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Adventure Title
DDHC-SKT Storm King’s Thunder - Chapter 12
DDHC-SKT Storm King’s Thunder - Chapter 12
Session
33
33
Date Played
2025-04-06 16:00:00 UTC
2025-04-06 16:00:00 UTC
Levels Gained
2
2
GP +/-
9505
9505
Downtime +/-
10.0
10.0
Location Played
DM Name
WasabiPrime
WasabiPrime
DM DCI Number
3320826192
3320826192
Notes
Lvl-Up: Barbar 10, Barbar 11 Used: Potion of Heroism, Potion of Growth Loot: 9505 gp
Lvl-Up: Barbar 10, Barbar 11 Used: Potion of Heroism, Potion of Growth Loot: 9505 gp
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Holy Avenger (Greatsword) | Legendary | true | |||
Eversmoking Bottle | Uncommon | true | |||
Headband of Intellect | Uncommon | true | |||
Ring of Jumping | Uncommon | true | |||
Brooch of Shielding | Common | true | |||
Dwarven Thrower | Very Rare | true | |||
Staff of Frost | Very Rare | true | |||
Figuring of Wondrous Power: Marble Elephant | Rare | true | |||
Ioun Stone of Reserve | Rare | true | |||
Staff of Healing | Rare | true | |||
Claw of the Wyrm Rune | Rare | true | |||
Claw of the Wyrm Rune Wondrous item, rare (requires attunement) This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties. Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn. Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon. Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property: While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet. |