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Adventure Title
DDHC-TYP -White Plume Mountain
DDHC-TYP -White Plume Mountain
Session
1
1
Date Played
2020-11-23 18:00:00 UTC
2020-11-23 18:00:00 UTC
Levels Gained
1
1
GP +/-
240
240
Downtime +/-
Location Played
Roll20
Roll20
DM Name
Nemo
Nemo
DM DCI Number
9318732035
9318732035
Notes
Potion of Greater Healing Ring of Spellstoring: Mirrorimage times 2 Alle 3 Waffen abgegebene Blessing of Protection gekiegt 12x Arrow +2 (3 rare Connsumables) +1 Elixir of Health +1 Potion of Superior Healing
Potion of Greater Healing Ring of Spellstoring: Mirrorimage times 2 Alle 3 Waffen abgegebene Blessing of Protection gekiegt 12x Arrow +2 (3 rare Connsumables) +1 Elixir of Health +1 Potion of Superior Healing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Googles of Night | Uncommon | DDHC-TYP -White Plume Mountain | true | ||
While wearing these dark lenses, you have Darkvision out to a range of 60 feet. If you already have Darkvision. wearing the goggles increases its range by 60 feet. | |||||
Ring of Spellstoring (A) | Rare | DDHC-TYP -White Plume Mountain | true | ||
This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM. Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting Ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
Wave/Whelm/Brackrazor | Legendary | DDHC-TYP -White Plume Mountain | false | ||
Choose one | |||||
Blesing of Protection | Common | DDHC-TYP -White Plume Mountain | false | ||
You gain a +1 bonus to AC and saving throws. | |||||
Necklace of Prayer Beads (A) | Rare | DDHC-TYP -White Plume Mountain | true | ||
Requires Attunement by a Cleric, Druid, or Paladin Beads: Smiting, Curing, Favor, Wind Walking, Blesing, Blessing This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 — Bead Name — Spell: 1-6 — Blessing — Bless 7-12 — Curing — Cure Wounds (2nd level) or Lesser Restoration 13-16 — Favor — Greater Restoration 17-18 — Smiting — Branding Smite 19 — Summons — Planar Ally 20 — Wind walking — Wind Walk |