zikran's Zephyrean Tome | 10 | Show | |||||
LootPotions: 2x Healing, 2x Greater Healing Alchemy Jug BlueAlchemy Jug OrangeIron Bands of BilarroWondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the WinterlandsWondrous item, uncommon (requires attunement) Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. Censer of Controlling Air ElementalsWondrous item, rare While incense is burning in this censer, you can use an action to speak the censerâs command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer canât be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
||||||||
2025-08-04 19:00 | Trade Log | Show Trade Log | ||||||
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
||||||||
2025-07-31 23:41 | Nystrul's Magic Aura | -30 | Show | |||||
Casted Magic Aura 30 Days to become Celestial |
||||||||
2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 10 | Show | |||||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
||||||||
2025-07-31 19:30 | DDHC-CM-10 Candlekeep Deconstruction | 10 | Show | |||||
LootPotions: Ring of TelekinesisRing, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried. Charm of Heroes FeastThis charm allows you to cast the heroesâ feast spell as an action, no components required. Once used, this charm goes away. See âOther Rewardsâ for more information on how charms work |
||||||||
2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 10 | Show | |||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
||||||||
2025-07-27 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 10 | Show | |||||
LootPotions: Superior Healing Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canât reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. ~~Robe of Scintillating Colors~~Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robeâs power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2025-09-06 01:13 | DDHC-CM-17 Xanthoria | 5000 | 10 | Show | ||||
LootPotions: Staff of the Shroomlands |
||||||||
2025-08-27 19:30 | DDHC-CM-16 Alkazaar's Appendix | 11500 | 10 | Show | ||||
LootPotions: Charm of the MirageCharm of the SageSupernatural Gift (Charm) Dwarven Half PlateAnimated ShieldRing of Acid ResistanceTome of Leadership and InfluenceTome of UnderstandingAnstuth HarpGolem Manual: StoneWand of PolymorphStaff of Withering+2 Longbow |
||||||||
2025-08-26 19:44 | DDHC-CM-15 The Scriviner's Tale | 100 | 10 | Show | ||||
LootPotions: Robe of EyesCharm of the Shadow GlassIoun Stone of Awareness |
||||||||
2025-08-26 19:14 | Trade Log | -50 | Show Trade Log | |||||
Bougth: 50 GP Diamond |
||||||||
2025-08-21 19:47 | DDHC-CM-13 The Canopic Being | 3622 | 10 | Show | ||||
LootPotions: Bought 5 Greater Healing Potions Crystal Ball of True SeeingWondrous item, legendary (requires attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor. Sun BladeHat of DisguiseRing of Spell StoringStaff of FateEyes of Minute SeeingIoun Stone of AwarenessWatchful Helm |
||||||||
2025-08-21 19:38 | Trade Log | -3000 | Show Trade Log | |||||
Bought |
||||||||
2025-08-20 20:00 | DDHC-CM-13 The Book of Inner Alchemy | 2018.75 | 10 | Show | ||||
LootPotions: Superior Healing Staff of StrikingStaff, very rare (requires attunement) This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it. |
||||||||
2025-08-13 20:11 | Trade Log | -400 | Show Trade Log | |||||
4x Greater Resto Components |
||||||||
2025-08-13 19:30 | DDHC-TftYP-Tomb of Horrors | 96788 | 10 | Show | ||||
LootPotions: 4 Potions of Speed, 4 Potions of Greater Invisibility, 2 Potions of Longevity, 2 Potions of Vitality, Potion of Diminution Manual of Quickness of ActionGlaive of VengeanceDefender DaggerSpear of BackbitingBerserker GreataxeRod of the Pact Keeper +3Ring of Resistance PsychicStaff of PowerRing of ProtectionFlail +1Gem of SeeingBag of DevouringNolzur's Marvelous Pigments (4 Pots) |
||||||||
2025-08-10 19:30 | DDHC-CM-12 The Curious Tale of Wisteria Vale | 1150 | 10 | Show | ||||
LootPotions: Cli LyreWondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it canât be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
||||||||
2025-08-10 19:29 | Trade Log | -1500 | Show Trade Log | |||||
bought spell component contingency |
||||||||
2025-08-09 19:52 | Trade Log | -5 | Show Trade Log | |||||
Traded Robe of Scintillating Colors for Tome of Leadership and Influence |
||||||||
2025-08-04 22:17 | Trade Log | -200 | Show Trade Log | |||||
Bought 4x Ivory Stripis 200 GP |
||||||||
2025-08-04 19:30 | DDHC-CM-11 Zikran's Zephyrean Tome | 827.4 | 10 | Show | ||||
LootPotions: 2x Healing, 2x Greater Healing Alchemy Jug BlueAlchemy Jug OrangeIron Bands of BilarroWondrous item, rare This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. You can take a Magic action to throw the sphere at a Huge or smaller creature you can see within 60 feet of yourself. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your Proficiency Bonus. On a hit, the target has the Restrained condition until you take a Bonus Action to issue a command that releases it. Doing so or missing with the attack causes the bands to contract and become a sphere once more. A creature that can touch the bands, including the one Restrained, can take an action to make a DC 20 Strength (Athletics) check to break the iron bands. On a successful check, the item is destroyed, and the Restrained creature is freed. On a failed check, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn. Boots of the WinterlandsWondrous item, uncommon (requires attunement) Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. Winter Strider. You ignore Difficult Terrain created by ice or snow. Censer of Controlling Air ElementalsWondrous item, rare While incense is burning in this censer, you can use an action to speak the censerâs command word and summon an air elemental, as if you had cast the conjure elemental spell. The censer canât be used this way again until the next dawn. This 6-inch-wide, 1-foot-high vessel resembles a chalice with a decorated lid. It weighs 1 pound. |
||||||||
2025-08-04 19:00 | Trade Log | -1200 | Show Trade Log | |||||
Bought 4x Spell Components for Legend Lore Base 250GP and 4x Ivory Stripis 200 GP |
||||||||
2025-07-31 23:41 | Nystrul's Magic Aura | -30 | Show | |||||
Casted Magic Aura 30 Days to become Celestial |
||||||||
2025-07-31 22:40 | SJ-DC-KEEP Kandlekeep Rekonstruktion | 900 | 10 | Show | ||||
LootPotions: Greater Healing, Ointment 5 Charges Elemetal Essence Shard (Water)Wondrous Item, rare (requires attunement by a sorcerer) Hat of WizardryWondrous Item, common (requires attunement by a wizard) |
||||||||
2025-07-31 19:30 | DDHC-CM-10 Candlekeep Deconstruction | 351 | 10 | Show | ||||
LootPotions: Ring of TelekinesisRing, very rare (requires attunement) While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that arenât being worn or carried. Charm of Heroes FeastThis charm allows you to cast the heroesâ feast spell as an action, no components required. Once used, this charm goes away. See âOther Rewardsâ for more information on how charms work |
||||||||
2025-07-30 19:30 | DDHC-CM-09 Lore of Lurue | 10 | Show | |||||
LootPotions: Ring of Shooting StarsRing, very rare (requires attunement) The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below. Faerie Fire. You can expend 1 charge to cast Faerie Fire from the ring. Lightning Spheres. You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning. Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius. As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage. Number of Spheres Lightning Damage |
||||||||
2025-07-27 19:00 | DDHC-CM-08 Sarah of Yellowcrest Manor | 337.7 | 10 | Show | ||||
LootPotions: Superior Healing Chime of OpeningWondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound canât reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. ~~Robe of Scintillating Colors~~Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robeâs power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. |