Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Wand of Pyrotechnic common Waterdeep DDHC-WDH-03 - Blue Alley Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

Moon-Touches Rapier common DDHC-WDH-03 - Blue Alley Show
Notes:

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet

Wave/Whelm/Brackrazor legendary DDHC-TYP -White Plume Mountain DDHC-TYP -White Plume Mountain Show
Notes:

Choose one

Blesing of Protection common DDHC-TYP -White Plume Mountain DDHC-TYP -White Plume Mountain Show
Notes:

You gain a +1 bonus to AC and saving throws.

Dread Helm common CCC-BWM-003 A Tale of Two Towers Trade Log Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.

Longbow +3 very_rare Evergreen purchase from S8 Trade Log Show
Studded Leather +2 very_rare Against the Giants: Fire Giant Lair Trade Log Show
Cloak of the Arachnida very_rare DDAL09-12 The Breath of Life Trade Log Show
Notes:

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can't be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Manual of Quickness of Action very_rare CCC-BMG 37: HULB 3-1 - Weakness of Rock CCC-BMG 37: HULB 3-1 - Weakness of Rock Show
Notes:

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century

Belt of Fire Giant Strength very_rare DDEP3 Blood Above, Blood Below DDEP3 Blood Above, Blood Below Show
Notes:

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

This wide belt is made of what at first appears to be supple, black leather studded with mithral. Closer examination reveals the grisly truth—it is made of the tanned hides of drow.

Shadow Needle (unbreakable Arrow) common CCC-KUMORI-02-04 To Be the Very Best CCC-KUMORI-02-04 To Be the Very Best Show
Notes:

This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.

Shadow Needle (unbreakable Arrow) common CCC-KUMORI-02-04 To Be the Very Best CCC-KUMORI-02-04 To Be the Very Best Show
Notes:

This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.

Shadow Needle (unbreakable Arrow) common CCC-KUMORI-02-04 To Be the Very Best CCC-KUMORI-02-04 To Be the Very Best Show
Notes:

This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.

Shadow Needle (unbreakable Arrow) common CCC-KUMORI-02-04 To Be the Very Best CCC-KUMORI-02-04 To Be the Very Best Show
Notes:

This arrow can't be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong, when this arrow is nocked onto the Oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.

Shadowsong (Oathbow, Requires Attunement by a Ranger) very_rare DDEX3-7 Herald of the Moon (pre Season 8) Trade Log Show
Notes:

Flavour: Each of the elven oathbows are possessed of mythical power and ancient legends. Shadowsong is hewn from a supple length of yew and features curious green metal tendrils snaking through its length. It glows dimly in the presence of humans.

When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged Attack, you can, as a Command phrase, say, "Swift death to you who have wronged me." The target of your Attack becomes your Sworn Enemy until it dies or until dawn seven days later. You can have only one such Sworn Enemy at a time. When your Sworn Enemy dies, you can choose a new one after the next dawn.

When you make a ranged Attack roll with this weapon against your Sworn Enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the Attack hits, your Sworn Enemy takes an extra 3d6 piercing damage.

While your Sworn Enemy lives, you have disadvantage on Attack Rolls with all other Weapons.

Figurine of Wonderous Power (Serpentine Owl) uncommon CCC-SVH-01-01 Dawn of the Raven Lord CCC-SVH-01-01 Dawn of the Raven Lord Show
Notes:

This serpentine statuette of an owl can become a giant owl for up to 8 hours. Once it has been used, it can't be used again until 2 days have passed. The owl can telepathically communicate with you at any range if you and it are on the same plane of existence.

This item is found on Magic Item Table G in the Dungeon Master’s Guide.

Ring of Acid Resistance rare DDHC-CM Alkazaar's Appendix Show
Notes:

You have resistance to acid damage while wearing this ring.

Animated Shield very_rare DDHC-CM Alkazaar's Appendix Show
Notes:

While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free.

Horn of Blasting rare DDHC-CM Alkazaar's Appendix Show
Notes:

You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.

Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

Wand of Polymorph very_rare DDHC-CM Alkazaar's Appendix Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.