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Adventure Title
SJ-DC-PANDORA-JWEI-04 Fenrir
Session
Date Played
2025-09-25 19:00:00 UTC
Levels Gained
1
GP +/-
10500
Downtime +/-
10.0
Location Played
Roll20
DM Name
Marc Lucksch
DM DCI Number
5203740222
Notes
Golden Herb (Spellwrought Tattoo of Aura of Vitality) Story Award Hunger Shard Collected You collected the Hunger Shard. Master & Pet Reunited Kristina is reunited with Fenrir. You later assisted them with resurrecting the rest of Fenrir’s pack and they live happily ever after. This leaves an everlasting good impression on Pandora. Wolfie Adopted You adopted Wolfie, a wolf pup. It stays at your home and often plays with you or any friendly creature that approaches it.

Magic Items

Name Rarity Location Table Result Counts?
Golden Feather (Feather Token (Bird)) Rare true
When used, this feather summons forth a golden feathered Roc instead of multi-colored.
Wolf’s Leash (Rope of Mending with the Common Language property) Common true
This wolf leash once belongs to best boy wolf named Fenrir.
Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) Very Rare true
When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear. Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form. Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. You can't be grappled or restrained. You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.