Magic Items
Unlocked Magic Items
Name
Rarity
Tier ▲
Location
Table
Result
Source
Staff of the Woodlands
rare
2
B. Chamber of the Cyst; Ullal's Body
G
DDAL07-08 - Putting the Dead to Rest
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
Staff of the Woodlands
rare
2
Location 5. Dinosaur Pens; Elite Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses.
Leather Armor +1
rare
2
Location 5. Dinosaur Pens; Elite Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling.
Cloak of the Bat
rare
2
Quest 3. Steal the War Charter; Jessamine’s Reward
G
DDEP07-01 - Peril at the Port
Show
Notes:
This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish.
Eversmoking Bottle
rare
2
Area 3A. Harbor and Main Deck; Pirate's Body
G
DDEP07-01 - Peril at the Port
Show
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants‐‐trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.
Giant Slayer Battleaxe
rare
2
Conclusion; Syndra's Reward
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Talisman of the Sphere
legendary
3
Level 6: Cradle of the Death God; Acererak's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Sphere of Annihilation
legendary
3
Level 6: Cradle of the Death God; Acererak's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Mirror of Life Trapping
very_rare
3
50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness
H
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Prisoners of the Mirror
| Cell | Prisoner | Notes | Reaction if Released |
|---------|------------|---------|------------------------------|
| 1 | A'tan (CN male Chultan human commoner) | Omuan merchant trapped shortly after the fall of Omu driven insane by his long incarceration | Follows his liberators around, talking nonsense |
|2 | - | - | - |
| 3 | Invisible stalker| Mirror guardian | Tries to kill whoever released it, and vanishes if it succeeds |
| 4 | Zaal (minotaur) |Trapped by Acererak shortly after Omu's fall | Attacks any other creature it sees except Lukanu, whom it obeys |
| 5 | - | - | - |
| 6 | Yraggath (troll) | Driven insane by its captivity | Attacks anything it can eat |
| 7 | Tlad Xolbrys (NE male drow mage) | A visitor to Omu who was trapped during the construction of the Tomb of the Nine Gods | Aids or betrays his liberators to ensure his own survival |
| 8 | Pox (doppelganger) | Disguised as a male human adventurer named Biff Longsteel followed the Company of the Yellow Banner into the tomb | Tries to join the party and stay out of harm's way |
| 9 | Giant four-armed gargoyle Mirror guardian | Attacks all other creatures, then stands guard next to the mirror |
| 10 | - | - | - |
| 11 | Lukanu (N female Chultan champion) | Bodyguard to Queen Napaka of Omu, trapped during the city's fall; wears scorpion armor | Helps her liberators, but won't leave Omu until she learns what happened to Queen Napaka (see area 53) |
| 12 | Stirge | Trapped when it flew toward the mirror | Attacks the nearest warm-blooded creature |
Destroying the Mirror
If the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows:
- Lukanu and Zaal attack the gargoyle, destroying it in 4 rounds, and then help the characters deal with the invisible stalker and the troll.
- The stirge attacks A'tan, killing him in 1 round. After draining A'tan's blood, the stirge flies away to digest its meal.
- The doppelganger tries to flee but doesn't go far, hoping that the characters survive and returning to thank them if they prevail.
- Tlad Xolbrys uses his magic to help the characters unless it looks like they're near defeat, whereupon the drow turns against them.
Manual of Clay Golems
very_rare
3
28. Withers's Office
H
DDHC-TOA-1 - Tomb of Annihilation
Show
Scorpion Armor
legendary
3
50. Mirror of Life Trapping; Lukanu's Body
I
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Requires Attunement
|
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:
- The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren't incapacitated.
- The armor doesn't impose disadvantage on your Dexterity (Stealth) checks.
- The armor doesn't impose disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master's Guide).
Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10+45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse.
Stone Half Plate +2
very_rare
3
2nd Successful Quest Reward
I
DDEP07-02 - Drums of the Dead
Show
Notes:
This armor is made of thin plates of rune-engraved stone. While worn, the wearer becomes proficient in the Dwarven language.
Wand of Polymorph
very_rare
3
3rd Successful Quest Reward
H
DDEP07-02 - Drums of the Dead
Show
Notes:
This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches.
Wand of the War Mage +3
very_rare
3
1st Successful Quest Reward
H
DDEP07-02 - Drums of the Dead
Show
Notes:
This thick wand is made of polished steel with a weapon-like pommel, and can be wielded in combat like a mace.
Name | Rarity | Tier ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Staff of the Woodlands | rare | 2 | B. Chamber of the Cyst; Ullal's Body | G | DDAL07-08 - Putting the Dead to Rest | Show | |
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
|||||||
Staff of the Woodlands | rare | 2 | Location 5. Dinosaur Pens; Elite Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This item has been meticulously trimmed and tended to in such a way that it appears to be a smaller version of one of the immense jungle trees in Chult. The staff’s creator even went so far as to create a small diorama of what looks like a tiny village in the upper reaches of the staff’s branches—complete with tiny, string bridges connecting tiny, straw houses. |
|||||||
Leather Armor +1 | rare | 2 | Location 5. Dinosaur Pens; Elite Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This sealskin suit is embroidered with octopuses that squirm magically when exposed to air. If worn underwater, the wearer gains advantage on checks made to escape grappling. |
|||||||
Cloak of the Bat | rare | 2 | Quest 3. Steal the War Charter; Jessamine’s Reward | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish. |
|||||||
Eversmoking Bottle | rare | 2 | Area 3A. Harbor and Main Deck; Pirate's Body | G | DDEP07-01 - Peril at the Port | Show | |
Notes:
This bottle of spun glass is decorated with images of battling dragons and giants‐‐trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping. |
|||||||
Giant Slayer Battleaxe | rare | 2 | Conclusion; Syndra's Reward | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Talisman of the Sphere | legendary | 3 | Level 6: Cradle of the Death God; Acererak's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Sphere of Annihilation | legendary | 3 | Level 6: Cradle of the Death God; Acererak's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Mirror of Life Trapping | very_rare | 3 | 50. Mirror of Life Trapping; Xyrdym applied Oil of Etherealness | H | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Prisoners of the Mirror| Cell | Prisoner | Notes | Reaction if Released | Destroying the MirrorIf the mirror is destroyed, all creatures trapped within it are released at once. Rather than running combat with so many creatures, assume that only the invisible stalker and the troll attack the party initially. The other creatures react to their liberation by turning on one another or running away, as follows:
|
|||||||
Manual of Clay Golems | very_rare | 3 | 28. Withers's Office | H | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Scorpion Armor | legendary | 3 | 50. Mirror of Life Trapping; Lukanu's Body | I | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Requires Attunement
Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10+45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor's curse. |
|||||||
Stone Half Plate +2 | very_rare | 3 | 2nd Successful Quest Reward | I | DDEP07-02 - Drums of the Dead | Show | |
Notes:
This armor is made of thin plates of rune-engraved stone. While worn, the wearer becomes proficient in the Dwarven language. |
|||||||
Wand of Polymorph | very_rare | 3 | 3rd Successful Quest Reward | H | DDEP07-02 - Drums of the Dead | Show | |
Notes:
This wand is made of what appears to be the skeletal finger of some unusually-large humanoid. When wielded, it occasionally flexes and twitches. |
|||||||
Wand of the War Mage +3 | very_rare | 3 | 1st Successful Quest Reward | H | DDEP07-02 - Drums of the Dead | Show | |
Notes:
This thick wand is made of polished steel with a weapon-like pommel, and can be wielded in combat like a mace. |