Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Boots of Striding and Springin (A)
uncommon
DDHC-TftYP-White Plume Mountain
Show
Notes:
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.
Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Blessing of Protection
unique
DDHC-TftYP-White Plume Mountain
Show
Notes:
You gain a +1 bonus to AC and saving throws.
Battleaxe +1
uncommon
DDHC-KftGV- 10 - Heart of Ashes
DDHC-KftGV- 10 - Heart of Ashes
Show
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon.
+1 rhythm-maker’s drum
uncommon
Starting at lvl 5
Creation
Show
Notes:
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Boots of Striding and Springin (A) | uncommon | DDHC-TftYP-White Plume Mountain | Show | |||
Notes:
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn’t reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor. Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. |
||||||
Blessing of Protection | unique | DDHC-TftYP-White Plume Mountain | Show | |||
Notes:
You gain a +1 bonus to AC and saving throws. |
||||||
Battleaxe +1 | uncommon | DDHC-KftGV- 10 - Heart of Ashes | DDHC-KftGV- 10 - Heart of Ashes | Show | ||
Notes:
You have a +1 bonus to attack and damage rolls made with this magic weapon. |
||||||
+1 rhythm-maker’s drum | uncommon | Starting at lvl 5 | Creation | Show | ||
Notes:
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |