Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
+1 Spear uncommon Waterdeep DDHC-SKT Storm King’s Thunder, Chapter 1 & 2 Show
Cloak of the Manta Ray uncommon Waterdeep B DDHC-SKT Storm King’s Thunder, Chapter 1 & 2 Show
Belt of Cloud Giant Strength very_rare Undermountain DDHC-DMM Dungeon of the Mad Mage, Floor 14 & 15 Show
Dagger of Blindsight rare Undermountain DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10 Show
Notes:

This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Robe of Stars very_rare Undermountain DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10 Show
Demon Armor very_rare Undermountain DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10 Show
Splint Armor of Resistance (Acid) rare Undermountain DDHC-DMM Dungeon of the Mad Mage, Floor 1, 6 & 10 Show
Ring of Evasion rare Undermountain DDHC-DMM Dungeon of the Mad Mage, Floor 14 & 15 Show
Belt of Dwarvenkind rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 5 Show
Notes:

While wearing this belt, you gain the following benefits:

• Your Constitution score increases by 2, to a maximum of 20.

• You have advantage on Charisma (Persuasion) checks made to interact with dwarves.

In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you're capable of growing one, or a visibly thicker beard if you already have one.

If you aren't a dwarf, you gain the following additional benefits while wearing the belt:

• You have advantage on saving throws against poison, and you have resistance against poison damage.

• You have darkvision out to a range of 60 feet.

• You can speak, read, and write Dwarvish.

Helm of Telepathy uncommon Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 5 Show
Notes:

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.

+2 Longsword rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 5 & 3 Show
Giant Slayer Longsword rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 3 Show
Notes:

Achuak Caex

Robe of Eyes rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 3 Show
Necklace of Fireballs rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 3 Show
Notes:

9 Beads

Folding Boat uncommon Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 3 Show
+1 Studded Leather rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 3 Show
Iron Bands of Bilarro rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 3 Show
Orb of the Stein Rune rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 6 Show
Notes:

This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it’s on your person.

Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.

Stone Soul. You can’t be petrified.

Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Stone. You can transfer the orb’s magic to a nonmagical item—a shield or a pair of boots—by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.This orb of granite is about the size of an adult human’s fist. The stein (stone) rune appears on it in the form of crystalline veins that run across the surface. The orb has the following properties, which work only while it’s on your person.

Indomitable Stand. As an action, you can channel the orb’s magic to hold your ground. For the next minute or until you move any distance, you have advantage on all checks and saving throws to resist effects that force you to move. In addition, any enemy that moves to a space within 10 feet of you must succeed on a DC 12 Strength saving throw or be unable to move any farther this turn.

Stone Soul. You can’t be petrified.

Earthen Step. You can cast meld into stone as a bonus action. Once you use this property, you can’t use it again until you finish a short or long rest.

Gift of Stone. You can transfer the orb’s magic to a nonmagical item—a shield or a pair of boots—by tracing the stein rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the orb is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. While you wield it, you have resistance to all damage dealt by ranged weapon attacks.
Boots. The pair of boots is now an uncommon magic item that requires attunement. While you wear the boots, you have advantage on Strength saving throws, and you can use your reaction to avoid being knocked prone.

Scimitar of Speed very_rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 3 Show
Figurine of Wondrous Power (Golden Lions) rare Storm King's Thunder DDHC-SKT Storm King’s Thunder, Chapter 2 Show