Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Goggles of Night rare DDHC-TftYP-White Plume Mountain Show
Notes:

While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.

Flame Tongue Longsword (A) rare DDHC-KftGV- 10 - Heart of Ashes DDHC-KftGV- 10 - Heart of Ashes Show
Notes:

Flame Tongue Longsword Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Dragon Scale Mail (red) (A) very_rare DDHC-KftGV- 10 - Heart of Ashes DDHC-KftGV- 10 - Heart of Ashes Show
Notes:

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table). Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.

Dark Shard Amulet (A by a Warlock) common BMG-DRW-KS02 Duty and Honor Show
Notes:

This amulet is fashioned from a shard of resilient material originating from an otherworldly realm. While you are wearing it, you gain the following benefits.

Spellcasting Focus. You can use the amulet as a Spellcasting Focus for your Warlock spells.

Unknown Spell. As a Magic action, you can try to cast a cantrip that you don’t know. The cantrip must be on the Warlock spell list and have a casting time of an action, and you make a DC 10 Intelligence (Arcana) check. On a successful check, you cast the spell. On a failed check, the spell fails, and the action used to cast it is wasted. In either case, you can’t use this property again until you finish a Long Rest.

Harmonious. Attuning to this item takes only 1 minute.

Chain Mail +1 rare DDHC-TftYP-White Plume Mountain Show
Notes:

You have a +1 bonus to AC while wearing this armor.

Candle of the Deep common FR-DC-RAY-07 Green Lady's Lament Show
Notes:

The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.

Sentinel. This item glows faintly when Undead are within 120 feet of it.

Bracers of Defense (A) common DDHC-TftYP-White Plume Mountain Show
Notes:

While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.

Boots of Striding and Springin (A) uncommon DDHC-TftYP-White Plume Mountain Show
Notes:

While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.

Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.

Blessing of Protection unique DDHC-TftYP-White Plume Mountain Show
Notes:

You gain a +1 bonus to AC and saving throws.

Battleaxe +1 uncommon DDHC-KftGV- 10 - Heart of Ashes DDHC-KftGV- 10 - Heart of Ashes Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.

+1 rhythm-maker’s drum uncommon Starting at lvl 5 Creation Show
Notes:

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.