Skunk
Cloak of Displacement,
Rapier +2,
Manual of Quickness of Action,
Studded Leather, +2,
Tome of Clear Thought,
Ioun Stone of Mastery,
Wave,
Robe of the Archmagi (Gray),
Belt of Storm Giant Strength,
Plate +3,
Ruby of the War Mage
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▼ | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2020-01-27 00:17 | DDAL09-01 Escape from Elturgard | 1 | 1 | 1600 | Show DM Log | |||
Part 1: The Smith |
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2021-08-21 16:00 | Purchase Log | -500 | Show Purchase | |||||
Purchased the material component for Tasha's Otherworldly Guise (500 gp). |
||||||||
2019-11-02 10:31 | Purchase Log | -150 | Show Purchase | |||||
Purchased Spell Scroll of Shadow Blade |
||||||||
2019-10-13 20:21 | Purchase Log | -45 | Show Purchase | |||||
Purchased Studded Leather Armor. |
||||||||
2021-11-04 13:44 | Season 11 Conversion | 1 | Show | |||||
2020-01-20 18:41 | CCC-BMG-37 Weakness of Rock | 1 | Manual of Quickness of Action | Show DM Log | ||||
2019-11-11 19:00 | CCC-DFW-01-01 Shadows of Ironfang Keep | 1 | 1 | 120 | 20 | Mantle of Spell Resistance | Show | |
Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others. Spell Scroll of Absorb Elements. Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them. Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year. |
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2019-11-12 19:00 | CCC-LINKS-01 Champion of the People | 1 | 1 | 120 | 20 | Belt of Hill Giant Strength | Show | |
“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. |
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2019-11-13 19:00 | CCC-DFW-01-02 Behind the Veil | 1 | 1 | 120 | 20 | Show | ||
Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks. Pearl of Power. This Black pearl does not reflect any light shone upon it. Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage. |
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2020-02-02 10:00 | DDAL00-11F Twice as Nice for Half the Price | 1 | 1 | 3000 | 20 | Ioun Stone of Mastery | Show | |
Ioun Stone of Mastery: Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head. Lord of the Gorge. You defeated and killed Xak’thar the Twin, the ravenous conjoined twin pit fiends of the Gorge of Slaughter. You ascended to its place as lord of that pit, and for a year and a day your reign was bloody and brutal—until some meddling adventure defeated you! You are retired from D&D Adventurers League play for a year and a day from today’s date, and upon your return you are proficient in the Infernal tongue and have acquired a lemure follower; this creature is fanatical in its devotion but is entirely pitiful. Downtime days can’t be used to lessen this time spent in Nessus. Spell Scroll of Maddening Darkness. |
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2020-01-27 22:00 | CCC-GHC-09 Swamp of Death | 1 | 1 | 400 | 20 | Giant's Bane | Show | |
Giant's Bane. Weapon (longbow), rare. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls. |
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2020-01-26 19:00 | CCC-GHC-08 Death in the Ruins | 1 | 1 | 600 | 20 | Tyr's Justice | Show | |
Tyr's Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
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2020-01-22 19:00 | CCC-BMG-38 Dead Canaries | 1 | 1 | 800 | 20 | Tome of Clear Thought | Show | |
Tome of Clear Thought. Wondrous Item, very rare. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2. More information on this magical item can be found in the Dungeons Master’s Guide. |
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2020-01-20 19:00 | CCC-GHC-07 The River Runs Red | 1 | 1 | 400 | 20 | Ring of the Ram | Show | |
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
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2019-10-30 19:00 | DDAL05-5 A Dish Best Served Cold | 1 | 1 | 90 | 20 | Cloak of Displacement | Show | |
Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
||||||||
2019-11-07 19:30 | DDHC-TYP Tales from the Yawning Portal | 1 | 1 | 240 | 20 | Rapier +2, Wave | Show | |
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x). 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2024-09-14 15:00 | PS-DC-MIKE-01 The Clash for the Multiversal Championship | 1 | 1 | 20000 | 10 | Plate +3, Ruby of the War Mage | Show | |
Plate Armor +3. Heavy armor, legendary. You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend. Ruby of the War Mage. Wondrous item, common (requires attunement by a spellcaster). Etched with eldritch runes, this 1-inch-diameter rubyallows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. This item is found in Xanathar’s Guide to Everything. The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The bloodred rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage. Boon of High Magic. You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. Story Award: Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt. |
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2019-10-08 18:00 | DDAL09-01 Escape from Elturgard | 1 | 1 | 20 | 10 | Show | ||
Part 1: The Smith |
||||||||
2019-10-08 20:00 | DDAL09-01 Escape from Elturgard | 1 | 1 | 20 | 10 | Amulet of Proof against Detection and Location | Show | |
Part 4: The Liar |
||||||||
2019-10-13 14:00 | DDEX1-6 The Scroll Thief | 1 | 1 | 80 | 10 | Headband of Intellect | Show | |
Spell Scroll of Hold Person. Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▼ | Renown | |
---|---|---|---|---|---|---|---|---|
2020-01-27 00:17 | DDAL09-01 Escape from Elturgard | 3 | 1 | Show DM Log | ||||
Part 1: The Smith |
||||||||
2021-08-21 16:00 | Purchase Log | Show Purchase | ||||||
Purchased the material component for Tasha's Otherworldly Guise (500 gp). |
||||||||
2019-11-02 10:31 | Purchase Log | Show Purchase | ||||||
Purchased Spell Scroll of Shadow Blade |
||||||||
2019-10-13 20:21 | Purchase Log | Show Purchase | ||||||
Purchased Studded Leather Armor. |
||||||||
2021-11-04 13:44 | Season 11 Conversion | Show | ||||||
2020-01-20 18:41 | CCC-BMG-37 Weakness of Rock | 1 | Show DM Log | |||||
2019-11-11 19:00 | CCC-DFW-01-01 Shadows of Ironfang Keep | 1 | 20 | Show | ||||
Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others. Spell Scroll of Absorb Elements. Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them. Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year. |
||||||||
2019-11-12 19:00 | CCC-LINKS-01 Champion of the People | 1 | 20 | Show | ||||
“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. |
||||||||
2019-11-13 19:00 | CCC-DFW-01-02 Behind the Veil | 1 | 20 | Show | ||||
Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks. Pearl of Power. This Black pearl does not reflect any light shone upon it. Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage. |
||||||||
2020-02-02 10:00 | DDAL00-11F Twice as Nice for Half the Price | 1 | 20 | Show | ||||
Ioun Stone of Mastery: Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head. Lord of the Gorge. You defeated and killed Xak’thar the Twin, the ravenous conjoined twin pit fiends of the Gorge of Slaughter. You ascended to its place as lord of that pit, and for a year and a day your reign was bloody and brutal—until some meddling adventure defeated you! You are retired from D&D Adventurers League play for a year and a day from today’s date, and upon your return you are proficient in the Infernal tongue and have acquired a lemure follower; this creature is fanatical in its devotion but is entirely pitiful. Downtime days can’t be used to lessen this time spent in Nessus. Spell Scroll of Maddening Darkness. |
||||||||
2020-01-27 22:00 | CCC-GHC-09 Swamp of Death | 1 | 20 | Show | ||||
Giant's Bane. Weapon (longbow), rare. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls. |
||||||||
2020-01-26 19:00 | CCC-GHC-08 Death in the Ruins | 1 | 20 | Show | ||||
Tyr's Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
||||||||
2020-01-22 19:00 | CCC-BMG-38 Dead Canaries | 1 | 20 | Show | ||||
Tome of Clear Thought. Wondrous Item, very rare. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2. More information on this magical item can be found in the Dungeons Master’s Guide. |
||||||||
2020-01-20 19:00 | CCC-GHC-07 The River Runs Red | 1 | 20 | Show | ||||
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
||||||||
2019-10-30 19:00 | DDAL05-5 A Dish Best Served Cold | 1 | 20 | Show | ||||
Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
||||||||
2019-11-07 19:30 | DDHC-TYP Tales from the Yawning Portal | 1 | 20 | Show | ||||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x). 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
||||||||
2024-09-14 15:00 | PS-DC-MIKE-01 The Clash for the Multiversal Championship | 1 | 10 | Show | ||||
Plate Armor +3. Heavy armor, legendary. You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend. Ruby of the War Mage. Wondrous item, common (requires attunement by a spellcaster). Etched with eldritch runes, this 1-inch-diameter rubyallows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. This item is found in Xanathar’s Guide to Everything. The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The bloodred rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage. Boon of High Magic. You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. Story Award: Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt. |
||||||||
2019-10-08 18:00 | DDAL09-01 Escape from Elturgard | 1 | 10 | Show | ||||
Part 1: The Smith |
||||||||
2019-10-08 20:00 | DDAL09-01 Escape from Elturgard | 1 | 10 | Show | ||||
Part 4: The Liar |
||||||||
2019-10-13 14:00 | DDEX1-6 The Scroll Thief | 1 | 10 | Show | ||||
Spell Scroll of Hold Person. Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide. |
Date Played | Adventure Title | Session | XP | GP | Downtime ▼ | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2020-01-27 00:17 | DDAL09-01 Escape from Elturgard | 1 | 1600 | Show DM Log | ||||
Part 1: The Smith |
||||||||
2021-08-21 16:00 | Purchase Log | -500 | Show Purchase | |||||
Purchased the material component for Tasha's Otherworldly Guise (500 gp). |
||||||||
2019-11-02 10:31 | Purchase Log | -150 | Show Purchase | |||||
Purchased Spell Scroll of Shadow Blade |
||||||||
2019-10-13 20:21 | Purchase Log | -45 | Show Purchase | |||||
Purchased Studded Leather Armor. |
||||||||
2021-11-04 13:44 | Season 11 Conversion | Show | ||||||
2020-01-20 18:41 | CCC-BMG-37 Weakness of Rock | 1 | Manual of Quickness of Action | Show DM Log | ||||
2019-11-11 19:00 | CCC-DFW-01-01 Shadows of Ironfang Keep | 1 | 120 | 20 | Mantle of Spell Resistance | Show | ||
Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others. Spell Scroll of Absorb Elements. Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them. Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year. |
||||||||
2019-11-12 19:00 | CCC-LINKS-01 Champion of the People | 1 | 120 | 20 | Belt of Hill Giant Strength | Show | ||
“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’. |
||||||||
2019-11-13 19:00 | CCC-DFW-01-02 Behind the Veil | 1 | 120 | 20 | Show | |||
Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks. Pearl of Power. This Black pearl does not reflect any light shone upon it. Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage. |
||||||||
2020-02-02 10:00 | DDAL00-11F Twice as Nice for Half the Price | 1 | 3000 | 20 | Ioun Stone of Mastery | Show | ||
Ioun Stone of Mastery: Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head. Lord of the Gorge. You defeated and killed Xak’thar the Twin, the ravenous conjoined twin pit fiends of the Gorge of Slaughter. You ascended to its place as lord of that pit, and for a year and a day your reign was bloody and brutal—until some meddling adventure defeated you! You are retired from D&D Adventurers League play for a year and a day from today’s date, and upon your return you are proficient in the Infernal tongue and have acquired a lemure follower; this creature is fanatical in its devotion but is entirely pitiful. Downtime days can’t be used to lessen this time spent in Nessus. Spell Scroll of Maddening Darkness. |
||||||||
2020-01-27 22:00 | CCC-GHC-09 Swamp of Death | 1 | 400 | 20 | Giant's Bane | Show | ||
Giant's Bane. Weapon (longbow), rare. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls. |
||||||||
2020-01-26 19:00 | CCC-GHC-08 Death in the Ruins | 1 | 600 | 20 | Tyr's Justice | Show | ||
Tyr's Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
||||||||
2020-01-22 19:00 | CCC-BMG-38 Dead Canaries | 1 | 800 | 20 | Tome of Clear Thought | Show | ||
Tome of Clear Thought. Wondrous Item, very rare. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2. More information on this magical item can be found in the Dungeons Master’s Guide. |
||||||||
2020-01-20 19:00 | CCC-GHC-07 The River Runs Red | 1 | 400 | 20 | Ring of the Ram | Show | ||
Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend. |
||||||||
2019-10-30 19:00 | DDAL05-5 A Dish Best Served Cold | 1 | 90 | 20 | Cloak of Displacement | Show | ||
Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.” |
||||||||
2019-11-07 19:30 | DDHC-TYP Tales from the Yawning Portal | 1 | 240 | 20 | Rapier +2, Wave | Show | ||
1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x). 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. |
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2024-09-14 15:00 | PS-DC-MIKE-01 The Clash for the Multiversal Championship | 1 | 20000 | 10 | Plate +3, Ruby of the War Mage | Show | ||
Plate Armor +3. Heavy armor, legendary. You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend. Ruby of the War Mage. Wondrous item, common (requires attunement by a spellcaster). Etched with eldritch runes, this 1-inch-diameter rubyallows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. This item is found in Xanathar’s Guide to Everything. The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The bloodred rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage. Boon of High Magic. You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery. Story Award: Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt. |
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2019-10-08 18:00 | DDAL09-01 Escape from Elturgard | 1 | 20 | 10 | Show | |||
Part 1: The Smith |
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2019-10-08 20:00 | DDAL09-01 Escape from Elturgard | 1 | 20 | 10 | Amulet of Proof against Detection and Location | Show | ||
Part 4: The Liar |
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2019-10-13 14:00 | DDEX1-6 The Scroll Thief | 1 | 80 | 10 | Headband of Intellect | Show | ||
Spell Scroll of Hold Person. Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide. |