Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
+2 Arcane Grimoire rare Using Service Hours for DM Reward Show
Notes:

While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Eldaths Sacred Springwater (Keoghtoms Ointment) uncommon FR-DC-BOUNTY-01: Beledor Bonechill Show
Notes:

This glass jar, 3 inches in diameter, contains 5 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.

This clear blue liquid is infused with the power of a sacred spring blessed by Eldath the goddess of springs and calm waters.

Staff of Defense rare Faerun Trade Log Show
Notes:

Staff, Rare (Requires Attunement by a Bard, Sorcerer, Warlock, or Wizard)

This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. While holding the staff, you have a +1 bonus to your Armor Class.

Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges).

The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.

Staff of Moon Dance (Staff of Striking with Beacon Property) very_rare Faerun SJ-DC-PANDORA-JWEI-01 Show
Notes:

Staff, very rare (requires attunement)

This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to attack rolls and damage rolls made with it.
The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 charges. For each charge you expend, the target takes an extra 1d6 Force damage.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff becomes a nonmagical Quarterstaff.

The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.
Upon a successful hit and expending at least 1 of its charges, the crescent glows radiantly before an illumination of moonlight bursts forth.
When dancing a ritual dedicated to Selune with this staff, whether it be attuned or not to the wielder, a piece of their memory begins playing out in the mind of the viewers, but this function does not provide any mechanical benefit as it is only for story and flavor purposes.

Tankard of Sobriety common Faerun CCC-3MAGS-ON - Voermstrands Scroll Show
Notes:

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

The stern face sculpted into the side of this tankard is that of a human man in his late 30s with a finely groomed mustache and beard, and a monocle.

Staff of Adornment common Faerun CCC-3MAGS-ON - Voermstrands Scroll Show
Notes:

If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

Flowering hop vines are entwined around the shaft of this light, pale wooden staff. No matter what object(s) float atop it, it smells like fresh hops.

Alchemy Jug uncommon Faerun FR-DC-WCAG02-01 Mayhem in the Squallrider Show
Notes:

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. The jug sloshes when it is shaken, even if the jug is empty.

You can take a Magic action and name one liquid from the Alchemy Jug Liquids table to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as a Utilize action and pour that liquid out, up to 2 gallons per minute.

The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.

Cloak of Billowing common Faerun FR-DC-BOUNTY-01: Beledor Bonechill Show
Notes:

Wondrous item, common

While wearing this cloak, you can use a bonus action to make it billow dramatically.

This cloak belonged to the not so famous necromancer Beledor Bonechill and was used to make dramatic effects. It's a black cloak that is ornated with golden threads that depict bones and skulls.

(Guardian) Should the wearer be in danger the depicted bones start to rattle and shake loudly as a warning. (+2 to Initiative)

Cormyr’s Royal Purple Carpet of Flying very_rare Faerun SJ-DC-PANDORA-JWEI-02 Show
Notes:

Wondrous Item, Very rare

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) : This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.

Periapt of Wound Closure uncommon Faerun FR-DC-BOUNTY-01: Beledor Bonechill Show
Notes:

While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

This periapt was filled with necrotic energy and was designed to act as Beledor Bonechills phylactery. Instead of trapping a part of his soul inside it Beledor messed up the ritual and trapped his whole soul in it. Now that Beledor is gone, and the demiplane inside the periapt collapsed, only a small glimmer of the former necrotic properties are left.

Minor Property

Sentinel. This item glows whenever a undead creature is withing 120 feet of it.

Necklace of Fireballs rare Faerun DDHC-KftGV- 10 - Heart of Ashes Show
Notes:

Necklace of Fireballs
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.

Cube of Summoning rare Faerun DDHC-KftGV- 10 - Heart of Ashes Show
Notes:

Wondrous item, rare

This Tiny cube looks like a jack-in-the-box. When you wind its crank as a Magic action, a merry tune emits from the box, the lid pops open, a creature appears in the nearest unoccupied space, and the lid closes. The lid can't otherwise be opened.

Roll on the Cube of Summoning table to determine which spell the cube casts to summon the creature. The spell is cast at level 5 (save DC 17, +9 attack bonus) and doesn't require Concentration, but you otherwise function as the spell's caster.

1 Summon Abberation
2 Summon Beast
3 Summon Construct
4 Summon Dragon
5 Summon Elemental
6 Summon Fey

Once the cube summons a creature, the cube can't do so again until the next dawn.

Red Dragon Scale Mail very_rare Faerun DDHC-KftGV- 10 - Heart of Ashes Show
Notes:

Dragon Scale Mail
Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.

Lorestone (Spellwrought Tattoo of Legend Lore) rare Faerun SJ-DC-PANDORA-JWEI-01 Show
Notes:

Wondrous Item (tattoo), Rare

Nature's Mantle uncommon Feywild WBW-DC-JOQ-01 Dancing at Her Funeral Show
Notes:

Wondrous item, uncommon (requires attunement by a druid or ranger)

This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.

While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.

Cloak of many Fashions common Feywild WBW-DC-JOQ-01 Dancing at Her Funeral Show
Notes:

Wondrous item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.

Wand of Smiles common Feywild WBW-DC-NJ-COU-01 Dear Aery Show
Notes:

This wand has 3 charges. While holding it, you can use an
action to expend 1 of its charges and target a humanoid you
can see within 30 feet of you. The target must succeed on a
DC 10 Charisma saving throw or be forced to smile for 1
minute.

The wand regains all expended charges daily at dawn. If you
expend the wand's last charge, roll a d20. On a 1, the wand
transforms into a Wand of Scowls.

This magic item has the Confident quirk.

Confident. The item helps its bearer feel self-assured.

Feywild Shard uncommon Feywild WBW-DC-NJ-COU-01 Dear Aery Show
Notes:

Wondrous Item, uncommon (requires attunement by a
sorcerer)

This warm crystal glints with the sunset colors of the Feywild
sky and evokes whispers of emotional memory. As an action,
you can attach the shard to a Tiny object (such as a weapon
or a piece of jewelry) or detach it. It falls off if your
attunement to it ends. You can use the shard as a spellcasting
focus while you hold or wear it.

When you use a Metamagic option on a spell while you are
holding or wearing the shard, you can roll on the Wild Magic
Surge table in the Player’s Handbook. If the result is a spell, it
is too wild to be affected by your Metamagic, and if it
normally requires concentration, it doesn’t require
concentration in this case; the spell lasts for its full duration.

If you don’t have the Wild Magic Sorcerous Origin, once this
property is used to roll on the Wild Magic Surge table, it can’t
be used again until the next dawn.

When the pieces are assembled, it forms the word “A & L”.

This magic item has the Guardian property.

Guardian. The item whispers warning to its bearer, granting
a +2 bonus to initiative if the bearer isn’t incapacitated

Staff of Adornment common Feywild WBW-DC-NJ-COU-02 Aerys Resolve Show
Notes:

Staff, common

If you place an object weighing no more than 1 pound (such as
a shard of crystal, an egg, or a stone) above the tip of the staff
while holding it, the object floats an inch from the staff’s tip
and remains there until it is removed or until the staff is no
longer in your possession. The staff can have up to three such
objects floating over its tip at any given time. While holding
the staff, you can make one or more of the objects slowly spin
or turn in place.

This staff is made by web produced by Yarnspinner. It’s an
Archfey quality staff!

Shortsword +1 uncommon Level Up 5 Catch Up nach AL Regeln Show