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Adventure Title
DDHC-LMoP-02 Phandalin
DDHC-LMoP-02 Phandalin
Session
Date Played
2024-10-13 20:00:00 UTC
2024-10-13 20:00:00 UTC
Levels Gained
1
1
GP +/-
284
284
Downtime +/-
10.0
10.0
Location Played
Phandalin
Phandalin
DM Name
Bramymond
Bramymond
DM DCI Number
Notes
Story Rewards: None Loot: 1+ Longsword, Staff of Defense, Spellscroll of Augury, Spellscroll of Fireball, Spellscroll of Charm Person, 3x Healing Potions, 2x Potions of Invisibility, 284 Gold Level Up: Cleric Level 2
Story Rewards: None Loot: 1+ Longsword, Staff of Defense, Spellscroll of Augury, Spellscroll of Fireball, Spellscroll of Charm Person, 3x Healing Potions, 2x Potions of Invisibility, 284 Gold Level Up: Cleric Level 2
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Staff of Defense | Rare | Phandalin | true | ||
Staff, Rare (Requires Attunement by a Bard, Sorcerer, Warlock, or Wizard) This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. While holding the staff, you have a +1 bonus to your Armor Class. Spells. The staff has 10 charges. While holding it, you can expend the requisite number of charges to cast one of the following spells from the staff: mage armor (1 charge) or shield (2 charges). The staff regains 1d6 + 4 expended charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. | |||||
Spellscroll of Fireball | Uncommon | Phandalin | true | ||
Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Instantaneous A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. | |||||
1+ Longsword | Uncommon | Phandalin | true | ||
Longsword +1 Melee weapon (martial, longsword), uncommon You have a +1 bonus to attack and damage rolls made with this weapon. Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. Damage: 1d8+1 (1d10+1) Damage Type: Slashing Properties: Versatile Mastery: Sap Weight: 3 | |||||
Spellscroll of Charm Person | Uncommon | Phandalin | true | ||
1st-Level Enchantment Casting Time: 1 action Range: 30 feet Components: V, S Duration: 1 hour You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them. | |||||
Spellscroll of Augury | Uncommon | Phandalin | true | ||
2nd-Level Divination (ritual) Casting Time: 1 minute Range: Self Components: V, S, M (specially marked sticks, bones, or similar tokens worth at least 25) Duration: Instantaneous By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: Weal, for good results Woe, for bad results Weal and woe, for both good and bad results Nothing, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before completing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The DM makes this roll in secret. |