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Adventure Title
DDHC-TftYP-White Plume Mountain
DDHC-TftYP-White Plume Mountain
Session
1
1
Date Played
2025-06-16 18:30:00 UTC
2025-06-16 18:30:00 UTC
Levels Gained
1
1
GP +/-
12707
12707
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
0000
0000
Notes
Potion of Flying Potion of Mind Reading Potion of Greater Healing Scroll of Fear Scroll of Hold Person Scroll of Conjure Minor Elementals Scroll of Dispel Magic Scroll of Magic Mouth Scroll of Protection (Fiends) Spellscroll of Revivify x2 Spellscroll of Greater Restoration x2 Spelscroll of Raise Dead x1
Potion of Flying Potion of Mind Reading Potion of Greater Healing Scroll of Fear Scroll of Hold Person Scroll of Conjure Minor Elementals Scroll of Dispel Magic Scroll of Magic Mouth Scroll of Protection (Fiends) Spellscroll of Revivify x2 Spellscroll of Greater Restoration x2 Spelscroll of Raise Dead x1
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Protection (A) | Rare | true | |||
You gain a +1 bonus to Armor Class and saving throws while wearing this ring. | |||||
Chain Mail +1 | Rare | true | |||
You have a +1 bonus to AC while wearing this armor. | |||||
Goggles of Night | Rare | true | |||
While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet. | |||||
Boots of Striding and Springin (A) | Uncommon | true | |||
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. | |||||
Ring of Spell Storing (A) | Rare | true | |||
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. | |||||
Blessing of Protection | Unique | true | |||
You gain a +1 bonus to AC and saving throws. | |||||
Stone of Good Luck (A) | Uncommon | true | |||
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Bracers of Defense (A) | Common | true | |||
While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield. | |||||
Platearmor of Vulnerability (slashing) (A) | Rare | true | |||
While wearing this armor, you have Resistance to one of the following damage types: Slashing Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance). |