Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Lantern of Revealing
uncommon
DDHC-KftGV-06 Masterpiece Imbroglio
DDHC-KftGV-06 Masterpiece Imbroglio
Show
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Sending Stones
uncommon
DDHC-KftGV-06 Masterpiece Imbroglio
DDHC-KftGV-06 Masterpiece Imbroglio
Show
Notes:
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.
Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Battleaxe +1
uncommon
DDHC-KftGV- 10 - Heart of Ashes
DDHC-KftGV- 10 - Heart of Ashes
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Shield +1
uncommon
DDHC-KftGV- 10 - Heart of Ashes
DDHC-KftGV- 10 - Heart of Ashes
Show
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
+1 rhythm-maker’s drum
uncommon
Starting at lvl 5
Creation
Show
Notes:
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Stone of Good Luck (A)
uncommon
DDHC-TftYP-White Plume Mountain
Show
Notes:
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Spellwrought Tattoo (Gaseous Form)
uncommon
BMG-DRW-KS02 Duty and Honor
Show
Notes:
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.
Candle of the Deep
common
FR-DC-RAY-07 Green Lady's Lament
Show
Notes:
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
Sentinel. This item glows faintly when Undead are within 120 feet of it.
Bracers of Defense (A)
common
DDHC-TftYP-White Plume Mountain
Show
Notes:
While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
Dark Shard Amulet (A by a Warlock)
common
BMG-DRW-KS02 Duty and Honor
Show
Notes:
This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it, you gain the following benefits.
Spellcasting Focus. You can use the amulet as a Spellcasting Focus for your Warlock spells.
Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest.
Harmonious. Attuning to this item takes only 1 minute.
Sekolah-Worshiping Statuette
common
BMG-DRW-KS01 The Thief of Thay
Show
Notes:
Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouth the shark flashes to life and deals 1 Piercing damage to it. The shark can deal damage in this way no more than once per hour.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Lantern of Revealing | uncommon | DDHC-KftGV-06 Masterpiece Imbroglio | DDHC-KftGV-06 Masterpiece Imbroglio | Show | ||
|
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
||||||
| Sending Stones | uncommon | DDHC-KftGV-06 Masterpiece Imbroglio | DDHC-KftGV-06 Masterpiece Imbroglio | Show | ||
|
Notes:
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. |
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| Battleaxe +1 | uncommon | DDHC-KftGV- 10 - Heart of Ashes | DDHC-KftGV- 10 - Heart of Ashes | Show | ||
|
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
| Shield +1 | uncommon | DDHC-KftGV- 10 - Heart of Ashes | DDHC-KftGV- 10 - Heart of Ashes | Show | ||
|
Notes:
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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| +1 rhythm-maker’s drum | uncommon | Starting at lvl 5 | Creation | Show | ||
|
Notes:
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
||||||
| Stone of Good Luck (A) | uncommon | DDHC-TftYP-White Plume Mountain | Show | |||
|
Notes:
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||
| Spellwrought Tattoo (Gaseous Form) | uncommon | BMG-DRW-KS02 Duty and Honor | Show | |||
|
Notes:
Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. |
||||||
| Candle of the Deep | common | FR-DC-RAY-07 Green Lady's Lament | Show | |||
|
Notes:
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Sentinel. This item glows faintly when Undead are within 120 feet of it. |
||||||
| Bracers of Defense (A) | common | DDHC-TftYP-White Plume Mountain | Show | |||
|
Notes:
While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield. |
||||||
| Dark Shard Amulet (A by a Warlock) | common | BMG-DRW-KS02 Duty and Honor | Show | |||
|
Notes:
This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it, you gain the following benefits. Spellcasting Focus. You can use the amulet as a Spellcasting Focus for your Warlock spells. Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest. Harmonious. Attuning to this item takes only 1 minute. |
||||||
| Sekolah-Worshiping Statuette | common | BMG-DRW-KS01 The Thief of Thay | Show | |||
|
Notes:
Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouth the shark flashes to life and deals 1 Piercing damage to it. The shark can deal damage in this way no more than once per hour. |
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