Magic Items

Purchased Magic Items

Unlocked Magic Items

Name ▼ Rarity Tier Location Table Result Source
Goggles of Night uncommon 1 The Forsaken Guardian; Kolate's Body B DDHC-TOA-6 - Heart of the Wild Show
Giant Slayer Battleaxe rare 2 Conclusion; Syndra's Reward G DDHC-TOA-1 - Tomb of Annihilation Show
Ghost Lantern rare 1 27. Forge of the Tomb Dwarves C DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Requires Attunement
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A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30 feet.

While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends.

If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern.

The spirit is bound to the lantern and can't be harmed, turned, or raised from the dead.

Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical.
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The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any character touches the lantern, the spirit can be seen within it. The spirit is insubstantial and can't be harmed, nor can it cause harm. It speaks and understands Common, Elvish, and Sylvan.

The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked the jewel to the tomb and perished without ever finding it.

The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of the Yellow Banner, but certain things might jog her memory.

Eversmoking Bottle rare 2 Area 3A. Harbor and Main Deck; Pirate's Body G DDEP07-01 - Peril at the Port Show
Notes:

This bottle of spun glass is decorated with images of battling dragons and giants‐‐trampling the homes and lives of small folk underfoot. When the stopper is removed, the smoke smells of burning wood and flesh and is accompanied by the sound of weeping.

Driftglobe uncommon 1 2. Flooded Hall: Red, Red, Vine A/B DDHC-TOA-6 - Heart of the Wild Show
Daern's Instant Fortress rare 2 Conclusion; Syndra's Reward G DDHC-TOA-1 - Tomb of Annihilation Show
Cursed Necklace of Fireballs (8 Beads) rare 1 53. Crypt of the Sun Queen C DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Curse. When any creature dons the cursed necklace, all its beads detonate at once. Each creature in a 20-foot-radius sphere centered on the exploding necklace must make a DC 15 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. The wearer of the necklace fails the saving throw automatically. A remove curse spell or similar magic removes the curse from the necklace.

Cloak of the Bat rare 2 Quest 3. Steal the War Charter; Jessamine’s Reward G DDEP07-01 - Peril at the Port Show
Notes:

This leathery cloak is made of the small, green scales of a pteranodon. When attuned to, the wearer gains a powerful appetite for fish.

Chain Mail +1 rare 2 10. Deceptively Deep Room G DDHC-TYP - Tales from the Yawning Portal Show
Bag of Beans (9 Beans) rare 1 Conclusion; Syndra's Reward C DDHC-TOA-1 - Tomb of Annihilation Show
Armor of Vulnerability (Slashing) rare 2 27. Luxurious Prison G DDHC-TYP - Tales from the Yawning Portal Show
Amulet of the Black Skull very_rare 2 28. Withers's Office; Withers' Body G DDHC-TOA-1 - Tomb of Annihilation Show
Notes:

Requires Attunement
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This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.

The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.

If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.

Black Skull Transformation

| d100 | Transformation |
|--------|---------------------|
| 01-20 | The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can't be restored by magic. |
| 21-35 | You grow larger as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 36-50 | You grow smaller as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 51-70 | You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying appears in a random unoccupied space within 100 feet of you. |
| 71-95 | You are paralyzed for 1 minute or until this effect is ended with a lesser restoration spell or similar magic. |
| 96-00 | You become petrified. This effect can be ended only with a greater restoration spell or similar magic. |

Amulet of Health rare 2 22. Papazotl's Tomb G DDHC-TOA-1 - Tomb of Annihilation Show
Adamantine Mace of Smiting rare 2 Conclusion; Brazen's Reward G DDAL07-06 - Fester and Burn Show
Notes:

The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.