Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Damage Resistance (Bludgeoning) unique Wish Spell DDHC-TYP - Tales from the Yawning Portal Show
Notes:

from Ring of Three Wishes

Skeggöx (Battleaxe +3) very_rare The Vault H DDAL05-9 - Durlag’s Tomb Show
Notes:

This impressive battleaxe possesses a massive haft with a huge gear turning gently atop it. Connected to the gear are a series of gnashing blades that extend when the weapon is wielded against giants. As a bonus action, a dwarf or a character that worships a dwarven deity may brandish this weapon and gain advantage on one Charisma (Intimidation) check. Once this property has been used, it can’t be used again until the following dawn.

Efreeti Chain (Barding) legendary The Trapped Efreeti Prince; Rashidi's Gift I Trade Log Show
Notes:

The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.

Rod of Security very_rare Season 8 Unlock List H Purchase Log Show
Slippers of Spider Climbing uncommon Season 8 Unlock List F Purchase Log Show
Eyes of Minute Seeing uncommon Season 8 Unlock List C Purchase Log Show
Cloak of Invisibility legendary Season 8 Unlock List I Purchase Log Show
Cape of the Mountebank rare Season 8 Unlock List G Trade Log Show
Staff of the Magi legendary Season 8 Unlock List I Purchase Log Show
Chime of Opening rare Season 8 Unlock List C Purchase Log Show
Portable Hole rare Season 8 Unlock List D Purchase Log Show
Spellguard Shield very_rare Season 8 Unlock List H Purchase Log Show
Lance +3 very_rare Roc's Nest H 7 DDHC-SKT Storm King’s Thunder Show
Manual of Quickness of Action very_rare Part 4: Rock of Despair; Danatar's Reward H CCC-BMG-37 HULB3-1 - Weakness of Rock Show
Cap of Water Breathing uncommon Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu B DDAL07-17 - Cauldron of Sapphire Show
Cap of Water Breathing uncommon Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu B DDAL07-17 - Cauldron of Sapphire Show
Cap of Water Breathing uncommon Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu B DDAL07-17 - Cauldron of Sapphire Show
Cap of Water Breathing uncommon Part 1. To the Depths; Purchased from Merchant Prince Wakanga O’Tamu B DDAL07-17 - Cauldron of Sapphire Show
Tyr’s Justice (Greatsword +2) rare Part 1: Fight in the Ruins; Brigand's Body G CCC-GHC-08 - Death in the Ruins Show
Notes:

The weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.
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History:
From 1340 to 1385 DR, Lord Mattus Althorin ruled a small fiefdom in the Border Kingdoms near the Lake of Steam. Lord Althorin ran his council and maintained peace in his lands with the assistance of the Knights of the Holy Judgement, an order of paladins who emphasize the "lawful" part of their dedication to Tyr.
To dispense Tyr’s most brutal judgements, Lord Althorin commissioned the creation of a magical greatsword, which he dubbed “Tyr’s Justice”. During his rule, several different paladins belonging to the Order of the Knights of Holy Judgement claimed the headman’s sword as their own. When the Spellplague ravaged Toril in the Year of Blue Fire, the Border Kingdoms devolved into a lawless frontier of outlaws and would-be rulers, and the sword was lost for nearly a century. It later resurfaced in the Moonsea region.
Other than the balanced scales of Try’s holy symbol etched into its blade, the sword is intentionally simple in appearance, mirroring Lord Althorin’s predominant belief: “Justice is not pretentious or vain. It is simple and true, and the right of every man, woman, and child, no matter how rich, poor, educated, or ignorant they may be.”

Musket of the Ild Rune uncommon Musket: DDHC-CoS - Curse of Strahd (Chapter 4); Rune: DDHC-SKT - Storm King's Thunder (Chapter 4) F Trade Log Show
Notes:

The red ild (fire) rune shimmers on the weapon, causing it to be slightly warm to the touch. The musket deals an extra 1d6 fire damage to any target it hits.

Unlocked Magic Items

Name Rarity Tier Location ▼ Table Result Source
Animated Shield very_rare 3 Whithered DM H DDAL07-17 - Cauldron of Sapphire Show
Collar of Familiar Attention common 1 Unlocked the Final Verse; Tavern Prize DDEP08-03 - Last Orders at the Yawning Portal Show
Notes:

If you fit this collar to your familiar or pet, they are given VIP treatment complete with treats and lots of good petting from the staff.

Bell of Your Favorite Song common 1 Tier 4 Quest: Nine-Pin Alley; Tavern Prize DDEP08-03 - Last Orders at the Yawning Portal Show
Notes:

When you tinkle this bell, any bard performing in an inn or tavern is obligated to perform your favorite song on your request.

Staff of Thunder and Lightning very_rare 3 The Grand Foyer; K’nap's Body H DDAL5-08 - Durlag's Tower Show
Notes:

This aspen staff shines brightly in direct light. The staff is almost perfectly smooth with a crown of silver lightning bolts atop it which cradle gleaming sapphir

Quaryl's Codex (Tome of the Stilled Tongue) legendary 3 Part 3. Quaryl’s Lair; Quaryl's Body I DDAL00-02F - The Definition of Heroism Show
Notes:

This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.

Wand of Polymorph very_rare 3 Crannaston's Body H DDAL07-13 - Old Bones and Older Tomes Show
Notes:

Having this wand on one’s person causes fits of restless sleep—where the owner’s nights are filled with wonderful dreams of soaring above the canopy on wide, feathered wings; burrowing among the roots of immense trees with wide, thick claws; and the other goings on that jungle critters seem to enjoy so much. Aside from this, the slender, foot-long length of grey stone is otherwise unexceptional.

Ring of Invisibility legendary 3 Conclusion I DDEP08-03 - Last Orders at the Yawning Portal Show
Notes:

This cold steel ring is invisible when unworn but becomes visible when slipped onto the wearer’s finger. While wearing this ring, you can turn invisible as an action. Anything you are wearing or carrying – apart from this ring – is invisible with you. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. To avoid being spotted while invisible, you must cover the ring with a glove.

Ioun Stone of Insight very_rare 3 41. Shadowdusk Vault H DDHC-DMM - Dungeon of the Mad Mage Show
Rod of Lordly Might legendary 3 34. Flying Saucer; Joystick I DDHC-DMM - Dungeon of the Mad Mage Show
Nine Lives Stealer Longsword (5 Charges) very_rare 3 34a. Zalthar Shadowdusk; Zalthar's Body H DDHC-DMM - Dungeon of the Mad Mage Show
Robe of Eyes rare 2 33. Mad Mage Showdown; Halaster's Body G DDHC-DMM - Dungeon of the Mad Mage Show
Rantantar's Wand of Wonder rare 2 27. Rantantar's Wand G DDHC-DMM - Dungeon of the Mad Mage Show
Notes:

Following the destruction of Rantantar, one of his oldest apprentices, Halaster recovered the dead archmage's wand of wonder—only to discover that Rantantar had somehow bound his evil spirit inside it. A dispel evil and good spell cast on the wand rid it of Rantantar's evil spirit.

Black Crystal Tablet legendary 3 23b. Black Crystal Tablet I DDHC-DMM - Dungeon of the Mad Mage Show
Notes:

Requires Attunement by a creature that has proficiency in the Arcana skill
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Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term madness (see "Madness" in chapter 8 of the Dungeon Master's Guide).

As an action, a creature attuned to the Black Crystal Tablet can use it to cast eyebite or gate (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn.

Instrument of the Bards (Anstruth Harp) very_rare 3 17. Arcturia's Court H DDHC-DMM - Dungeon of the Mad Mage Show