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Adventure Title
FR-DC-RAY 07 Green Lady's Lament
FR-DC-RAY 07 Green Lady's Lament
Session
Date Played
2024-10-19 19:00:00 UTC
2024-10-19 19:00:00 UTC
Levels Gained
1
1
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Shadowmire
Shadowmire
DM Name
Raimundo_O
Raimundo_O
DM DCI Number
Notes
Story Rewards: none Consumables: 5 x 1+ Arrow, 4x Holy Water
Story Rewards: none Consumables: 5 x 1+ Arrow, 4x Holy Water
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
+1 Arrow | Uncommon | Shadowmire | true | ||
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Arrows are typically stored in a Quiver (bought separately). | |||||
Spell Scroll of Catnap | Uncommon | Shadowmire | true | ||
You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell's duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can't be affected by this spell again until it finishes a long rest. | |||||
Spell Scroll of Remove Curse | Uncommon | Shadowmire | true | ||
At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner's Attunement to the object so it can be removed or discarded. | |||||
Longbow of Conflagration | Rare | Shadowmire | true | ||
Ammunition fired from this bow blazes brightly. When you hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of your turns until a creature uses an action to extinguish the flames. Range. A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range. Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. Minor Property Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. | |||||
Candle of the Deep | Common | Shadowmire | true | ||
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property Sentinel. This item glows faintly when Undead are within 120 feet of it. |