Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Cloak of the Bat rare Tarthwood BMG-MOON-MD-02 The Tarthwood Curse Show
Notes:

Wondrous item, rare (requires attunement)

This black cloak is slightly tattered, and has a strong scent of mushrooms and mildew, despite its otherwise clean appearance

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn

Battleaxe +1 uncommon Ghalasine DDHC-KftGV-10 - Heart of Ashes Show
Notes:

You have a +1 bonus to attack and damage rolls made with this magic weapon.

1+ Longsword uncommon Phandalin DDHC-LMoP-02 Phandalin Show
Notes:

Longsword +1
Melee weapon (martial, longsword), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.

Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.

Damage: 1d8+1 (1d10+1)
Damage Type: Slashing
Properties: Versatile
Mastery: Sap
Weight: 3

+1 Arrow uncommon Shadowmire FR-DC-RAY 07 Green Lady's Lament Show
Notes:

You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.

Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

Arrows are typically stored in a Quiver (bought separately).