Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal WPM Show
Notes:

You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal WPM Show
Notes:

Requires Attunement This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. 4x shield 1x absorb elements

Longbow +1 uncommon Starting Gold and Lvl 5 Item Show
Ring of Warmth (A) rare CCC-CIC-16 Open Ambitions Show
Notes:

While wearing this ring, you have Resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as -50 degrees Fahrenheit.

This ring sports a setting of three rubies, each cut to look like an eye. The ring grows warm when within 120 feet of a beholder or beholder-kin.

Emerald Kidgloves (Gloves of Thievery) uncommon CCC-BMG-10 HILL1-1 Arrival Show
Notes:

These delicate, goatskin gloves are colored with a bright green pigment and slip onto your hands effortlessly. Although these act as gloves of thievery, these gloves do not turn invisible when worn, but shrink or grow to accommodate a small or medium wearer’s size.

While wearing these gloves, you gain a +2 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

Additionally, you feel a sense of irresistible generosity, expressing compliments to those around them and spending coin for the benefit of others without hesitation

Wind Fan uncommon DDAL00-09 Minsc and Boo Undermountain the Musical Show
Notes:

While holding this fan, you can use an action to cast the Gust of Wind spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.

Darkthorn Arrows (5) rare Assigning Service Rewards Show
Notes:

The heads of these five arrows are dark thorns of an unknown Feywild plant. When fired, they emit a greenish, glittering smoke trail. This item functions as +2 ammunition (arrows)

Harengon’s Freedom very_rare Assigning Service Rewards Show
Notes:

The hilt of this shortsword is decorated with images of frolicking harengon and the blade is constructed of a
shimmering dark purple crystal. When wielded, you gain a +2 bonus to initiative if you’re not incapacitated. This item functions as a +3 weapon (shortsword)

Daphnaie armor (hide) very_rare Assigning Service Rewards Show
Notes:

This armor is made of pliant material from worn, laurel tree bark with stylized carvings of dancing dryads burnt into it. Small bits of green moss accentuate the wood, allowing the wearer to gain advantage on Dexterity (Stealth) checks when in a forest. This item functions as +3 armor (hide)

Chardalyn Breastplate (Armor of Necrotic Resistance) rare DDAL 10-05 A Blight in the Darkness Show
Notes:

This breastplate is made of chardalyn reinforced with hardened wood and boiled leather. While wearing it, you always feel bitterly cold.

You have resistance to necrotic damage while you wear this armor

Wand of Pyrotechnics common DDAL 10-05 A Blight in the Darkness Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Bracers of Defense rare DDAL 00-02C Spawn of the Maimed Virulence Show
Notes:

While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.

Given as gifts to an honored guest of the elves of Cormanthor these mithral bracers gleam brightly in any light.

The fine elven filigree belies their power and any who attune to the bracers can understand and speak Elvish while wearing them.

Dark Shard Amulet common DDAL10-07 Into Darkness Show
Notes:

This amulet is made of ice that never melts and is engraved with the Draconic word vorelrasvym, meaning “beautiful treasure.” This amulet is fashioned from a single shard of resilient extraplanar material. While you are wearing it, you gain the following benefits:
• You can use the amulet as a spellcasting focus for your warlock spells.
• You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.

Mace of Smiting rare DDAL10-07 Into Darkness Show
Notes:

This mace is fashioned from a single piece of obsidian.
The following phrase is inscribed over and over in Draconic around the mace’s haft:

“Those willing to deny themselves the radiance of the stars
would be better to pluck out their eyes
and cast them away.”

You gain a +1 bonus to attack and damage rolls made with this magic weapon.
The bonus increases to +3 when you use the mace to attack a construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 bludgeoning damage, or 14 bludgeoning damage if it’s a construct.
If a construct has 25 hit points or fewer after taking this damage, it is destroyed.

Chain Mail +1 uncommon DDHC-TYP Tales from the Yawning Portal WPM Show
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal WPM Show
Notes:

While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet.

Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal WPM Show
Notes:

Requires Attunement While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Boots of Striding and Springing uncommon DDHC-TYP Tales from the Yawning Portal WPM Show
Notes:

Requires Attunement While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing Heavy Armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining Movement would allow.

Armor of Vulnerability (slashing) rare DDHC-TYP Tales from the Yawning Portal WPM Show
Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal WPM Show
Notes:

You gain a +1 bonus to AC and saving throws.