Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Damage Resistance (Bludgeoning)
unique
Wish Spell
DDHC-TYP - Tales from the Yawning Portal
Show
Notes:
from Ring of Three Wishes
Skeggöx (Battleaxe +3)
very_rare
The Vault
H
DDAL05-9 - Durlag’s Tomb
Show
Notes:
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.
Efreeti Chain (Barding)
legendary
The Trapped Efreeti Prince; Rashidi's Gift
I
Trade Log
Show
Notes:
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.
Rod of Security
very_rare
Season 8 Unlock List
H
Purchase Log
Show
Slippers of Spider Climbing
uncommon
Season 8 Unlock List
F
Purchase Log
Show
Eyes of Minute Seeing
uncommon
Season 8 Unlock List
C
Purchase Log
Show
Cloak of Invisibility
legendary
Season 8 Unlock List
I
Purchase Log
Show
Cape of the Mountebank
rare
Season 8 Unlock List
G
Trade Log
Show
Staff of the Magi
legendary
Season 8 Unlock List
I
Purchase Log
Show
Chime of Opening
rare
Season 8 Unlock List
C
Purchase Log
Show
Portable Hole
rare
Season 8 Unlock List
D
Purchase Log
Show
Spellguard Shield
very_rare
Season 8 Unlock List
H
Purchase Log
Show
Lance +3
very_rare
Roc's Nest
H
7
DDHC-SKT Storm King’s Thunder
Show
Manual of Quickness of Action
very_rare
Part 4: Rock of Despair; Danatar's Reward
H
CCC-BMG-37 HULB3-1 - Weakness of Rock
Show
Cap of Water Breathing
uncommon
Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu
B
DDAL07-17 - Cauldron of Sapphire
Show
Cap of Water Breathing
uncommon
Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu
B
DDAL07-17 - Cauldron of Sapphire
Show
Cap of Water Breathing
uncommon
Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu
B
DDAL07-17 - Cauldron of Sapphire
Show
Cap of Water Breathing
uncommon
Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu
B
DDAL07-17 - Cauldron of Sapphire
Show
Tyr’s Justice (Greatsword +2)
rare
Part 1: Fight in the Ruins; Brigand's Body
G
CCC-GHC-08 - Death in the Ruins
Show
Notes:
The weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.
|
History:
From 1340 to 1385 DR, Lord Mattus Althorin ruled a small fiefdom in the Border Kingdoms near the Lake of Steam. Lord Althorin ran his council and maintained peace in his lands with the assistance of the Knights of the Holy Judgement, an order of paladins who emphasize the "lawful" part of their dedication to Tyr.
To dispense Tyr’s most brutal judgements, Lord Althorin commissioned the creation of a magical greatsword, which he dubbed “Tyr’s Justice”. During his rule, several different paladins belonging to the Order of the Knights of Holy Judgement claimed the headman’s sword as their own. When the Spellplague ravaged Toril in the Year of Blue Fire, the Border Kingdoms devolved into a lawless frontier of outlaws and would-be rulers, and the sword was lost for nearly a century. It later resurfaced in the Moonsea region.
Other than the balanced scales of Try’s holy symbol etched into its blade, the sword is intentionally simple in appearance, mirroring Lord Althorin’s predominant belief: “Justice is not pretentious or vain. It is simple and true, and the right of every man, woman, and child, no matter how rich, poor, educated, or ignorant they may be.”
Musket of the Ild Rune
uncommon
Musket: DDHC-CoS - Curse of Strahd (Chapter 4); Rune: DDHC-SKT - Storm King's Thunder (Chapter 4)
F
Trade Log
Show
Notes:
The red ild (fire) rune shimmers on the weapon, causing it to be slightly warm to the touch. The musket deals an extra 1d6 fire damage to any target it hits.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Damage Resistance (Bludgeoning) | unique | Wish Spell | DDHC-TYP - Tales from the Yawning Portal | Show | ||
Notes:
from Ring of Three Wishes |
||||||
Skeggöx (Battleaxe +3) | very_rare | The Vault | H | DDAL05-9 - Durlag’s Tomb | Show | |
Notes:
This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn. |
||||||
Efreeti Chain (Barding) | legendary | The Trapped Efreeti Prince; Rashidi's Gift | I | Trade Log | Show | |
Notes:
The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. |
||||||
Rod of Security | very_rare | Season 8 Unlock List | H | Purchase Log | Show | |
Slippers of Spider Climbing | uncommon | Season 8 Unlock List | F | Purchase Log | Show | |
Eyes of Minute Seeing | uncommon | Season 8 Unlock List | C | Purchase Log | Show | |
Cloak of Invisibility | legendary | Season 8 Unlock List | I | Purchase Log | Show | |
Cape of the Mountebank | rare | Season 8 Unlock List | G | Trade Log | Show | |
Staff of the Magi | legendary | Season 8 Unlock List | I | Purchase Log | Show | |
Chime of Opening | rare | Season 8 Unlock List | C | Purchase Log | Show | |
Portable Hole | rare | Season 8 Unlock List | D | Purchase Log | Show | |
Spellguard Shield | very_rare | Season 8 Unlock List | H | Purchase Log | Show | |
Lance +3 | very_rare | Roc's Nest | H | 7 | DDHC-SKT Storm King’s Thunder | Show |
Manual of Quickness of Action | very_rare | Part 4: Rock of Despair; Danatar's Reward | H | CCC-BMG-37 HULB3-1 - Weakness of Rock | Show | |
Cap of Water Breathing | uncommon | Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu | B | DDAL07-17 - Cauldron of Sapphire | Show | |
Cap of Water Breathing | uncommon | Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu | B | DDAL07-17 - Cauldron of Sapphire | Show | |
Cap of Water Breathing | uncommon | Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu | B | DDAL07-17 - Cauldron of Sapphire | Show | |
Cap of Water Breathing | uncommon | Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu | B | DDAL07-17 - Cauldron of Sapphire | Show | |
Tyr’s Justice (Greatsword +2) | rare | Part 1: Fight in the Ruins; Brigand's Body | G | CCC-GHC-08 - Death in the Ruins | Show | |
Notes:
The weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
||||||
Musket of the Ild Rune | uncommon | Musket: DDHC-CoS - Curse of Strahd (Chapter 4); Rune: DDHC-SKT - Storm King's Thunder (Chapter 4) | F | Trade Log | Show | |
Notes:
The red ild (fire) rune shimmers on the weapon, causing it to be slightly warm to the touch. The musket deals an extra 1d6 fire damage to any target it hits. |
Unlocked Magic Items
Name
Rarity
Tier
Location ▼
Table
Result
Source
Animated Shield
very_rare
3
Whithered DM
H
DDAL07-17 - Cauldron of Sapphire
Show
Collar of Familiar Attention
common
1
Unlocked the Final Verse; Tavern Prize
DDEP08-03 - Last Orders at the Yawning Portal
Show
Notes:
If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.
Bell of Your Favorite Song
common
1
Tier 4 Quest: Nine-Pin Alley; Tavern Prize
DDEP08-03 - Last Orders at the Yawning Portal
Show
Notes:
When you tinkle this bell, any bard performing in an inn or tavern is obligated to perform your favorite song on your request.
Staff of Thunder and Lightning
very_rare
3
The Grand Foyer; K’nap's Body
H
DDAL5-08 - Durlag's Tower
Show
Notes:
This aspen staff shines brightly in direct light. The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphir
Quaryl's Codex (Tome of the Stilled Tongue)
legendary
3
Part 3. Quaryl’s Lair; Quaryl's Body
I
DDAL00-02F - The Definition of Heroism
Show
Notes:
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
Wand of Polymorph
very_rare
3
Crannaston's Body
H
DDAL07-13 - Old Bones and Older Tomes
Show
Notes:
Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional.
Ring of Invisibility
legendary
3
Conclusion
I
DDEP08-03 - Last Orders at the Yawning Portal
Show
Notes:
This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.
Ioun Stone of Insight
very_rare
3
41. Shadowdusk Vault
H
DDHC-DMM - Dungeon of the Mad Mage
Show
Rod of Lordly Might
legendary
3
34. Flying Saucer; Joystick
I
DDHC-DMM - Dungeon of the Mad Mage
Show
Nine Lives Stealer Longsword (5 Charges)
very_rare
3
34a. Zalthar Shadowdusk; Zalthar's Body
H
DDHC-DMM - Dungeon of the Mad Mage
Show
Robe of Eyes
rare
2
33. Mad Mage Showdown; Halaster's Body
G
DDHC-DMM - Dungeon of the Mad Mage
Show
Rantantar's Wand of Wonder
rare
2
27. Rantantar's Wand
G
DDHC-DMM - Dungeon of the Mad Mage
Show
Notes:
Following the destruction of Rantantar, one of his oldest apprentices, Halaster recovered the dead archmage's wand of wonder—only to discover that Rantantar had somehow bound his evil spirit inside it. A dispel evil and good spell cast on the wand rid it of Rantantar's evil spirit.
Black Crystal Tablet
legendary
3
23b. Black Crystal Tablet
I
DDHC-DMM - Dungeon of the Mad Mage
Show
Notes:
Requires Attunement by a creature that has proficiency in the Arcana skill
|
Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide).
As an action, a creature attuned to the Black Crystal Tablet can use it to cast eyebite or gate (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn.
Instrument of the Bards (Anstruth Harp)
very_rare
3
17. Arcturia's Court
H
DDHC-DMM - Dungeon of the Mad Mage
Show
Name | Rarity | Tier | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Animated Shield | very_rare | 3 | Whithered DM | H | DDAL07-17 - Cauldron of Sapphire | Show | |
Collar of Familiar Attention | common | 1 | Unlocked the Final Verse; Tavern Prize | DDEP08-03 - Last Orders at the Yawning Portal | Show | ||
Notes:
If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff. |
|||||||
Bell of Your Favorite Song | common | 1 | Tier 4 Quest: Nine-Pin Alley; Tavern Prize | DDEP08-03 - Last Orders at the Yawning Portal | Show | ||
Notes:
When you tinkle this bell, any bard performing in an inn or tavern is obligated to perform your favorite song on your request. |
|||||||
Staff of Thunder and Lightning | very_rare | 3 | The Grand Foyer; K’nap's Body | H | DDAL5-08 - Durlag's Tower | Show | |
Notes:
This aspen staff shines brightly in direct light. The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphir |
|||||||
Quaryl's Codex (Tome of the Stilled Tongue) | legendary | 3 | Part 3. Quaryl’s Lair; Quaryl's Body | I | DDAL00-02F - The Definition of Heroism | Show | |
Notes:
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl. |
|||||||
Wand of Polymorph | very_rare | 3 | Crannaston's Body | H | DDAL07-13 - Old Bones and Older Tomes | Show | |
Notes:
Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional. |
|||||||
Ring of Invisibility | legendary | 3 | Conclusion | I | DDEP08-03 - Last Orders at the Yawning Portal | Show | |
Notes:
This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove. |
|||||||
Ioun Stone of Insight | very_rare | 3 | 41. Shadowdusk Vault | H | DDHC-DMM - Dungeon of the Mad Mage | Show | |
Rod of Lordly Might | legendary | 3 | 34. Flying Saucer; Joystick | I | DDHC-DMM - Dungeon of the Mad Mage | Show | |
Nine Lives Stealer Longsword (5 Charges) | very_rare | 3 | 34a. Zalthar Shadowdusk; Zalthar's Body | H | DDHC-DMM - Dungeon of the Mad Mage | Show | |
Robe of Eyes | rare | 2 | 33. Mad Mage Showdown; Halaster's Body | G | DDHC-DMM - Dungeon of the Mad Mage | Show | |
Rantantar's Wand of Wonder | rare | 2 | 27. Rantantar's Wand | G | DDHC-DMM - Dungeon of the Mad Mage | Show | |
Notes:
Following the destruction of Rantantar, one of his oldest apprentices, Halaster recovered the dead archmage's wand of wonder—only to discover that Rantantar had somehow bound his evil spirit inside it. A dispel evil and good spell cast on the wand rid it of Rantantar's evil spirit. |
|||||||
Black Crystal Tablet | legendary | 3 | 23b. Black Crystal Tablet | I | DDHC-DMM - Dungeon of the Mad Mage | Show | |
Notes:
Requires Attunement by a creature that has proficiency in the Arcana skill As an action, a creature attuned to the Black Crystal Tablet can use it to cast eyebite or gate (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn. |
|||||||
Instrument of the Bards (Anstruth Harp) | very_rare | 3 | 17. Arcturia's Court | H | DDHC-DMM - Dungeon of the Mad Mage | Show |