Show Log Entry
Adventure Title
FR-DC-NG:OE New Gods: Old Enemies
FR-DC-NG:OE New Gods: Old Enemies
Session
1
1
Date Played
2025-06-20 21:00:00 UTC
2025-06-20 21:00:00 UTC
Levels Gained
0
0
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Echo
Echo
DM DCI Number
Notes
**Used**: **Treasure**: **Story Awards**: * Delightful Dolphins: You befriended a Dolphin Delighter which serve you as faithful friends in all FR-DC-NG:OE Adventures. **Purchase**: **Gold**: Reward : +1000 GP **Level up**: 0 **Notes**: **Mitspieler**: * (?) JinxedBear - Itherael - Human - ? - ? * (10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave * (7) Bramymond - Howl Truesilver - Human - Sorcerer - ? * (10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
**Used**: **Treasure**: **Story Awards**: * Delightful Dolphins: You befriended a Dolphin Delighter which serve you as faithful friends in all FR-DC-NG:OE Adventures. **Purchase**: **Gold**: Reward : +1000 GP **Level up**: 0 **Notes**: **Mitspieler**: * (?) JinxedBear - Itherael - Human - ? - ? * (10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave * (7) Bramymond - Howl Truesilver - Human - Sorcerer - ? * (10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Spellwrought Tattoo: Fly | Uncommon | true | |||
**Spellwrought Tattoo: Fly** *Wondrous item (tattoo), uncommon* Produced by a special needle, this magic tattoo contains a single 3rd level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The Ability modifier for this spell is +4; the Save DC is 15 and the attack bonus is +7. | |||||
Heward's Handy Tea Pouch | Common | Lair of Ghost Dragon on sunken Ship | true | ||
**Heward's Handy Tea Pouch** *Wondrous Item, Common* This belt pouch appears empty and has 10 charges. While holding the pouch, you can take a Magic action to expend 1 charge, name any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. "This pouch stores a copious amount of tea, more than one person could ever drink." | |||||
Ring of X-ray Vision | Rare | true | |||
**Ring of X-ray Vision** *Ring, Rare (Requires Attunement)* While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don't prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead. Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion. Song Craft: If this ring is deliberately used to see through another persons clothes the ring starts to scream loudly. | |||||
Spellwrought Tattoo: Revivify | Uncommon | true | |||
**Spellwrought Tattoo: Revivify** *Wondrous item (tattoo), uncommon* Produced by a special needle, this magic tattoo contains a single 3rd level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The Ability modifier for this spell is +4; the Save DC is 15 and the attack bonus is +7. | |||||
Spellwrought Tattoo: Haste | Uncommon | true | |||
**Spellwrought Tattoo: Haste** *Wondrous item (tattoo), uncommon* Produced by a special needle, this magic tattoo contains a single 3rd level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin. The Ability modifier for this spell is +4; the Save DC is 15 and the attack bonus is +7. |