Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Holy Avenger (Greatsword)
legendary
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Dwarven Thrower
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Breastplate +2
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Staff of Frost
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Shard of the Ise Rune
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Notes:
Shard of the Ise Rune
Wondrous item, very rare (requires attunement)
This shard of ice is long and slender, roughly the size of a dagger. The ise (ice) rune glows within it. The shard has the following properties, which work only while it’s on your person.
Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can’t use it again until you finish a short or long rest.
Frost Friend. You have resistance to fire damage.
Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you can’t use it again until you finish a short or long rest.
Winter’s Howl. As an action, you can cast sleet storm (spell save DC 17). You regain this ability after you finish a short or long rest.
Gift of Frost. You can transfer the shard’s magic to a nonmagical item—a cloak or a pair of boots—by tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form:
Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain.
Boots. The pair of boots is now a rare magic item that requires attunement. While wearing it, you ignore difficult terrain while walking, and you can walk on water.
Ancient Relic Red Dragon’s Thighbone (Greatclub of Dragon slaying)
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Notes:
Red Dragon’s Thighbone (Greatclub of Dragon slaying)
The buried relic is a 14-foot-long, 250-pound red dragon’s thighbone. Part of the bone is wrapped in old leather, suggesting that it was once used as a giant’s greatclub. If a creature attunes to the greatclub, it magically shrinks to a size that the creature can wield effectively. The greatclub is considered a magic weapon that deals an extra 2d8 bludgeoning damage whenever it hits a dragon (including any creature of the dragon type)
Claw of the Wyrm Rune
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Notes:
Claw of the Wyrm Rune
Wondrous item, rare (requires attunement)
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon.
Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.
Rod of the Vonindod
rare
DDHC-SKT Storm King’s Thunder - Chapter 2
Show
Notes:
Rod of the Vonindod
Rod, rare (requires attunement)
The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant’s hand. The rod has two prongs at one end and a molded handle grip on the opposite end.
The rod has 10 charges and regains 1d6 + 4 of its expended charges daily at dawn. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
Rocksplitter (Adamantine Warhammer +2 with Delver Minor Property)
rare
FR-DC-WPSK-01 Damsel In Distress
Show
Notes:
Rocksplitter (Adamantine Warhammer +2 with Delver Minor Property)
Weapon (Warhammer), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
This magic weapon was coated with adamantine. Its adamantine coat gives it the following extra effect: Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit.
Minor Property Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
This warhammer feels cold to the touch. You feel an urge to pray to Moradin each time you visit one of his shrines or temples while carring this weapon.
Studded Leather Armor +1 with Compass Minor Property
rare
FR-DC-WPSK-02 The Sunken Ship
Show
Notes:
Armor (light), rare
You have a +1 bonus to AC while wearing this armor.
Compass. The wielder can use an action to learn which way is north.
Opal of the Ild Rune
rare
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Notes:
Opal of the Ild Rune
Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Flame Tongue Greatsword
rare
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Notes:
Flame Tongue Greatsword
rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Folding Boat
rare
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Notes:
Folding Boat
Wondrous item, rare
4 lb.
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Ring of Lightning Resistance
rare
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Stone of Controlling Earth Elementals
rare
CCC-SFBAY-04-02 Under Earth & Stone
Show
Notes:
Traveler's Hearth (Stone of Controlling Earth Elementals)
Wonderous Item (rare)
The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron.
The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.
Wings of Flying
rare
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Notes:
Wings of Flying
Wondrous item, rare (requires attunement)
Major tier
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
Figuring of Wondrous Power: Marble Elephant
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Ioun Stone of Reserve
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Staff of Healing
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Stone of good luck (luckstone)
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Holy Avenger (Greatsword) | legendary | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Dwarven Thrower | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Breastplate +2 | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Staff of Frost | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Shard of the Ise Rune | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Notes:
Shard of the Ise Rune Frigid Touch. As an action, you can touch a body of water and freeze the water in a 10-foot-radius sphere around the spot you touched. Once you use this property, you can’t use it again until you finish a short or long rest. Frost Friend. You have resistance to fire damage. Icy Mantle. As an action, you can touch yourself or another creature with water on your finger. The water creates an icy mantle of protection. The next time within the next minute that the target takes bludgeoning, slashing, or piercing damage, that damage is reduced to 0, and the mantle is destroyed. Once you use this property, you can’t use it again until you finish a short or long rest. Winter’s Howl. As an action, you can cast sleet storm (spell save DC 17). You regain this ability after you finish a short or long rest. Gift of Frost. You can transfer the shard’s magic to a nonmagical item—a cloak or a pair of boots—by tracing the ise rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shard is destroyed, and the rune appears in blue on the chosen item, which gains a benefit based on its form: Cloak. The cloak is now a rare magic item that requires attunement. While wearing it, you have resistance to fire damage, and you have advantage on Dexterity (Stealth) checks made while in snowy terrain. |
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Ancient Relic Red Dragon’s Thighbone (Greatclub of Dragon slaying) | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Notes:
Red Dragon’s Thighbone (Greatclub of Dragon slaying) |
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Claw of the Wyrm Rune | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Notes:
Claw of the Wyrm Rune Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn. Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon. Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property: While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet. |
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Rod of the Vonindod | rare | DDHC-SKT Storm King’s Thunder - Chapter 2 | Show | |||
Notes:
Rod of the Vonindod The rod has 10 charges and regains 1d6 + 4 of its expended charges daily at dawn. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles. |
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Rocksplitter (Adamantine Warhammer +2 with Delver Minor Property) | rare | FR-DC-WPSK-01 Damsel In Distress | Show | |||
Notes:
Rocksplitter (Adamantine Warhammer +2 with Delver Minor Property) This magic weapon was coated with adamantine. Its adamantine coat gives it the following extra effect: Whenever an adamantine weapon or piece of ammunition hits an object, the hit is a critical hit. Minor Property Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. This warhammer feels cold to the touch. You feel an urge to pray to Moradin each time you visit one of his shrines or temples while carring this weapon. |
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Studded Leather Armor +1 with Compass Minor Property | rare | FR-DC-WPSK-02 The Sunken Ship | Show | |||
Notes:
Armor (light), rare You have a +1 bonus to AC while wearing this armor. |
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Opal of the Ild Rune | rare | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Notes:
Opal of the Ild Rune Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. |
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Flame Tongue Greatsword | rare | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show | |||
Notes:
Flame Tongue Greatsword |
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Folding Boat | rare | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show | |||
Notes:
Folding Boat One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide; and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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Ring of Lightning Resistance | rare | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show | |||
Stone of Controlling Earth Elementals | rare | CCC-SFBAY-04-02 Under Earth & Stone | Show | |||
Notes:
Traveler's Hearth (Stone of Controlling Earth Elementals) If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |
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Wings of Flying | rare | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show | |||
Notes:
Wings of Flying |
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Figuring of Wondrous Power: Marble Elephant | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Ioun Stone of Reserve | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Staff of Healing | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Stone of good luck (luckstone) | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show |