Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Flame Tongue Longsword (A)
rare
DDHC-KftGV- 10 - Heart of Ashes
DDHC-KftGV- 10 - Heart of Ashes
Show
Notes:
Flame Tongue Longsword Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Necklace of Fireballs (9 Ladungen)
rare
DDHC-KftGV- 10 - Heart of Ashes
DDHC-KftGV- 10 - Heart of Ashes
Show
Notes:
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
Reveler's Concertina
rare
DDHC-KftGV- 10 - Heart of Ashes
DDHC-KftGV- 10 - Heart of Ashes
Show
Notes:
While holding this concertina, you gain a +2 bonus to the saving throw DC of your bard spells.
As an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn.
Ring of Protection (A)
rare
DDHC-TftYP-White Plume Mountain
Show
Notes:
You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
Chain Mail +1
rare
DDHC-TftYP-White Plume Mountain
Show
Notes:
You have a +1 bonus to AC while wearing this armor.
Goggles of Night
rare
DDHC-TftYP-White Plume Mountain
Show
Notes:
While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
Ring of Spell Storing (A)
rare
DDHC-TftYP-White Plume Mountain
Show
Notes:
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Platearmor of Vulnerability (slashing) (A)
rare
DDHC-TftYP-White Plume Mountain
Show
Notes:
While wearing this armor, you have Resistance to one of the following damage types: Slashing
Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).
Starshot Hand Crossbow (A)
rare
BMG-DRW-KS02 Duty and Honor
Show
Notes:
Weapon (Hand Crossbow), Rare (Requires Attunement)
Interlacing silver ferns—a popular Rashemi motif— adorn both sides of the foregrip. This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn.
Constellations. The crossbow is decorated with three constellations. As a Bonus Action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects:
Balance. The next time you hit a creature with a ranged attack roll using this crossbow before the end of your next turn, you or another creature of your choice within 30 feet of you can regain hit points equal to 1d8 plus your proficiency bonus.
Flames. Until the end of your next turn, when you hit a creature with a ranged attack roll using this crossbow, the attack deals an additional 2d8 Fire damage.
Rogue. Until the end of your next turn, you have the Invisible condition, and anything you are wearing or carrying is also Invisible.
Cloak of Displacement (A)
rare
CCC-SFBay-02-01 Old Enemies Arise
Show
Notes:
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. You see a desplacer Cat when wearing it.
Dragon Scale Mail (red) (A)
very_rare
DDHC-KftGV- 10 - Heart of Ashes
DDHC-KftGV- 10 - Heart of Ashes
Show
Notes:
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.
Staff of Frost (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard)
very_rare
WBW-DC-PHP-POLAR-01
Show
Notes:
You have Resistance to Cold damage while you hold this staff.
Spells. The staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Cone of Cold 5
Fog Cloud 1
Ice Storm 4
Wall of Ice 4
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff turns to water and is destroyed.
Blessing of Protection
unique
DDHC-TftYP-White Plume Mountain
Show
Notes:
You gain a +1 bonus to AC and saving throws.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Flame Tongue Longsword (A) | rare | DDHC-KftGV- 10 - Heart of Ashes | DDHC-KftGV- 10 - Heart of Ashes | Show | ||
|
Notes:
Flame Tongue Longsword Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. |
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| Necklace of Fireballs (9 Ladungen) | rare | DDHC-KftGV- 10 - Heart of Ashes | DDHC-KftGV- 10 - Heart of Ashes | Show | ||
|
Notes:
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
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| Reveler's Concertina | rare | DDHC-KftGV- 10 - Heart of Ashes | DDHC-KftGV- 10 - Heart of Ashes | Show | ||
|
Notes:
While holding this concertina, you gain a +2 bonus to the saving throw DC of your bard spells. As an action, you can use the concertina to cast Otto’s irresistible dance from the item. This property of the concertina can’t be used again until the next dawn. |
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| Ring of Protection (A) | rare | DDHC-TftYP-White Plume Mountain | Show | |||
|
Notes:
You gain a +1 bonus to Armor Class and saving throws while wearing this ring. |
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| Chain Mail +1 | rare | DDHC-TftYP-White Plume Mountain | Show | |||
|
Notes:
You have a +1 bonus to AC while wearing this armor. |
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| Goggles of Night | rare | DDHC-TftYP-White Plume Mountain | Show | |||
|
Notes:
While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet. |
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| Ring of Spell Storing (A) | rare | DDHC-TftYP-White Plume Mountain | Show | |||
|
Notes:
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM. Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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| Platearmor of Vulnerability (slashing) (A) | rare | DDHC-TftYP-White Plume Mountain | Show | |||
|
Notes:
While wearing this armor, you have Resistance to one of the following damage types: Slashing Curse. This armor is cursed, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance). |
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| Starshot Hand Crossbow (A) | rare | BMG-DRW-KS02 Duty and Honor | Show | |||
|
Notes:
Weapon (Hand Crossbow), Rare (Requires Attunement) Interlacing silver ferns—a popular Rashemi motif— adorn both sides of the foregrip. This crossbow is crafted from blackened wood, and its limbs bear pearl inlays depicting constellations. You ignore the loading property with this crossbow. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. The crossbow has 3 charges and regains 1d3 expended charges daily at dawn. Constellations. The crossbow is decorated with three constellations. As a Bonus Action, you can tap one of the constellations to invoke it, expending 1 charge and producing one of the following effects: |
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| Cloak of Displacement (A) | rare | CCC-SFBay-02-01 Old Enemies Arise | Show | |||
|
Notes:
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. You see a desplacer Cat when wearing it. |
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| Dragon Scale Mail (red) (A) | very_rare | DDHC-KftGV- 10 - Heart of Ashes | DDHC-KftGV- 10 - Heart of Ashes | Show | ||
|
Notes:
Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn. |
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| Staff of Frost (Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard) | very_rare | WBW-DC-PHP-POLAR-01 | Show | |||
|
Notes:
You have Resistance to Cold damage while you hold this staff. |
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| Blessing of Protection | unique | DDHC-TftYP-White Plume Mountain | Show | |||
|
Notes:
You gain a +1 bonus to AC and saving throws. |
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