Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Name | Rarity | Location ▼ | Table | Result | Source |
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Unlocked Magic Items
Name
Rarity
Tier
Location ▼
Table
Result
Source
Driftglobe
uncommon
1
2. Flooded Hall: Red, Red, Vine
A/B
DDHC-TOA-6 - Heart of the Wild
Show
Amulet of the Black Skull
very_rare
2
28. Withers's Office; Withers' Body
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Requires Attunement
|
This amulet is carved from obsidian and shaped like a screaming humanoid skull, with ruby eyes and emeralds for teeth. It hangs from an iron chain necklace.
The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb.
If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
| d100 | Transformation |
|--------|---------------------|
| 01-20 | The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can't be restored by magic. |
| 21-35 | You grow larger as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 36-50 | You grow smaller as if affected by an enlarge/reduce spell, except the effect lasts for 1 hour. |
| 51-70 | You arrive at the destination wearing nothing but the amulet of the black skull. Everything else that you were wearing or carrying appears in a random unoccupied space within 100 feet of you. |
| 71-95 | You are paralyzed for 1 minute or until this effect is ended with a lesser restoration spell or similar magic. |
| 96-00 | You become petrified. This effect can be ended only with a greater restoration spell or similar magic. |
Manual of Clay Golems
very_rare
3
28. Withers's Office
H
DDHC-TOA-1 - Tomb of Annihilation
Show
Armor of Vulnerability (Slashing)
rare
2
27. Luxurious Prison
G
DDHC-TYP - Tales from the Yawning Portal
Show
Ring of Protection
rare
2
27. Luxurious Prison
G
DDHC-TYP - Tales from the Yawning Portal
Show
Ring of Spell Storing
rare
2
27. Luxurious Prison
G
DDHC-TYP - Tales from the Yawning Portal
Show
Notes:
The ring contains the following spells:
2nd level: 2x mirror image
Ghost Lantern
rare
1
27. Forge of the Tomb Dwarves
C
DDHC-TOA-1 - Tomb of Annihilation
Show
Notes:
Requires Attunement
|
A restless spirit is trapped inside this lantern. While holding the lantern, you can command the spirit as a bonus action to shed bright light in a 30-foot radius and dim light for an additional 30 feet.
While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends.
If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern.
The spirit is bound to the lantern and can't be harmed, turned, or raised from the dead.
Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical.
|
The spirit of a female moon elf warlock known as the Starfallen resides within the ghost lantern. If any character touches the lantern, the spirit can be seen within it. The spirit is insubstantial and can't be harmed, nor can it cause harm. It speaks and understands Common, Elvish, and Sylvan.
The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked the jewel to the tomb and perished without ever finding it.
The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of the Yellow Banner, but certain things might jog her memory.
Amulet of Health
rare
2
22. Papazotl's Tomb
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Wand of the War Mage +3
very_rare
3
1st Successful Quest Reward
H
DDEP07-02 - Drums of the Dead
Show
Notes:
This thick wand is made of polished steel with a weapon-like pommel, and can be wielded in combat like a mace.
Stone of Good Luck
uncommon
1
17. The Boiling Bubble
F
DDHC-TYP - Tales from the Yawning Portal
Show
Goggles of Night
uncommon
1
17. The Boiling Bubble
B
DDHC-TYP - Tales from the Yawning Portal
Show
Mace of Terror
rare
2
16. Wongo's Tomb
G
DDHC-TOA-1 - Tomb of Annihilation
Show
Staff of the Python
uncommon
1
14. Moa's Tomb
F
DDHC-TOA-1 - Tomb of Annihilation
Show
Chain Mail +1
rare
2
10. Deceptively Deep Room
G
DDHC-TYP - Tales from the Yawning Portal
Show
Name | Rarity | Tier | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Driftglobe | uncommon | 1 | 2. Flooded Hall: Red, Red, Vine | A/B | DDHC-TOA-6 - Heart of the Wild | Show | |
Amulet of the Black Skull | very_rare | 2 | 28. Withers's Office; Withers' Body | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Requires Attunement The amulet has 6 charges and regains 1d6 charges daily at dawn. While wearing the amulet, you can use an action to expend 1 of its charges to transport yourself and anything you are wearing or carrying to a location within 100 feet of you. The destination you choose doesn't need to be in your line of sight, but it must be familiar to you (in other words, a place you have seen or visited), and it must be on the same plane of existence as you. This effect isn't subject to the magic restrictions placed on the Tomb of the Nine Gods; thus, the amulet can be used to enter and exit the tomb. If you aren't undead, you must make a DC 16 Constitution saving throw each time you use the amulet to teleport. On a failed saving throw, the black skull cackles as you are transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table. Black Skull Transformation| d100 | Transformation | |
|||||||
Manual of Clay Golems | very_rare | 3 | 28. Withers's Office | H | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Armor of Vulnerability (Slashing) | rare | 2 | 27. Luxurious Prison | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Ring of Protection | rare | 2 | 27. Luxurious Prison | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Ring of Spell Storing | rare | 2 | 27. Luxurious Prison | G | DDHC-TYP - Tales from the Yawning Portal | Show | |
Notes:
The ring contains the following spells: |
|||||||
Ghost Lantern | rare | 1 | 27. Forge of the Tomb Dwarves | C | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Notes:
Requires Attunement While holding the lantern, you can use an action to order the spirit to leave the lantern and duplicate the effect of the mage hand spell. The spirit returns to the lantern when the spell ends. If you fall unconscious within 10 feet of the lantern, the spirit emerges from it, magically stabilizes you with a touch, and then quickly returns to the lantern. The spirit is bound to the lantern and can't be harmed, turned, or raised from the dead. Casting a dispel evil and good spell on the lantern releases the spirit to the afterlife and renders the lantern nonmagical. The Starfallen was slain almost a thousand years ago by a fomorian. After her death, her soul inhabited the lantern. The Company of the Yellow Banner found the lantern and began questing for a way to return the Starfallen to life. The fabled Eye of Zaltec was said to possess the power to raise the ancient dead. The company tracked the jewel to the tomb and perished without ever finding it. The spirit of the Starfallen has weakened over time and grown forgetful. She remembers little of her past or her travels with the Company of the Yellow Banner, but certain things might jog her memory. |
|||||||
Amulet of Health | rare | 2 | 22. Papazotl's Tomb | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Wand of the War Mage +3 | very_rare | 3 | 1st Successful Quest Reward | H | DDEP07-02 - Drums of the Dead | Show | |
Notes:
This thick wand is made of polished steel with a weapon-like pommel, and can be wielded in combat like a mace. |
|||||||
Stone of Good Luck | uncommon | 1 | 17. The Boiling Bubble | F | DDHC-TYP - Tales from the Yawning Portal | Show | |
Goggles of Night | uncommon | 1 | 17. The Boiling Bubble | B | DDHC-TYP - Tales from the Yawning Portal | Show | |
Mace of Terror | rare | 2 | 16. Wongo's Tomb | G | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Staff of the Python | uncommon | 1 | 14. Moa's Tomb | F | DDHC-TOA-1 - Tomb of Annihilation | Show | |
Chain Mail +1 | rare | 2 | 10. Deceptively Deep Room | G | DDHC-TYP - Tales from the Yawning Portal | Show |