Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Gloves of Mechanus (Gauntlets of Flaming Fury
rare
SJ-DC-PANDORA-JWEI-03B-Felix!
Show
Notes:
This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.
Golden Feather (Feather Token (Bird))
rare
SJ-DC-PANDORA-JWEI-04 Fenrir
Show
Notes:
When used, this feather summons forth a golden feathered Roc instead of multi-colored.
Wolf’s Leash (Rope of Mending with the Common Language property)
common
SJ-DC-PANDORA-JWEI-04 Fenrir
Show
Notes:
This wolf leash once belongs to best boy wolf named Fenrir.
Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk)
very_rare
SJ-DC-PANDORA-JWEI-04 Fenrir
Show
Notes:
When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear.
Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form.
Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.
| Name | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Gloves of Mechanus (Gauntlets of Flaming Fury | rare | SJ-DC-PANDORA-JWEI-03B-Felix! | Show | |||
|
Notes:
This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn. |
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| Golden Feather (Feather Token (Bird)) | rare | SJ-DC-PANDORA-JWEI-04 Fenrir | Show | |||
|
Notes:
When used, this feather summons forth a golden feathered Roc instead of multi-colored. |
||||||
| Wolf’s Leash (Rope of Mending with the Common Language property) | common | SJ-DC-PANDORA-JWEI-04 Fenrir | Show | |||
|
Notes:
This wolf leash once belongs to best boy wolf named Fenrir. |
||||||
| Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) | very_rare | SJ-DC-PANDORA-JWEI-04 Fenrir | Show | |||
|
Notes:
When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear. Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can't be grappled or restrained. You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled. |
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