Skunk

Season:
9
Race:
Half-Elf Drow
Class:
Wizard
Background:
Lifestyle:
None
Current Level:
20
Total GP:
33415
Total Downtime:
41
Tag:
Faction:
Zhentarim
Faction Rank:
Ardragon (rank 4)
Magic Item Count:
11
Magic Item Limit:
10
Headband of Intellect,
Cloak of Displacement,
Rapier +2,
Manual of Quickness of Action,
Studded Leather, +2,
Tome of Clear Thought,
Ioun Stone of Mastery,
Wave,
Robe of the Archmagi (Gray),
Belt of Storm Giant Strength,
Plate +3,
Ruby of the War Mage

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2019-11-07 23:29 Purchase Log -100 -1 Show Purchase

Scribed Spell Scroll of Shadow Blade (100 gp)

2019-11-11 23:14 Purchase Log -50 -1 Show Purchase

Scribed Spell Scroll of Absorb Elements (50 gp)

2019-11-02 10:31 Purchase Log -150 Show Purchase

Purchased Spell Scroll of Shadow Blade

2019-11-13 22:21 Purchase Log -250 -2 Show Purchase

Scribed Spell Scroll of Steel Wind Strike (250 gp)

2021-08-21 16:00 Purchase Log -500 Show Purchase

Purchased the material component for Tasha's Otherworldly Guise (500 gp).

2019-10-13 20:21 Purchase Log -45 Show Purchase

Purchased Studded Leather Armor.

2020-01-04 05:48 Trade Log -15 Tome of Leadership and Influence > Studded Leather, +2 Show Trade Log

Traded Jedediah's Studded Leather, +2 for Skunk's Tome of Leadership and Influence

2021-11-04 13:44 Season 11 Conversion 1 Show
2024-09-14 15:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 1 1 20000 10 Plate +3, Ruby of the War Mage Show

Plate Armor +3. Heavy armor, legendary. You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.

Ruby of the War Mage. Wondrous item, common (requires attunement by a spellcaster). Etched with eldritch runes, this 1-inch-diameter rubyallows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. This item is found in Xanathar’s Guide to Everything. The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The bloodred rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.

Boon of High Magic. You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.

Story Award: Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

2019-11-13 22:01 Downtime Catchup 1 -60 Show
2019-10-13 20:14 Downtime Catchup 1 0 Show
2019-11-07 19:30 DDHC-TYP Tales from the Yawning Portal 1 1 240 20 Rapier +2, Wave Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x).

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-10-13 14:00 DDEX1-6 The Scroll Thief 1 1 80 10 Headband of Intellect Show

Spell Scroll of Hold Person.

Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.

2019-10-08 20:00 DDAL09-01 Escape from Elturgard 1 1 20 10 Amulet of Proof against Detection and Location Show

Part 4: The Liar

2020-01-27 00:17 DDAL09-01 Escape from Elturgard 1 1 1600 Show DM Log

Part 1: The Smith

2019-10-08 18:00 DDAL09-01 Escape from Elturgard 1 1 20 10 Show

Part 1: The Smith

2021-11-05 12:00 DDAL06-03 Crypt of the Death Giants 1 1 3100 10 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

Potion of Speed. Potion, Very Rare. This item can be found in the Player’s Handbook.

Spell Scroll of Project Image. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Teleport. Sscroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Antimagic Field. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2019-10-30 19:00 DDAL05-5 A Dish Best Served Cold 1 1 90 20 Cloak of Displacement Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2020-02-02 10:00 DDAL00-11F Twice as Nice for Half the Price 1 1 3000 20 Ioun Stone of Mastery Show

Ioun Stone of Mastery: Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head.

Lord of the Gorge. You defeated and killed Xak’thar the Twin, the ravenous conjoined twin pit fiends of the Gorge of Slaughter. You ascended to its place as lord of that pit, and for a year and a day your reign was bloody and brutal—until some meddling adventure defeated you! You are retired from D&D Adventurers League play for a year and a day from today’s date, and upon your return you are proficient in the Infernal tongue and have acquired a lemure follower; this creature is fanatical in its devotion but is entirely pitiful. Downtime days can’t be used to lessen this time spent in Nessus.

Spell Scroll of Maddening Darkness.

2021-08-21 19:00 DDAL00-03 Those That Came Before 1 0 3000 -100 Robe of the Archmagi (Gray) Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2019-11-07 23:29 Purchase Log -1 Show Purchase

Scribed Spell Scroll of Shadow Blade (100 gp)

2019-11-11 23:14 Purchase Log -1 Show Purchase

Scribed Spell Scroll of Absorb Elements (50 gp)

2019-11-02 10:31 Purchase Log Show Purchase

Purchased Spell Scroll of Shadow Blade

2019-11-13 22:21 Purchase Log -2 Show Purchase

Scribed Spell Scroll of Steel Wind Strike (250 gp)

2021-08-21 16:00 Purchase Log Show Purchase

Purchased the material component for Tasha's Otherworldly Guise (500 gp).

2019-10-13 20:21 Purchase Log Show Purchase

Purchased Studded Leather Armor.

2020-01-04 05:48 Trade Log -15 Show Trade Log

Traded Jedediah's Studded Leather, +2 for Skunk's Tome of Leadership and Influence

2021-11-04 13:44 Season 11 Conversion Show
2024-09-14 15:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 1 10 Show

Plate Armor +3. Heavy armor, legendary. You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.

Ruby of the War Mage. Wondrous item, common (requires attunement by a spellcaster). Etched with eldritch runes, this 1-inch-diameter rubyallows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. This item is found in Xanathar’s Guide to Everything. The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The bloodred rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.

Boon of High Magic. You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.

Story Award: Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

2019-11-13 22:01 Downtime Catchup -60 Show
2019-10-13 20:14 Downtime Catchup 0 Show
2019-11-07 19:30 DDHC-TYP Tales from the Yawning Portal 1 20 Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x).

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-10-13 14:00 DDEX1-6 The Scroll Thief 1 10 Show

Spell Scroll of Hold Person.

Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.

2019-10-08 20:00 DDAL09-01 Escape from Elturgard 1 10 Show

Part 4: The Liar

2020-01-27 00:17 DDAL09-01 Escape from Elturgard 3 1 Show DM Log

Part 1: The Smith

2019-10-08 18:00 DDAL09-01 Escape from Elturgard 1 10 Show

Part 1: The Smith

2021-11-05 12:00 DDAL06-03 Crypt of the Death Giants 1 10 Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

Potion of Speed. Potion, Very Rare. This item can be found in the Player’s Handbook.

Spell Scroll of Project Image. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Teleport. Sscroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Antimagic Field. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2019-10-30 19:00 DDAL05-5 A Dish Best Served Cold 1 20 Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2020-02-02 10:00 DDAL00-11F Twice as Nice for Half the Price 1 20 Show

Ioun Stone of Mastery: Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head.

Lord of the Gorge. You defeated and killed Xak’thar the Twin, the ravenous conjoined twin pit fiends of the Gorge of Slaughter. You ascended to its place as lord of that pit, and for a year and a day your reign was bloody and brutal—until some meddling adventure defeated you! You are retired from D&D Adventurers League play for a year and a day from today’s date, and upon your return you are proficient in the Infernal tongue and have acquired a lemure follower; this creature is fanatical in its devotion but is entirely pitiful. Downtime days can’t be used to lessen this time spent in Nessus.

Spell Scroll of Maddening Darkness.

2021-08-21 19:00 DDAL00-03 Those That Came Before 1 -100 Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2019-11-07 23:29 Purchase Log -100 -1 Show Purchase

Scribed Spell Scroll of Shadow Blade (100 gp)

2019-11-11 23:14 Purchase Log -50 -1 Show Purchase

Scribed Spell Scroll of Absorb Elements (50 gp)

2019-11-02 10:31 Purchase Log -150 Show Purchase

Purchased Spell Scroll of Shadow Blade

2019-11-13 22:21 Purchase Log -250 -2 Show Purchase

Scribed Spell Scroll of Steel Wind Strike (250 gp)

2021-08-21 16:00 Purchase Log -500 Show Purchase

Purchased the material component for Tasha's Otherworldly Guise (500 gp).

2019-10-13 20:21 Purchase Log -45 Show Purchase

Purchased Studded Leather Armor.

2020-01-04 05:48 Trade Log -15 Tome of Leadership and Influence > Studded Leather, +2 Show Trade Log

Traded Jedediah's Studded Leather, +2 for Skunk's Tome of Leadership and Influence

2021-11-04 13:44 Season 11 Conversion Show
2024-09-14 15:00 PS-DC-MIKE-01 The Clash for the Multiversal Championship 1 20000 10 Plate +3, Ruby of the War Mage Show

Plate Armor +3. Heavy armor, legendary. You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.

Ruby of the War Mage. Wondrous item, common (requires attunement by a spellcaster). Etched with eldritch runes, this 1-inch-diameter rubyallows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. This item is found in Xanathar’s Guide to Everything. The Undisputed Multiversal Championship belt is made of polished gold and inlaid with decorative gems. The bloodred rubies inset into the belt can be removed only by the reigning Multiversal Champion. Once removed, they function as rubies of the war mage.

Boon of High Magic. You gain one 9th-level spell slot, provided that you already have one. Imbued with the power of the Multiversal Championship, you gain an additional 9th-level spell slot, provided that you already have one. This epic boon, granted only to the greatest champions, enhances your magical prowess, allowing you to cast the most potent spells with unparalleled mastery.

Story Award: Multiversal Champion. You and your allies have proven your might in the Interplanar Arena by defeating the toughest opponents the realms have to offer. Let no creature in any plane of existence doubt your fighting spirit or your martial prowess. You gain all boons and rewards associated with holding the Undisputed Multiversal Championship Belt.

2019-11-13 22:01 Downtime Catchup -60 Show
2019-10-13 20:14 Downtime Catchup 0 Show
2019-11-07 19:30 DDHC-TYP Tales from the Yawning Portal 1 240 20 Rapier +2, Wave Show

1. First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.

Spell Scroll of Steel Wind Strike, Spell Scroll of Raise Dead (4x).

2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.

3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.

2019-10-13 14:00 DDEX1-6 The Scroll Thief 1 80 10 Headband of Intellect Show

Spell Scroll of Hold Person.

Headband of Intellect. Wondrous item, uncommon, requires attunement. This headband made of bone bears the sigil of the wizard Denlor, whose tower still stands in the city. A description of this item can be found in the Dungeon Master’s Guide.

2019-10-08 20:00 DDAL09-01 Escape from Elturgard 1 20 10 Amulet of Proof against Detection and Location Show

Part 4: The Liar

2020-01-27 00:17 DDAL09-01 Escape from Elturgard 1 1600 Show DM Log

Part 1: The Smith

2019-10-08 18:00 DDAL09-01 Escape from Elturgard 1 20 10 Show

Part 1: The Smith

2021-11-05 12:00 DDAL06-03 Crypt of the Death Giants 1 3100 10 Belt of Storm Giant Strength Show

Belt of Storm Giant Strength. Wondrous item, legendary (requires attunement). The storm giant quintessent Dessa imbued this belt with her elemental strength. When the belt’s fantastic strength is used lightning dances around the wearer while a warm desert wind blows in the area.

Potion of Speed. Potion, Very Rare. This item can be found in the Player’s Handbook.

Spell Scroll of Project Image. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Teleport. Sscroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Spell Scroll of Antimagic Field. Scroll, Very Rare. This item can be found in the Dungeon Master’s Guide.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

2019-10-30 19:00 DDAL05-5 A Dish Best Served Cold 1 90 20 Cloak of Displacement Show

Cloak of Displacement. Wondrous Item, rare (requires attunement). While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide. This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2020-02-02 10:00 DDAL00-11F Twice as Nice for Half the Price 1 3000 20 Ioun Stone of Mastery Show

Ioun Stone of Mastery: Pipyap has left behind a pale green icosahedron that appears to be a 20-sided die. This stone is eternally warm and slightly damp, no matter what environment it’s in. Your proficiency bonus increases by 1 while this pale green stone orbits your head.

Lord of the Gorge. You defeated and killed Xak’thar the Twin, the ravenous conjoined twin pit fiends of the Gorge of Slaughter. You ascended to its place as lord of that pit, and for a year and a day your reign was bloody and brutal—until some meddling adventure defeated you! You are retired from D&D Adventurers League play for a year and a day from today’s date, and upon your return you are proficient in the Infernal tongue and have acquired a lemure follower; this creature is fanatical in its devotion but is entirely pitiful. Downtime days can’t be used to lessen this time spent in Nessus.

Spell Scroll of Maddening Darkness.

2021-08-21 19:00 DDAL00-03 Those That Came Before 1 3000 -100 Robe of the Archmagi (Gray) Show

Favor of Candlekeep. Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.

Robe of the Archmagi (Gray). Wondrous item, legendary (requires attunement by a sorcerer, wizard, or warlock). Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This item can be found in the Dungeon Master’s Guide.

Rooster (Wand of Wonder). Wand, rare (requires attunement by a spellcaster). Rhaugilath’s efforts to record the history of the Netherese Empire sometimes incorporated some unsavory elements… such as the transmogrification of a chaos sorcerer into this elegant wand. Covered in swirls, whorls, dizzying patterns, knobs, and clicky bits, it thrums and hums in your hand. This item can be found in the Dungeon Master’s Guide.