Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Blessing of Protection
unique
DDHC-TYP Tales from the Yawning Portal WPM
Show
Notes:
You gain a +1 bonus to AC and saving throws.
Crystal Ball of True Seeing
legendary
DDHC-CM The Canopic Being
Show
Notes:
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor.
Wave/Whelm/Blackrazor
legendary
DDHC-TYP Tales from the Yawning Portal WPM
Show
Harmonious Scimitar of Speed
very_rare
SJ-DC-AFA-03 The Art of Stealing and the Stealing of Art
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
Harmonious. Attuning to this item takes only 1 minute.
Ioun Stone of Fortitude
very_rare
DDEP06-02 Return to White Plume
Show
Notes:
When you use an action to toss the stone into the air, the stone orbits your head at a distance of 1d3 feet and it confers a benefit to you. Thereafter another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A Stone has AC 24, 10 hit points, and resistance to all damage. It is considered an object that is being worn while orbiting your head.
Your Constitution score increases by 2, to a maximum of 20 while this pink rhomboid orbits your head. This item can be found in the Dungeon Masters Guide.
Daphnaie armor (hide)
very_rare
Assigning Service Rewards
Show
Notes:
This armor is made of pliant material from worn, laurel tree bark with stylized carvings of dancing dryads burnt into it. Small bits of green moss accentuate the wood, allowing the wearer to gain advantage on Dexterity (Stealth) checks when in a forest. This item functions as +3 armor (hide)
Oathbow
very_rare
DDAL-DRW-08 The Harrowing of Hell
Service Rewards Season 12
Show
Notes:
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.
When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my Enemies.” When you use this weapon to make a ranged Attack, you can, as a Command phrase, say, “Swift death to you who have wronged me.” The target of your Attack becomes your Sworn Enemy until it dies or until dawn seven days later. You can have only one such Sworn Enemy at a time. When your Sworn Enemy dies, you can choose a new one after the next dawn.
When you make a ranged Attack roll with this weapon against your Sworn Enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to Long Range. If the Attack hits, your Sworn Enemy takes an extra 3d6 piercing damage.
While your Sworn Enemy lives, you have disadvantage on Attack rolls with all other Weapons.
Manual of Quickness of Action
very_rare
CCC-BMG 37: HULB 3-1 - Weakness of Rock
Show
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century
Staff of Fate
very_rare
DDHC-CM The Canopic Being
Show
Notes:
This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it.
Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost.
If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges.
Watchful Helm
very_rare
DDHC-CM The Canopic Being
Show
Notes:
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight.
As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn.
Tome of Leadership and Influence
very_rare
CCC-ROZK01-2 - Zhentarim's Lament
Show
Notes:
The red leather that covers this tome ist embossed with a smiling man with a third eye
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Dread Cutlass (Scimitar of Speed)
very_rare
SJ-DC-DWR-03 Red Flag of Dread
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
Staff of Striking
very_rare
DDAL 10-10 Burying the Past
Show
Notes:
This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges.
When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Robe of Eyes (A)
very_rare
DDHC-CM-15 The Scrivener’s Tale
Show
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight.
Special Senses. You have Darkvision and Truesight, both with a range of 120 feet.
Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success.
Studded Leather +2
very_rare
CCC-TRI-23 - STORM-1-2 - Sub Rosa
Show
Notes:
You have a +2 bonus to AC while wearing this armor.
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.
This item can be found in the Dungeon Masters Guide.
Scimitar +3
very_rare
DDEP06-02 Return to White Plume
Show
Notes:
You gain a +3 bonus to attack and damage rolls made with this weapon. This item can be found in the Dungeon Masters Guide
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet.
Harengon’s Freedom
very_rare
Assigning Service Rewards
Show
Notes:
The hilt of this shortsword is decorated with images of frolicking harengon and the blade is constructed of a
shimmering dark purple crystal. When wielded, you gain a +2 bonus to initiative if you’re not incapacitated. This item functions as a +3 weapon (shortsword)
Mace of Smiting
rare
DDAL10-07 Into Darkness
Show
Notes:
This mace is fashioned from a single piece of obsidian.
The following phrase is inscribed over and over in Draconic around the mace’s haft:
“Those willing to deny themselves the radiance of the stars
would be better to pluck out their eyes
and cast them away.”
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct.
If a construct has 25 hit points or fewer after taking this damage, it is destroyed.
Periapt of Proof against Poison
rare
CCC-RCC-01-06 The Handfastening
Show
Notes:
This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
This item can be found in the Dungeon Master’s Guide.
Bracers of Defense
rare
DDAL 00-02C Spawn of the Maimed Virulence
Show
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.
Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light.
The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Blessing of Protection | unique | DDHC-TYP Tales from the Yawning Portal WPM | Show | |||
Notes:
You gain a +1 bonus to AC and saving throws. |
||||||
Crystal Ball of True Seeing | legendary | DDHC-CM The Canopic Being | Show | |||
Notes:
The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spell’s sensor. |
||||||
Wave/Whelm/Blackrazor | legendary | DDHC-TYP Tales from the Yawning Portal WPM | Show | |||
Harmonious Scimitar of Speed | very_rare | SJ-DC-AFA-03 The Art of Stealing and the Stealing of Art | Show | |||
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. |
||||||
Ioun Stone of Fortitude | very_rare | DDEP06-02 Return to White Plume | Show | |||
Notes:
When you use an action to toss the stone into the air, the stone orbits your head at a distance of 1d3 feet and it confers a benefit to you. Thereafter another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A Stone has AC 24, 10 hit points, and resistance to all damage. It is considered an object that is being worn while orbiting your head. Your Constitution score increases by 2, to a maximum of 20 while this pink rhomboid orbits your head. This item can be found in the Dungeon Masters Guide. |
||||||
Daphnaie armor (hide) | very_rare | Assigning Service Rewards | Show | |||
Notes:
This armor is made of pliant material from worn, laurel tree bark with stylized carvings of dancing dryads burnt into it. Small bits of green moss accentuate the wood, allowing the wearer to gain advantage on Dexterity (Stealth) checks when in a forest. This item functions as +3 armor (hide) |
||||||
Oathbow | very_rare | DDAL-DRW-08 The Harrowing of Hell | Service Rewards Season 12 | Show | ||
Notes:
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot. When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my Enemies.” When you use this weapon to make a ranged Attack, you can, as a Command phrase, say, “Swift death to you who have wronged me.” The target of your Attack becomes your Sworn Enemy until it dies or until dawn seven days later. You can have only one such Sworn Enemy at a time. When your Sworn Enemy dies, you can choose a new one after the next dawn. When you make a ranged Attack roll with this weapon against your Sworn Enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to Long Range. If the Attack hits, your Sworn Enemy takes an extra 3d6 piercing damage. While your Sworn Enemy lives, you have disadvantage on Attack rolls with all other Weapons. |
||||||
Manual of Quickness of Action | very_rare | CCC-BMG 37: HULB 3-1 - Weakness of Rock | Show | |||
Notes:
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century |
||||||
Staff of Fate | very_rare | DDHC-CM The Canopic Being | Show | |||
Notes:
This transparent crystal staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. Altered Outcome. The staff has 6 charges. As a bonus action, you can expend 1 of the staff’s charges to give yourself or one other creature that you can see a d4. The recipient can roll this d4 and add the number rolled to one ability check, attack roll, damage roll, or saving throw it makes before the start of your next turn. If this extra die is not used before then, it is lost. If you expend the staff’s last charge, roll a d20. On a roll of 9 or lower, the staff becomes a nonmagical quarterstaff that breaks the first time it scores a hit and deals damage. On a roll of 10 or higher, the staff regains 1d6 of its expended charges. |
||||||
Watchful Helm | very_rare | DDHC-CM The Canopic Being | Show | |||
Notes:
While you wear this helm, you gain a +1 bonus to AC and remain aware of your surroundings even while you’re asleep, and you have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action, you can cast the see invisibility spell from the helm. Once this property of the helm is used, it can’t be used again until the next dawn. |
||||||
Tome of Leadership and Influence | very_rare | CCC-ROZK01-2 - Zhentarim's Lament | Show | |||
Notes:
The red leather that covers this tome ist embossed with a smiling man with a third eye This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
||||||
Dread Cutlass (Scimitar of Speed) | very_rare | SJ-DC-DWR-03 Red Flag of Dread | Show | |||
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. |
||||||
Staff of Striking | very_rare | DDAL 10-10 Burying the Past | Show | |||
Notes:
This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. |
||||||
Robe of Eyes (A) | very_rare | DDHC-CM-15 The Scrivener’s Tale | Show | |||
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: All-Around Vision. The robe gives you Advantage on Wisdom (Perception) checks that rely on sight. Special Senses. You have Darkvision and Truesight, both with a range of 120 feet. Drawbacks. A Light spell cast on the robe or a Daylight spell cast within 5 feet of the robe gives you the Blinded condition for 1 minute. At the end of each of your turns, you make a Constitution saving throw (DC 11 for Light or DC 15 for Daylight), ending the condition on yourself on a success. |
||||||
Studded Leather +2 | very_rare | CCC-TRI-23 - STORM-1-2 - Sub Rosa | Show | |||
Notes:
You have a +2 bonus to AC while wearing this armor. This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly. This item can be found in the Dungeon Masters Guide. |
||||||
Scimitar +3 | very_rare | DDEP06-02 Return to White Plume | Show | |||
Notes:
You gain a +3 bonus to attack and damage rolls made with this weapon. This item can be found in the Dungeon Masters Guide Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet. |
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Harengon’s Freedom | very_rare | Assigning Service Rewards | Show | |||
Notes:
The hilt of this shortsword is decorated with images of frolicking harengon and the blade is constructed of a |
||||||
Mace of Smiting | rare | DDAL10-07 Into Darkness | Show | |||
Notes:
This mace is fashioned from a single piece of obsidian. “Those willing to deny themselves the radiance of the stars You gain a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
Periapt of Proof against Poison | rare | CCC-RCC-01-06 The Handfastening | Show | |||
Notes:
This heavy leather cord contains a brilliant-cut emerald pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. This item can be found in the Dungeon Master’s Guide. |
||||||
Bracers of Defense | rare | DDAL 00-02C Spawn of the Maimed Virulence | Show | |||
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield. Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light. The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them. |