Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Splint Armor +1 rare DDAL05-04 In Dire Need Show
Notes:

Splint Armor +1
Armor (Splint Armor), Rare

You have a +1 bonus to Armor Class while wearing this armor.

A beautifully crafted suit of splintmail wrought in classical Adbarran design. The armor is evocative of dwarven sensibilities, being simple if a bit angular. The helm is crafted with curling ram’s horns and dwarven runes on the vambraces pronouncing the wearer a friend and defender of Citadel Adbar.

Silver Horn of Valhalla rare CCC-TRI 05 Hunt of Malar Show
Notes:

Wondrous Item, Rare

You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.

If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands.

A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar.

| Horn Type | Spirits | Requirement |
| -------- | -------- | -------- |
| Silver | 2 | None |

Wraps of Unarmed Power +2 rare DDHC-KftGV-05 - Tockworth's Clockworks Show
Notes:

Wondrous Item, Rare

While wearing these wraps, you have a +2 bonus to attack rolls and damage rolls made with your Unarmed Strikes. Those strikes deal your choice of Force damage or their normal damage type.

Scale Mail +1 rare Armory DDHC-KftGV-08 Vidorants Vault Show
Notes:

Scale Mail +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.

Ring of Evasion rare Vidorant DDHC-KftGV-08 Vidorants Vault Show
Notes:

Ring of Evasion
Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Ring of X-ray Vision rare FR-DC-NG:OE New Gods: Old Enemies Show
Notes:

Ring of X-ray Vision
Ring, Rare (Requires Attunement)

While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion.

Song Craft: If this ring is deliberately used to see through another persons clothes the ring starts to scream loudly.