Show Log Entry
Adventure Title
WBW-DC-NJ-COU-02 Aerys Resolve
WBW-DC-NJ-COU-02 Aerys Resolve
Session
Date Played
2025-05-03 13:00:00 UTC
2025-05-03 13:00:00 UTC
Levels Gained
0
0
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Feywild
Feywild
DM Name
Eike
Eike
DM DCI Number
Notes
Spellscroll of Guardians of Nature Wondrous item, uncommon (consumable) A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits: ● Your walking speed increases by 10 feet. ● You gain darkvision with a range of 120 feet. ● You make Strength-based attack rolls with advantage. ● Your melee weapon attacks deal an extra 1d6 force damage on a hit. Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits: ● You gain 10 temporary hit points. ● You make Constitution saving throws with advantage. ● You make Dexterity- and Wisdom-based attack rolls with advantage. ● While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
Spellscroll of Guardians of Nature Wondrous item, uncommon (consumable) A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits: ● Your walking speed increases by 10 feet. ● You gain darkvision with a range of 120 feet. ● You make Strength-based attack rolls with advantage. ● Your melee weapon attacks deal an extra 1d6 force damage on a hit. Great Tree. Your skin appears barky, leaves sprout from your hair, and you gain the following benefits: ● You gain 10 temporary hit points. ● You make Constitution saving throws with advantage. ● You make Dexterity- and Wisdom-based attack rolls with advantage. ● While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Selûnes Guidance | Rare | Feywild | true | ||
Weapon (sickle), Rare (requires attunement by a druid or ranger) This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a +2 bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. The handle of this sickle contains the symbols of Selûne, with the following words carved on the blade: “Let all on whom my light falls be welcomed if they desire to do so. As the silver moon waxes and wanes, so too does all life. Trust in my radiance, and know that all love alive under my light shall know my blessing. Turn to the moon, and I will be your true guide.” | |||||
Staff of Adornment | Common | Feywild | true | ||
Staff, common If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff’s tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. This staff is made by web produced by Yarnspinner. It’s an Archfey quality staff! |