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Adventure Title
CCC-TRI 05 Hunt of Malar
Session
1
Date Played
2025-05-29 19:30:00 UTC
Levels Gained
1
GP +/-
1060
Downtime +/-
10.0
Location Played
roll20
DM Name
Boerns2010
DM DCI Number
Notes
# Mitspieler | Player | Char | Race | Class | | -------- | -------- | -------- | -------- | | Marco | Zagduk Grauschritt | Orc | Rogue 6 | | Alex | Merlym Nami | Yuan Ti | Sorcerer 10 | | Sparetime Gamer | Grogu the Loud | Kobold | Wildheart Barbarian 9 | | PeteZero | Polly | Ferry | Barbarian 5 | # Found Items ### Scroll of Magic Weapon Level 2 Transmutation (Paladin, Ranger, Sorcerer, Wizard) Casting Time: Bonus Action Range: Touch Components: V, S Duration: 1 hour You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls. The spell ends early if you cast it again. Using a Higher-Level Spell Slot. The bonus increases to +2 with a level 3–5 spell slot. The bonus increases to +3 with a level 6+ spell slot. # Used Items -2 Potion of greater Healing -1 Potion of Healing # Level Up ## Hit Points +7

Magic Items

Name Rarity Location Table Result Counts?
Silver Horn of Valhalla Rare true
Wondrous Item, Rare You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed. Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands. A silvered, hollow tusk carved with bestial images and stained in the blood of countless battles, the horn impels its user to kill foes with their bare hands while the taste of congealed blood fills their mouth. The berserkers called forth are bloodthirsty warriors tainted by Malar. | Horn Type | Spirits | Requirement | | -------- | -------- | -------- | | Silver | 2 | None |