Sir Nemos Ladis Character Sheet

Season:
Forgotten Realms
Race:
Earth-Genasi
Class:
Paladin
Background:
Farmer
Lifestyle:
Modest
Current Level:
20
Total GP:
112153.87
Total Downtime:
40
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
9
Magic Item Limit:
10
Halberd +1,
Cast Off Armor Half Plate,
Belt of Hill Giant Strength,
Goggles of Night,
Stone of Good Luck,
Ring of Protection,
Ring of Spell Storing,
Dwarven Plate,
Belt of Storm Giants Strength,
Dawnreaver (Greatsword Moonblade),
Tome of Leadership and Influence,
Manual of Bodily Health,
Dragon Scale Mail (Fire)

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2025-06-07 17:00 DDAL09 20 Where Devils Fear to Tread 33333 10 Show

Loot

Spell Scroll (Gate)
potion of flying
potion of longevity

Deathshield (Defender Greatsword)

Weapon (greatsword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with
this magic weapon.
The first time you attack with the sword on each of your
turns, you can transfer some or all of the sword’s bonus
to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus
to your attack and damage rolls to +1 and gain a +2 bonus
to AC. The adjusted bonuses remain in effect until the start
of your next turn, although you must hold the sword to gain
a bonus to AC from it. This item is found in the Dungeon
Master’s Guide. This defender is a greatsword and is made out of crude
black iron. Inscribed upon the blade in Abyssal is the name
Deathshield.

Rod of the pact keeper +2

Story Award: Thanks of Ilmater

You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of
immortality or the boon of planar travel from the Dungeon
Master’s Guide. If you select the boon of planar travel, it
takes you to the Brightwater: the realm of Ilmater and Sune
in the Seven Heavens of Celestia.

Boon of Vitality

2025-06-09 00:27 Trade Log -5 Belt of Fire Giant Strength > Dragon Scale Mail (Fire) Show Trade Log

Traded Belt of Fire Giants Strenght for Dragon Scale Mail (Fire)
with: https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-09 00:33 Trade Log -5 Show Trade Log

Traded Ring of Protection for Ring of Animal Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-11 01:44 Trade Log -5 Vicious Halberd > Show Trade Log

Traded Vicious Halberd for Staff of the Woodlands
with https://www.adventurersleaguelog.com/users/44257/characters/107390

2025-06-11 02:09 Trade Log -5 Show Trade Log

Traded Staff of the Woodlands for Necklace of Prayer Beads
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-11 18:55 Trade Log -5 Show Trade Log

Traded Necklace of Prayer Beads for Belt of Dwarvenkind
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-12 23:02 Trade Log -5 Show Trade Log

Traded Belt of Dwarvenkind for Flame Tongue Longsword
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-14 17:57 Trade Log -5 Show Trade Log

Traded Manual of Bodily Health for Candle of Invocation (Mount Celestia)
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-19 16:43 Trade Log -5 Show Trade Log

Traded Energy Bow for Manual of Bodily Health
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:31 Trade Log -10 Show Trade Log

Traded Mace of Terror for Ring of Necrotic Resistance
Traded Ring of Protection for Ring of Lightning Resistance
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:35 PS-DC-TWW-01 The Hunt for the Wishing Well 10 Show

Loot

Potions: Heroism
Scrolls:

Reginleif (Vorpal Glaive)

"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."

Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.

Weapon (Glaive), Legendary (Requires Attunement)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.
When you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn’t have or need a head, or if the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.

Ysgard'd Rune (Orb of Direction)

"This rune is one of the dozen keys which are meant to open the gateway to the wishing well."

Minor Property: Key

Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.

Inventar Show

Equiped:

Magic Items

Holy Avenger Halberd (requires attunement)/l
Belt of Storm Giant Strength (requires attunement)/l
Scarab of Protection (requires attunement)/l
Ring of Force Resistance/r
Ring of Lightning Resistance/r
Ring of Necrotic Resistance/r
Ring of Acid Resistance/r
Tome of Leadership and Influence/vr
Manual of Bodily Health/vr

Common:
Orb of Time (Compass)
Githyanki Earring (Ear Horn of Hearing)

Consumables

2 Potion of Invunerability
4 Potion of Healing (Superior)
2 Potion of Heroism
1 Oil of Slipperiness
5x Energy Cells (counts as 1)
2 Death Ward Spell Scrolls
1 Holy Weapon Spell Scrolls
1 Potion of Speed
Wish Scroll

Charms

Charm of the Throne
Charm of the Mirage
Volo's Charm of the Main Character (Charm of the Coemt)

Stash:

Blessings:

Bahamut’s Blessing (Blessing of Magic Resistance)

Magic Items

Attunement:
Animated Shield (requires attunement)/vr
Necklace of Prayer beads (2 Smiting, 1 Blessing, 1 Favor, 2 Curing) (requires attunement)/r
Instrument of the Bards (Cli Lyre) (requires attunement)/r
Ring of Spell Storing (requires attunement)/r
Energy Bow (requires attunement)/vr
Wand of Polymorph (requires attunement)/vr
Staff of Withering (requires attunement)/r
Volo's Spare Hat (Hat of Many Spells)/vr
Balagos’ Belt (+3 Dragonhide Belt)/vr
Hat of Disguise (Diadem)/u
Watchful Helm(r
Staff of Fate/vr
Ioun Stone of Awareness/vr
Crystall Ball of True Seeing/l
Kyrzin’s Ooze/vr
Blood Fury Tattoo/l

Non Attunement:

Flame Tounge Longsword
2x Ring of Acid Resistance/r
Longsword +1/u
Vicious Halberd/r
Amulet of Health (requires attunement)/r
Eyes of Minute Seeing/u
Sun Blade/r
Dwarven Plate/vr
Dwarven Half Plate/vr
Staff of Swarming Insect/r
Goggles of Night/u
Brazier of Commanding Fire Elementals/r
Rope of Entanglement/r
Bronze Griffon Figurine of Wondrous Power/r
Glamoured Studded Leather/r
Longbow +2/r
3x Needler Pistol/vr
1x Needler Pistol/vr (10/10 Shots)
5x Laser Pistol/vr
3x Laser Pistol/vr (15/50 Shots)
2x Laser Rifle/vr
1x Laser Rifle/vr (30/30 Shots)
1x Antimatter Rifle/vr
1x Robot Controller
2x Paralysis Pistol/vr
1x Fully Charged Antigravity Belt
1x Antigravity Belt (Disco Flavor)
Mind Crystal (Heightened)

Common Magic Items

Chest of Preserving (Minor Property: Sentinel - Undead)
Cast Off Armor Half Plate/c

1x Powered Armor

Consumables

Spell Scrolls: Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
3 Potion of Invunerability
1 Potion of Healing (Superior)
10 Potion of Heroism
1 Death Ward Spell Scrolls
0 Holy Weapon Spell Scrolls
Chime of Opening
2 Potions of Flying
2 Potions of Fire Giants Strenght
2 Quaal's Feather Token (Tree)
Potion of Fire Resistance
10 Scroll of Shield
Potion of Mind Reading
Chime of Opening
22x Sleep Grenade
23x Concussion Grenade
8x Smoke Grenade
141x Energy Cells
3x Potion of Greater Healing
3x Restorative Ampules
"If consumed by a creature as an action, each ampule reduces the creature’s exhaustion level by 1."
1x Inhalator [Keoghtom's Ointment]
Potion of Invisibility
Spell croll of Maddening Darkness
Potion of vitality

2025-02-25 23:00 Trade Log -5 Chain Mail +1 > Vicious Halberd Show Trade Log

Traded with Luran Trisona for Vicious Halberd

2025-03-03 02:05 Trade Log -5 > Dwarven Plate Show Trade Log

Aster Grünzweig[https://www.adventurersleaguelog.com/users/41558/characters/96175]
Wraps of Unarmed Power +3 > Dwarven Plate

2025-03-24 18:34 Trade Log -5 Sun Blade > Show Trade Log

Traded Sun Blade for Staff of Swarming Insect
With Luran Trisona

2025-04-01 19:00 DDHC-CM-14 The Canopic Being 1622 10 Show

Loot

1622GP
10 DT Days

Crystall Ball of True Seeing

Wondrous item, legendary (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.

Hat of Disguise (Diadem)

Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ring of Spell Storing

Watchful Helm

Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Staff of Fate

Staff, very rare (requires attunement)

This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.

If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.

Ioun Stone of Awareness

Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Eyes of Minute Seeing

Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range

Sun Blade

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

2025-04-20 18:59 Trade Log -15000 Show Trade Log

Bought
5 Potion of Invunerability
5 Potion of Healing (Superior)
5 Potion of Heroism

2025-05-09 01:31 Trade Log 5 Rod of Hellish Flames > Belt of Fire Giant Strength Show Trade Log

Traded Rod of Hellish Flames for Belt of Fire Giants Strenght
with https://www.adventurersleaguelog.com/users/41329/characters/104060

2025-05-09 20:00 FR-DC-BG The Flying Flame 10000 10 Show

Loot

+10000 GP
+10 DT Days

Used:

1 Invnurability, Heroism, Flying

Bahamut’s Blessing (Blessing of Magic Resistance)

You have advantage on saving throws against spells and other magical effects.

Mind Crystal (Heightened)

Wondrous Item, Rare

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Heightened. Choose one creature affected by the spell. That creature has disadvantage on the first saving throw it makes against the spell.

Githyanki Earring (Ear Horn of Hearing)

Wondrous Item, Common

While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.

Sentinel. This item glows faintly when aberrations are within 120 feet of it.

This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Balagos’ Belt (+3 Dragonhide Belt)

Wondrous Item, Very Rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features.(+3) The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Harmonious. Attuning to this item takes only 1 minute.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-06-07 17:00 DDAL09 20 Where Devils Fear to Tread 10 Show

Loot

Spell Scroll (Gate)
potion of flying
potion of longevity

Deathshield (Defender Greatsword)

Weapon (greatsword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with
this magic weapon.
The first time you attack with the sword on each of your
turns, you can transfer some or all of the sword’s bonus
to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus
to your attack and damage rolls to +1 and gain a +2 bonus
to AC. The adjusted bonuses remain in effect until the start
of your next turn, although you must hold the sword to gain
a bonus to AC from it. This item is found in the Dungeon
Master’s Guide. This defender is a greatsword and is made out of crude
black iron. Inscribed upon the blade in Abyssal is the name
Deathshield.

Rod of the pact keeper +2

Story Award: Thanks of Ilmater

You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of
immortality or the boon of planar travel from the Dungeon
Master’s Guide. If you select the boon of planar travel, it
takes you to the Brightwater: the realm of Ilmater and Sune
in the Seven Heavens of Celestia.

Boon of Vitality

2025-06-09 00:27 Trade Log -5 Show Trade Log

Traded Belt of Fire Giants Strenght for Dragon Scale Mail (Fire)
with: https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-09 00:33 Trade Log -5 Show Trade Log

Traded Ring of Protection for Ring of Animal Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-11 01:44 Trade Log -5 Show Trade Log

Traded Vicious Halberd for Staff of the Woodlands
with https://www.adventurersleaguelog.com/users/44257/characters/107390

2025-06-11 02:09 Trade Log -5 Show Trade Log

Traded Staff of the Woodlands for Necklace of Prayer Beads
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-11 18:55 Trade Log -5 Show Trade Log

Traded Necklace of Prayer Beads for Belt of Dwarvenkind
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-12 23:02 Trade Log -5 Show Trade Log

Traded Belt of Dwarvenkind for Flame Tongue Longsword
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-14 17:57 Trade Log -5 Show Trade Log

Traded Manual of Bodily Health for Candle of Invocation (Mount Celestia)
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-19 16:43 Trade Log -5 Show Trade Log

Traded Energy Bow for Manual of Bodily Health
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:31 Trade Log -10 Show Trade Log

Traded Mace of Terror for Ring of Necrotic Resistance
Traded Ring of Protection for Ring of Lightning Resistance
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:35 PS-DC-TWW-01 The Hunt for the Wishing Well 10 Show

Loot

Potions: Heroism
Scrolls:

Reginleif (Vorpal Glaive)

"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."

Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.

Weapon (Glaive), Legendary (Requires Attunement)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.
When you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn’t have or need a head, or if the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.

Ysgard'd Rune (Orb of Direction)

"This rune is one of the dozen keys which are meant to open the gateway to the wishing well."

Minor Property: Key

Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.

Inventar Show

Equiped:

Magic Items

Holy Avenger Halberd (requires attunement)/l
Belt of Storm Giant Strength (requires attunement)/l
Scarab of Protection (requires attunement)/l
Ring of Force Resistance/r
Ring of Lightning Resistance/r
Ring of Necrotic Resistance/r
Ring of Acid Resistance/r
Tome of Leadership and Influence/vr
Manual of Bodily Health/vr

Common:
Orb of Time (Compass)
Githyanki Earring (Ear Horn of Hearing)

Consumables

2 Potion of Invunerability
4 Potion of Healing (Superior)
2 Potion of Heroism
1 Oil of Slipperiness
5x Energy Cells (counts as 1)
2 Death Ward Spell Scrolls
1 Holy Weapon Spell Scrolls
1 Potion of Speed
Wish Scroll

Charms

Charm of the Throne
Charm of the Mirage
Volo's Charm of the Main Character (Charm of the Coemt)

Stash:

Blessings:

Bahamut’s Blessing (Blessing of Magic Resistance)

Magic Items

Attunement:
Animated Shield (requires attunement)/vr
Necklace of Prayer beads (2 Smiting, 1 Blessing, 1 Favor, 2 Curing) (requires attunement)/r
Instrument of the Bards (Cli Lyre) (requires attunement)/r
Ring of Spell Storing (requires attunement)/r
Energy Bow (requires attunement)/vr
Wand of Polymorph (requires attunement)/vr
Staff of Withering (requires attunement)/r
Volo's Spare Hat (Hat of Many Spells)/vr
Balagos’ Belt (+3 Dragonhide Belt)/vr
Hat of Disguise (Diadem)/u
Watchful Helm(r
Staff of Fate/vr
Ioun Stone of Awareness/vr
Crystall Ball of True Seeing/l
Kyrzin’s Ooze/vr
Blood Fury Tattoo/l

Non Attunement:

Flame Tounge Longsword
2x Ring of Acid Resistance/r
Longsword +1/u
Vicious Halberd/r
Amulet of Health (requires attunement)/r
Eyes of Minute Seeing/u
Sun Blade/r
Dwarven Plate/vr
Dwarven Half Plate/vr
Staff of Swarming Insect/r
Goggles of Night/u
Brazier of Commanding Fire Elementals/r
Rope of Entanglement/r
Bronze Griffon Figurine of Wondrous Power/r
Glamoured Studded Leather/r
Longbow +2/r
3x Needler Pistol/vr
1x Needler Pistol/vr (10/10 Shots)
5x Laser Pistol/vr
3x Laser Pistol/vr (15/50 Shots)
2x Laser Rifle/vr
1x Laser Rifle/vr (30/30 Shots)
1x Antimatter Rifle/vr
1x Robot Controller
2x Paralysis Pistol/vr
1x Fully Charged Antigravity Belt
1x Antigravity Belt (Disco Flavor)
Mind Crystal (Heightened)

Common Magic Items

Chest of Preserving (Minor Property: Sentinel - Undead)
Cast Off Armor Half Plate/c

1x Powered Armor

Consumables

Spell Scrolls: Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
3 Potion of Invunerability
1 Potion of Healing (Superior)
10 Potion of Heroism
1 Death Ward Spell Scrolls
0 Holy Weapon Spell Scrolls
Chime of Opening
2 Potions of Flying
2 Potions of Fire Giants Strenght
2 Quaal's Feather Token (Tree)
Potion of Fire Resistance
10 Scroll of Shield
Potion of Mind Reading
Chime of Opening
22x Sleep Grenade
23x Concussion Grenade
8x Smoke Grenade
141x Energy Cells
3x Potion of Greater Healing
3x Restorative Ampules
"If consumed by a creature as an action, each ampule reduces the creature’s exhaustion level by 1."
1x Inhalator [Keoghtom's Ointment]
Potion of Invisibility
Spell croll of Maddening Darkness
Potion of vitality

2025-02-25 23:00 Trade Log Show Trade Log

Traded with Luran Trisona for Vicious Halberd

2025-03-03 02:05 Trade Log -5 Show Trade Log

Aster Grünzweig[https://www.adventurersleaguelog.com/users/41558/characters/96175]
Wraps of Unarmed Power +3 > Dwarven Plate

2025-03-24 18:34 Trade Log -5 Show Trade Log

Traded Sun Blade for Staff of Swarming Insect
With Luran Trisona

2025-04-01 19:00 DDHC-CM-14 The Canopic Being 10 Show

Loot

1622GP
10 DT Days

Crystall Ball of True Seeing

Wondrous item, legendary (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.

Hat of Disguise (Diadem)

Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ring of Spell Storing

Watchful Helm

Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Staff of Fate

Staff, very rare (requires attunement)

This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.

If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.

Ioun Stone of Awareness

Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Eyes of Minute Seeing

Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range

Sun Blade

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

2025-04-20 18:59 Trade Log Show Trade Log

Bought
5 Potion of Invunerability
5 Potion of Healing (Superior)
5 Potion of Heroism

2025-05-09 01:31 Trade Log 5 Show Trade Log

Traded Rod of Hellish Flames for Belt of Fire Giants Strenght
with https://www.adventurersleaguelog.com/users/41329/characters/104060

2025-05-09 20:00 FR-DC-BG The Flying Flame 10 Show

Loot

+10000 GP
+10 DT Days

Used:

1 Invnurability, Heroism, Flying

Bahamut’s Blessing (Blessing of Magic Resistance)

You have advantage on saving throws against spells and other magical effects.

Mind Crystal (Heightened)

Wondrous Item, Rare

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Heightened. Choose one creature affected by the spell. That creature has disadvantage on the first saving throw it makes against the spell.

Githyanki Earring (Ear Horn of Hearing)

Wondrous Item, Common

While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.

Sentinel. This item glows faintly when aberrations are within 120 feet of it.

This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Balagos’ Belt (+3 Dragonhide Belt)

Wondrous Item, Very Rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features.(+3) The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Harmonious. Attuning to this item takes only 1 minute.

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-06-07 17:00 DDAL09 20 Where Devils Fear to Tread 33333 10 Show

Loot

Spell Scroll (Gate)
potion of flying
potion of longevity

Deathshield (Defender Greatsword)

Weapon (greatsword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with
this magic weapon.
The first time you attack with the sword on each of your
turns, you can transfer some or all of the sword’s bonus
to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus
to your attack and damage rolls to +1 and gain a +2 bonus
to AC. The adjusted bonuses remain in effect until the start
of your next turn, although you must hold the sword to gain
a bonus to AC from it. This item is found in the Dungeon
Master’s Guide. This defender is a greatsword and is made out of crude
black iron. Inscribed upon the blade in Abyssal is the name
Deathshield.

Rod of the pact keeper +2

Story Award: Thanks of Ilmater

You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of
immortality or the boon of planar travel from the Dungeon
Master’s Guide. If you select the boon of planar travel, it
takes you to the Brightwater: the realm of Ilmater and Sune
in the Seven Heavens of Celestia.

Boon of Vitality

2025-06-09 00:27 Trade Log -5 Belt of Fire Giant Strength > Dragon Scale Mail (Fire) Show Trade Log

Traded Belt of Fire Giants Strenght for Dragon Scale Mail (Fire)
with: https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-09 00:33 Trade Log -5 Show Trade Log

Traded Ring of Protection for Ring of Animal Influence
with: https://www.adventurersleaguelog.com/users/75992/characters/163268

2025-06-11 01:44 Trade Log -5 Vicious Halberd > Show Trade Log

Traded Vicious Halberd for Staff of the Woodlands
with https://www.adventurersleaguelog.com/users/44257/characters/107390

2025-06-11 02:09 Trade Log -5 Show Trade Log

Traded Staff of the Woodlands for Necklace of Prayer Beads
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-11 18:55 Trade Log -5 Show Trade Log

Traded Necklace of Prayer Beads for Belt of Dwarvenkind
with: https://www.adventurersleaguelog.com/users/75992/characters/183630

2025-06-12 23:02 Trade Log -5 Show Trade Log

Traded Belt of Dwarvenkind for Flame Tongue Longsword
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-14 17:57 Trade Log -5 Show Trade Log

Traded Manual of Bodily Health for Candle of Invocation (Mount Celestia)
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-06-19 16:43 Trade Log -5 Show Trade Log

Traded Energy Bow for Manual of Bodily Health
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:31 Trade Log -10 Show Trade Log

Traded Mace of Terror for Ring of Necrotic Resistance
Traded Ring of Protection for Ring of Lightning Resistance
with https://www.adventurersleaguelog.com/users/75992/characters/165611

2025-08-02 14:35 PS-DC-TWW-01 The Hunt for the Wishing Well 10 Show

Loot

Potions: Heroism
Scrolls:

Reginleif (Vorpal Glaive)

"Created from the divine powers vested in one of Ysgard's most powerful Valkyrie this spear spells ruin for all its enemies. One swing is said to be able to decapitate dozens of enemies at once though that might be only in the hand of a true Valkyrie. Legends say the Valkyrie created it to slay the wyrm Nidhogg which is why the weapon can sense the presence its archnemesis kin. Otherwise it is still a formidable weapon."

Sentinel (Dragon). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.

Weapon (Glaive), Legendary (Requires Attunement)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, the weapon ignores Resistance to Slashing damage.
When you use this weapon to attack a creature that has at least one head and roll a 20 on the d20 for the attack roll, you cut off one of the creature’s heads. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it has Immunity to Slashing damage, if it doesn’t have or need a head, or if the DM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 30 Slashing damage from the hit. If the creature has Legendary Resistance, it can expend one daily use of that trait to avoid losing its head, taking the extra damage instead.

Ysgard'd Rune (Orb of Direction)

"This rune is one of the dozen keys which are meant to open the gateway to the wishing well."

Minor Property: Key

Wondrous Item, Common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.

Inventar Show

Equiped:

Magic Items

Holy Avenger Halberd (requires attunement)/l
Belt of Storm Giant Strength (requires attunement)/l
Scarab of Protection (requires attunement)/l
Ring of Force Resistance/r
Ring of Lightning Resistance/r
Ring of Necrotic Resistance/r
Ring of Acid Resistance/r
Tome of Leadership and Influence/vr
Manual of Bodily Health/vr

Common:
Orb of Time (Compass)
Githyanki Earring (Ear Horn of Hearing)

Consumables

2 Potion of Invunerability
4 Potion of Healing (Superior)
2 Potion of Heroism
1 Oil of Slipperiness
5x Energy Cells (counts as 1)
2 Death Ward Spell Scrolls
1 Holy Weapon Spell Scrolls
1 Potion of Speed
Wish Scroll

Charms

Charm of the Throne
Charm of the Mirage
Volo's Charm of the Main Character (Charm of the Coemt)

Stash:

Blessings:

Bahamut’s Blessing (Blessing of Magic Resistance)

Magic Items

Attunement:
Animated Shield (requires attunement)/vr
Necklace of Prayer beads (2 Smiting, 1 Blessing, 1 Favor, 2 Curing) (requires attunement)/r
Instrument of the Bards (Cli Lyre) (requires attunement)/r
Ring of Spell Storing (requires attunement)/r
Energy Bow (requires attunement)/vr
Wand of Polymorph (requires attunement)/vr
Staff of Withering (requires attunement)/r
Volo's Spare Hat (Hat of Many Spells)/vr
Balagos’ Belt (+3 Dragonhide Belt)/vr
Hat of Disguise (Diadem)/u
Watchful Helm(r
Staff of Fate/vr
Ioun Stone of Awareness/vr
Crystall Ball of True Seeing/l
Kyrzin’s Ooze/vr
Blood Fury Tattoo/l

Non Attunement:

Flame Tounge Longsword
2x Ring of Acid Resistance/r
Longsword +1/u
Vicious Halberd/r
Amulet of Health (requires attunement)/r
Eyes of Minute Seeing/u
Sun Blade/r
Dwarven Plate/vr
Dwarven Half Plate/vr
Staff of Swarming Insect/r
Goggles of Night/u
Brazier of Commanding Fire Elementals/r
Rope of Entanglement/r
Bronze Griffon Figurine of Wondrous Power/r
Glamoured Studded Leather/r
Longbow +2/r
3x Needler Pistol/vr
1x Needler Pistol/vr (10/10 Shots)
5x Laser Pistol/vr
3x Laser Pistol/vr (15/50 Shots)
2x Laser Rifle/vr
1x Laser Rifle/vr (30/30 Shots)
1x Antimatter Rifle/vr
1x Robot Controller
2x Paralysis Pistol/vr
1x Fully Charged Antigravity Belt
1x Antigravity Belt (Disco Flavor)
Mind Crystal (Heightened)

Common Magic Items

Chest of Preserving (Minor Property: Sentinel - Undead)
Cast Off Armor Half Plate/c

1x Powered Armor

Consumables

Spell Scrolls: Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth, Protection from Fiends
3 Potion of Invunerability
1 Potion of Healing (Superior)
10 Potion of Heroism
1 Death Ward Spell Scrolls
0 Holy Weapon Spell Scrolls
Chime of Opening
2 Potions of Flying
2 Potions of Fire Giants Strenght
2 Quaal's Feather Token (Tree)
Potion of Fire Resistance
10 Scroll of Shield
Potion of Mind Reading
Chime of Opening
22x Sleep Grenade
23x Concussion Grenade
8x Smoke Grenade
141x Energy Cells
3x Potion of Greater Healing
3x Restorative Ampules
"If consumed by a creature as an action, each ampule reduces the creature’s exhaustion level by 1."
1x Inhalator [Keoghtom's Ointment]
Potion of Invisibility
Spell croll of Maddening Darkness
Potion of vitality

2025-02-25 23:00 Trade Log -5 Chain Mail +1 > Vicious Halberd Show Trade Log

Traded with Luran Trisona for Vicious Halberd

2025-03-03 02:05 Trade Log -5 > Dwarven Plate Show Trade Log

Aster Grünzweig[https://www.adventurersleaguelog.com/users/41558/characters/96175]
Wraps of Unarmed Power +3 > Dwarven Plate

2025-03-24 18:34 Trade Log -5 Sun Blade > Show Trade Log

Traded Sun Blade for Staff of Swarming Insect
With Luran Trisona

2025-04-01 19:00 DDHC-CM-14 The Canopic Being 1622 10 Show

Loot

1622GP
10 DT Days

Crystall Ball of True Seeing

Wondrous item, legendary (requires attunement)
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.

Hat of Disguise (Diadem)

Wondrous item, uncommon (requires attunement)

While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.

Ring of Spell Storing

Watchful Helm

Wondrous item, very rare (requires attunement)

While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.

As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.

Staff of Fate

Staff, very rare (requires attunement)

This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.

Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.

If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.

Ioun Stone of Awareness

Wondrous item, rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Eyes of Minute Seeing

Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range

Sun Blade

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade.

You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.

The sword’s luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

2025-04-20 18:59 Trade Log -15000 Show Trade Log

Bought
5 Potion of Invunerability
5 Potion of Healing (Superior)
5 Potion of Heroism

2025-05-09 01:31 Trade Log 5 Rod of Hellish Flames > Belt of Fire Giant Strength Show Trade Log

Traded Rod of Hellish Flames for Belt of Fire Giants Strenght
with https://www.adventurersleaguelog.com/users/41329/characters/104060

2025-05-09 20:00 FR-DC-BG The Flying Flame 10000 10 Show

Loot

+10000 GP
+10 DT Days

Used:

1 Invnurability, Heroism, Flying

Bahamut’s Blessing (Blessing of Magic Resistance)

You have advantage on saving throws against spells and other magical effects.

Mind Crystal (Heightened)

Wondrous Item, Rare

These gemstones contain a crystallized bit of spellcasting magic. Different types of mind crystals exist, each with a different single-use effect.

When you cast a spell that has a casting time of 1 action while holding a mind crystal, you can modify the spell in a specific way that has an effect described below. You can use only a single mind crystal to modify the spell, and you can’t use a mind crystal and a Metamagic option on the same spell. Once you use a mind crystal, it becomes a nonmagical gem worth 50 gp.

Heightened. Choose one creature affected by the spell. That creature has disadvantage on the first saving throw it makes against the spell.

Githyanki Earring (Ear Horn of Hearing)

Wondrous Item, Common

While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.

Sentinel. This item glows faintly when aberrations are within 120 feet of it.

This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.

Balagos’ Belt (+3 Dragonhide Belt)

Wondrous Item, Very Rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features.(+3) The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Harmonious. Attuning to this item takes only 1 minute.