Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Bag of Holding
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 1
Show
Notes:
Bag of Holding
15 lb.
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Insignia of Claws
uncommon
CCC-GLIP-02-01 Blue Scales
Show
Notes:
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Saddle of the Calvalier
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 3
Show
Notes:
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.
Eversmoking Bottle
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Amulet of Proof against Detection and Location
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 4
Show
Notes:
Amulet of Proof against Detection and Location
Wondrous item, uncommon (requires attunement)
While wearing this amulet, you are hidden from divination magic. You can’t be targeted by such magic or perceived through magical scrying sensors.
Headband of Intellect
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Cloak of Protection
uncommon
F
37
DDHC-SKT Storm King’s Thunder - Chapter 3
Show
Lantern of Revealing
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Notes:
Lantern of Revealing
Wondrous item, uncommon
2 lb.
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Flail +1
uncommon
Purchase Log
Show
Cloak of the Manta Ray
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 3
Show
Notes:
Cloak of the Manta Ray
Wondrous item, uncommon
While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action.
Ring of Jumping
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Horn of Silent Alarm
common
FR-DC-WPSK-01 Damsel In Distress
Show
Notes:
Horn of Silent Alarm
(Wondrous Item), Common
Properties: This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Minor Property: Sentinel (Dwarves). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.
The horn was clearly made by drows. It is decorated with finely crafted ornaments depicting spiders that kill or eat dwarves.
Brooch of Shielding
common
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Bag of Holding | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 1 | Show | |||
Notes:
Bag of Holding If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. |
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Insignia of Claws | uncommon | CCC-GLIP-02-01 Blue Scales | Show | |||
Notes:
The jewels in the insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
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Saddle of the Calvalier | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 3 | Show | |||
Notes:
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. |
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Eversmoking Bottle | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Amulet of Proof against Detection and Location | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 4 | Show | |||
Notes:
Amulet of Proof against Detection and Location |
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Headband of Intellect | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Cloak of Protection | uncommon | F | 37 | DDHC-SKT Storm King’s Thunder - Chapter 3 | Show | |
Lantern of Revealing | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show | |||
Notes:
Lantern of Revealing |
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Flail +1 | uncommon | Purchase Log | Show | |||
Cloak of the Manta Ray | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 3 | Show | |||
Notes:
Cloak of the Manta Ray Wondrous item, uncommon While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action. |
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Ring of Jumping | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Horn of Silent Alarm | common | FR-DC-WPSK-01 Damsel In Distress | Show | |||
Notes:
Horn of Silent Alarm Properties: This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Minor Property: Sentinel (Dwarves). Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it. The horn was clearly made by drows. It is decorated with finely crafted ornaments depicting spiders that kill or eat dwarves. |
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Brooch of Shielding | common | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show |