Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Platearmor of Vulnerability (slashing) (A) rare DDHC-TftYP-White Plume Mountain Show
Notes:

While wearing this armor, you have Resistance to one of the following damage types: Slashing

Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).

Leafwarden (Dragon Slayer Longsword) rare DDHC -DDA 01 - Death at Sunset Trade Log Show
Notes:

At the center of the wyrmling’s hoard is Leafwarden, the sword of the elf warrior Ethvarn. The sword was embedded in Death-at-Sunset’s flesh when the dragon was slain, and the elves never found it. Leafwarden is a Dragon Slayer (Longsword).

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

The weapon deals an extra 3d6 damage of the weapon’s type if the target is a Dragon.

Staff of Frost (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) very_rare WBW-DC-PHP-POLAR-01 Show
Notes:

You have Resistance to Cold damage while you hold this staff.
Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Cone of Cold 5
Fog Cloud 1
Ice Storm 4
Wall of Ice 4
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff turns to water and is destroyed.

Shard of Snow Ice (ioun Stone of awareness) (A) rare WBW-DC-PHP-POLAR-01 Show
Notes:

Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color.
When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time.
Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it.
As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it's orbiting your head, the stone falls as though you had dropped it.
The type of stone determines its rarity and effects.
Awareness (Rare). While this dark-blue rhomboid orbits your head, you have Advantage on Initiative rolls and Wisdom (Perception) checks.

Candle of the Deep common FR-DC-RAY-07 Green Lady's Lament Show
Notes:

The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

Sentinel. This item glows faintly when Undead are within 120 feet of it.

Harmonious Longbow of Conflagration rare FR-DC-RAY-07 Green Lady's Lament Show
Notes:

Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames.

Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.

Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.

Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed. A Two-Handed weapon requires two hands when you attack with it.

Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

Harmonious. Attuning to this item takes only 1 minute.

"I will banish the darkness that hangs heavy in your shadows. I will bring clarity and warmth to the disillusioned and cold. Follow my light, and we will walk in the light as one."

When you put an arrow on the string of this bow and you feel lost and desperate, it whispers words of encouragement to you.

Sekolah-Worshiping Statuette common BMG-DRW-KS01 The Thief of Thay Show
Notes:

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouth the shark flashes to life and deals 1 Piercing damage to it. The shark can deal damage in this way no more than once per hour.

Rogues Mantle (A) rare BMG-DRW-KS01 The Thief of Thay Show
Notes:

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

Worn and frayed at the ends, this dirty grey cloak keeps its wearer warm even in cold weather. It has a faint smell of basil and sage.

Minor Property Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Spellwrought Tattoo (Gaseous Form) uncommon BMG-DRW-KS02 Duty and Honor Show
Notes:

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

Dark Shard Amulet (A by a Warlock) common BMG-DRW-KS02 Duty and Honor Show
Notes:

This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it, you gain the following benefits.

Spellcasting Focus. You can use the amulet as a Spellcasting Focus for your Warlock spells.

Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest.

Harmonious. Attuning to this item takes only 1 minute.

Starshot Hand Crossbow (A) rare BMG-DRW-KS02 Duty and Honor Show
Notes:

Weapon (Hand Crossbow), Rare (Requires Attunement)

Interlacing silver ferns—a popular Rashemi motif— adorn both sides of the foregrip. This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn.

Constellations. The crossbow is decorated with three constellations. As a Bonus Action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:
Balance. The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to 1d8 plus your proficiency bonus.
Flames. Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional 2d8 Fire damage.
Rogue. Until the end of your next turn, you have the Invisible condition, and anything you are wearing or carrying is also Invisible.