Skunk

Season:
9
Race:
Half-Elf Drow
Class:
Wizard
Background:
Lifestyle:
None
Current Level:
20
Total GP:
33415
Total Downtime:
41
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
11
Magic Item Limit:
10
Headband of Intellect,
Cloak of Displacement,
Rapier +2,
Manual of Quickness of Action,
Studded Leather, +2,
Tome of Clear Thought,
Ioun Stone of Mastery,
Wave,
Robe of the Archmagi (Gray),
Belt of Storm Giant Strength,
Plate +3,
Ruby of the War Mage

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2020-01-20 18:41 CCC-BMG-37 Weakness of Rock 1 Manual of Quickness of Action Show DM Log
2020-01-22 19:00 CCC-BMG-38 Dead Canaries 1 1 800 20 Tome of Clear Thought Show

Tome of Clear Thought. Wondrous Item, very rare. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2. More information on this magical item can be found in the Dungeons Master’s Guide.

2019-11-11 19:00 CCC-DFW-01-01 Shadows of Ironfang Keep 1 1 120 20 Mantle of Spell Resistance Show

Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others.

Spell Scroll of Absorb Elements.

Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them.

Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year.

2019-11-13 19:00 CCC-DFW-01-02 Behind the Veil 1 1 120 20 Show

Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks.

Pearl of Power. This Black pearl does not reflect any light shone upon it.

Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage.

2020-01-20 19:00 CCC-GHC-07 The River Runs Red 1 1 400 20 Ring of the Ram Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2020-01-26 19:00 CCC-GHC-08 Death in the Ruins 1 1 600 20 Tyr's Justice Show

Tyr's Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

2020-01-27 22:00 CCC-GHC-09 Swamp of Death 1 1 400 20 Giant's Bane Show

Giant's Bane. Weapon (longbow), rare. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.

2019-11-12 19:00 CCC-LINKS-01 Champion of the People 1 1 120 20 Belt of Hill Giant Strength Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

2019-12-29 13:00 CCC-ROZK-0102 Zhentarim’s Lament 1 1 800 -30 Tome of Leadership and Influence Show

Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2021-08-21 19:00 DDAL00-03 Those That Came Before 1 0 3000 -100 Robe of the Archmagi (Gray) Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

2020-02-02 10:00 DDAL00-11F Twice as Nice for Half the Price 1 1 3000 20 Ioun Stone of Mastery Show

Ioun Stone of Mastery: Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head.

Lord of the Gorge. You defeated and killed Xak’thar the Twin, the ravenous conjoined twin pit fiends of the Gorge of Slaughter. You ascended to its place as lord of that pit, and for a year and a day your reign was bloody and brutal—until some meddling adventure defeated you! You are retired from D&D Adventurers League play for a year and a day from today’s date, and upon your return you are proficient in the Infernal tongue and have acquired a lemure follower; this creature is fanatical in its devotion but is entirely pitiful. Downtime days can’t be used to lessen this time spent in Nessus.

Spell Scroll of Maddening Darkness.

2019-10-30 19:00 DDAL05-5 A Dish Best Served Cold 1 1 90 20 Cloak of Displacement Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-11-05 12:00 DDAL06-03 Crypt of the Death Giants 1 1 3100 10 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

Potion of Speed. Potion, Very Rare. This item can be found in the Player’s Handbook.

Spell Scroll of Project Image. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Teleport. Sscroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Antimagic Field. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-01-27 00:17 DDAL09-01 Escape from Elturgard 1 1 1600 Show DM Log

Part 1: The Smith

2019-10-08 18:00 DDAL09-01 Escape from Elturgard 1 1 20 10 Show

Part 1: The Smith

2019-10-08 20:00 DDAL09-01 Escape from Elturgard 1 1 20 10 Amulet of Proof against Detection and Location Show

Part 4: The Liar

2019-10-13 14:00 DDEX1-6 The Scroll Thief 1 1 80 10 Headband of Intellect Show

Spell Scroll of Hold Person.

Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.

2019-11-07 19:30 DDHC-TYP Tales from the Yawning Portal 1 1 240 20 Rapier +2, Wave Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x).

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-11-13 22:01 Downtime Catchup 1 -60 Show
2019-10-13 20:14 Downtime Catchup 1 0 Show
Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2020-01-20 18:41 CCC-BMG-37 Weakness of Rock 1 Show DM Log
2020-01-22 19:00 CCC-BMG-38 Dead Canaries 1 20 Show

Tome of Clear Thought. Wondrous Item, very rare. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2. More information on this magical item can be found in the Dungeons Master’s Guide.

2019-11-11 19:00 CCC-DFW-01-01 Shadows of Ironfang Keep 1 20 Show

Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others.

Spell Scroll of Absorb Elements.

Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them.

Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year.

2019-11-13 19:00 CCC-DFW-01-02 Behind the Veil 1 20 Show

Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks.

Pearl of Power. This Black pearl does not reflect any light shone upon it.

Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage.

2020-01-20 19:00 CCC-GHC-07 The River Runs Red 1 20 Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2020-01-26 19:00 CCC-GHC-08 Death in the Ruins 1 20 Show

Tyr's Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

2020-01-27 22:00 CCC-GHC-09 Swamp of Death 1 20 Show

Giant's Bane. Weapon (longbow), rare. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.

2019-11-12 19:00 CCC-LINKS-01 Champion of the People 1 20 Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

2019-12-29 13:00 CCC-ROZK-0102 Zhentarim’s Lament 1 -30 Show

Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2021-08-21 19:00 DDAL00-03 Those That Came Before 1 -100 Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

2020-02-02 10:00 DDAL00-11F Twice as Nice for Half the Price 1 20 Show

Ioun Stone of Mastery: Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head.

Lord of the Gorge. You defeated and killed Xak’thar the Twin, the ravenous conjoined twin pit fiends of the Gorge of Slaughter. You ascended to its place as lord of that pit, and for a year and a day your reign was bloody and brutal—until some meddling adventure defeated you! You are retired from D&D Adventurers League play for a year and a day from today’s date, and upon your return you are proficient in the Infernal tongue and have acquired a lemure follower; this creature is fanatical in its devotion but is entirely pitiful. Downtime days can’t be used to lessen this time spent in Nessus.

Spell Scroll of Maddening Darkness.

2019-10-30 19:00 DDAL05-5 A Dish Best Served Cold 1 20 Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-11-05 12:00 DDAL06-03 Crypt of the Death Giants 1 10 Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

Potion of Speed. Potion, Very Rare. This item can be found in the Player’s Handbook.

Spell Scroll of Project Image. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Teleport. Sscroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Antimagic Field. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-01-27 00:17 DDAL09-01 Escape from Elturgard 3 1 Show DM Log

Part 1: The Smith

2019-10-08 18:00 DDAL09-01 Escape from Elturgard 1 10 Show

Part 1: The Smith

2019-10-08 20:00 DDAL09-01 Escape from Elturgard 1 10 Show

Part 4: The Liar

2019-10-13 14:00 DDEX1-6 The Scroll Thief 1 10 Show

Spell Scroll of Hold Person.

Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.

2019-11-07 19:30 DDHC-TYP Tales from the Yawning Portal 1 20 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x).

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-11-13 22:01 Downtime Catchup -60 Show
2019-10-13 20:14 Downtime Catchup 0 Show
Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2020-01-20 18:41 CCC-BMG-37 Weakness of Rock 1 Manual of Quickness of Action Show DM Log
2020-01-22 19:00 CCC-BMG-38 Dead Canaries 1 800 20 Tome of Clear Thought Show

Tome of Clear Thought. Wondrous Item, very rare. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2. More information on this magical item can be found in the Dungeons Master’s Guide.

2019-11-11 19:00 CCC-DFW-01-01 Shadows of Ironfang Keep 1 120 20 Mantle of Spell Resistance Show

Mantle of Spell Resistance. Wondrous item, rare (requires attunement). You have advantage on saving throws against spells while you wear this cloak. This black cape is made of dark fabric that blends into the shadows whilst worn, helping to protect you against the magic of others.

Spell Scroll of Absorb Elements.

Enemy of Shadow. If Telq is slain, the characters have now earned the enmity of the shadow mages… who will be coming for them.

Asset of Mulmaster. If the characters successfully captured Adeji and brought back a key to Ironfang Keep, Krev provides them a writ. This allows the characters to freely practice magic in the city, without penalty from the Brotherhood of the Cloaks, nor any other Mulmasterite force, for a period not to exceed one year.

2019-11-13 19:00 CCC-DFW-01-02 Behind the Veil 1 120 20 Show

Sending Stones. This pair of Sending stones are marked with the ensignia of the Brotherhood of the Cloaks.

Pearl of Power. This Black pearl does not reflect any light shone upon it.

Knowledge of Shadow. If the characters read Favren’s journal, they have learned quite a bit about the shadow mages and their experiments. Anytime a character makes an Intelligence check which pertains to shadow mages or shadow magic, they may do so with advantage.

2020-01-20 19:00 CCC-GHC-07 The River Runs Red 1 400 20 Ring of the Ram Show

Ring of the Ram. Ring, rare (requires attunement). This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

2020-01-26 19:00 CCC-GHC-08 Death in the Ruins 1 600 20 Tyr's Justice Show

Tyr's Justice. Weapon (greatsword), rare. You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

2020-01-27 22:00 CCC-GHC-09 Swamp of Death 1 400 20 Giant's Bane Show

Giant's Bane. Weapon (longbow), rare. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When fighting giants, the attack and damage roll bonus increases to +4. The bow also has the Sentinel minor property and glows faintly when giants are within 120 feet of it. For this weapon, "giant" refers to any creature with the giant type, including ogres and trolls.

2019-11-12 19:00 CCC-LINKS-01 Champion of the People 1 120 20 Belt of Hill Giant Strength Show

“Fat” Markoth’s Cummerbund. Wondrous Item, rare (requires attunement). Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. A description of this item can be found in the Dungeon Master’s Guide under the entry ‘Belt of Giant Strength (Hill)’.

2019-12-29 13:00 CCC-ROZK-0102 Zhentarim’s Lament 1 800 -30 Tome of Leadership and Influence Show

Tome of Leadership and Influence. Wondrous item, very rare. The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. A description of this item can be found in the Dungeon Master’s Guide (pg. 208).

Nature of the Weave. You have uncovered a series of tomes written by the archmage, Manshoon. By spending 50 downtime days, you gain proficiency in the Arcana skill. If you are already proficient in Arcana, you double your proficiency when making checks with the skill.

2021-08-21 19:00 DDAL00-03 Those That Came Before 1 3000 -100 Robe of the Archmagi (Gray) Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

2020-02-02 10:00 DDAL00-11F Twice as Nice for Half the Price 1 3000 20 Ioun Stone of Mastery Show

Ioun Stone of Mastery: Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head.

Lord of the Gorge. You defeated and killed Xak’thar the Twin, the ravenous conjoined twin pit fiends of the Gorge of Slaughter. You ascended to its place as lord of that pit, and for a year and a day your reign was bloody and brutal—until some meddling adventure defeated you! You are retired from D&D Adventurers League play for a year and a day from today’s date, and upon your return you are proficient in the Infernal tongue and have acquired a lemure follower; this creature is fanatical in its devotion but is entirely pitiful. Downtime days can’t be used to lessen this time spent in Nessus.

Spell Scroll of Maddening Darkness.

2019-10-30 19:00 DDAL05-5 A Dish Best Served Cold 1 90 20 Cloak of Displacement Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-11-05 12:00 DDAL06-03 Crypt of the Death Giants 1 3100 10 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

Potion of Speed. Potion, Very Rare. This item can be found in the Player’s Handbook.

Spell Scroll of Project Image. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Teleport. Sscroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Antimagic Field. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2020-01-27 00:17 DDAL09-01 Escape from Elturgard 1 1600 Show DM Log

Part 1: The Smith

2019-10-08 18:00 DDAL09-01 Escape from Elturgard 1 20 10 Show

Part 1: The Smith

2019-10-08 20:00 DDAL09-01 Escape from Elturgard 1 20 10 Amulet of Proof against Detection and Location Show

Part 4: The Liar

2019-10-13 14:00 DDEX1-6 The Scroll Thief 1 80 10 Headband of Intellect Show

Spell Scroll of Hold Person.

Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.

2019-11-07 19:30 DDHC-TYP Tales from the Yawning Portal 1 240 20 Rapier +2, Wave Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x).

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-11-13 22:01 Downtime Catchup -60 Show
2019-10-13 20:14 Downtime Catchup 0 Show