Show Log Entry

Adventure Title
FR-DC-CN-01 Calimshani Nights
Session
Date Played
2025-10-20 19:00:00 UTC
Levels Gained
GP +/-
-5000
Downtime +/-
10.0
Location Played
Roll20
DM Name
Echo
DM DCI Number
-
Notes
## Loot Potions: Scrolls: Distant (Uncommon). If the spell has a range of 5 feet or more and doesn’t have a range of self, the spell’s range increases by 100 feet. If the spell has a range of touch, its range becomes 30 feet. Quickened (Rare). You change the spell’s casting time to 1 bonus action for this casting. Extended (Uncommon). If the spell has a duration of 1 minute or longer, double the spell’s duration, to a maximum duration of 24 hours. Subtle (Common). You cast the spell without any somatic or verbal components for this casting.

Magic Items

Name Rarity Location Table Result Counts?
Pipe of Remembrances Common true
Wondrous item, common. This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn.
Selûne's owl-eye glasses Unique true
Wondrous item, unique While wearing these glasses, as an action, you can instantaneously resummon a deceased, certed or Holiday Event vanity pet or mount that can be returned to life by the find familiar or find steed spells. Once returned to life, they have no new additions to the roles and abilities they had before death (for example, these glasses do not transform them into a familiar or steed). If you are not attuned to your glasses, that does not kill your pet. The glasses can’t be used this way again until the next dawn.
Old Spellblade Armor (Enspelled (Level 7) Studded Leather Armor) Common true
Armor (Studded Leather), legendary (requires attunement) Light Armor Bound spell: Simulacrum (Illusion, 7th level) Charges: 6, regains 1d6 at dawn Spell save DC 18, spell attack +10 13 lb. Armor Class: 12+Dex Modifier Bound into this armor is a spell of level 7. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The spell’s saving throw DC is 18 and its attack bonus is +10. Wicked The Spellblades infuse their armor with malignant spirits to sway them into not being hesitant when it comes to killing their targets. The voice drowns out every doubt and every empathy the wearer of the armor has and only stays silent when their sworn target is dead. Until the next target is chosen. Appearance. This Spellblade Armor was a prototype made in the early days when the famous assassin guild was still forming itself. The armor is made of enchanted black dragon leather which is harvested in one of the Spellblade's initiation rites. Needless to say that many aspirants pay with their life trying to assassinate a black dragon in his sleep and lair. The Spellblade's Armor is fitted with a lot of leather straps and belts aswell as a hood and mask to conceal themselves. The belts are fitted with a lot of small sized pouches and holders for weapons and potions or poison vials. The powerful magic woven into the armor seems to wane slowly, shadowy clones made by it seem to not be fully formed anymore. Some even appear naked and without gear. Attunement Rite (flavor only) Attuning to this armor needs extensive meditation, most Spellblades take a day or two. In that time their spirit travels to the Shadowfell in search of an Shadow they can dominate and bind to their will. From that point on the enslaved shadow is bound to the wearer and will serve as their shadow clone, loosing almost every sense of identity or self they previously had, overwritten will the will of the wearer. How the Simulacrum manifests (cosmetic) When invoking the latent powers in this armor you manifest a shadowy clone of yourself. In newer armor models this happens almost instantly, this older armor model still needs the wearer to meditate for an extensive amount of time to manifest their shadow. Most wearers of this old armor meditate as long as twelve hours which obviously can be a huge hindrance in missions. The shadow itself is made from energies the user draws from the Shadowfell to animate their own shadow as some sort of undead construct. During the time a shadow is animated the wearer of the armor loses his own shadow.