Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Stone of Controlling Earth Elementals
rare
CCC-SFBAY-04-02 Under Earth & Stone
Show
Notes:
Traveler's Hearth (Stone of Controlling Earth Elementals)
Wonderous Item (rare)
The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron.
The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.
Wings of Flying
rare
DDHC-SKT Storm King’s Thunder - Chapter 8
Show
Notes:
Wings of Flying
Wondrous item, rare (requires attunement)
Major tier
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
Holy Avenger (Greatsword)
legendary
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Eversmoking Bottle
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Headband of Intellect
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Ring of Jumping
uncommon
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Brooch of Shielding
common
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Dwarven Thrower
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Staff of Frost
very_rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Figuring of Wondrous Power: Marble Elephant
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Ioun Stone of Reserve
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Staff of Healing
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Claw of the Wyrm Rune
rare
DDHC-SKT Storm King’s Thunder - Chapter 12
Show
Notes:
Claw of the Wyrm Rune
Wondrous item, rare (requires attunement)
This dragon’s claw has been covered with a coat of molten silver, upon which has been inscribed the wyrm (dragon) rune. The claw has the following properties.
Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn.
Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon.
Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property:
While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Stone of Controlling Earth Elementals | rare | CCC-SFBAY-04-02 Under Earth & Stone | Show | |||
Notes:
Traveler's Hearth (Stone of Controlling Earth Elementals) If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |
||||||
Wings of Flying | rare | DDHC-SKT Storm King’s Thunder - Chapter 8 | Show | |||
Notes:
Wings of Flying |
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Holy Avenger (Greatsword) | legendary | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Eversmoking Bottle | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Headband of Intellect | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Ring of Jumping | uncommon | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Brooch of Shielding | common | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Dwarven Thrower | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Staff of Frost | very_rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Figuring of Wondrous Power: Marble Elephant | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Ioun Stone of Reserve | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Staff of Healing | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Claw of the Wyrm Rune | rare | DDHC-SKT Storm King’s Thunder - Chapter 12 | Show | |||
Notes:
Claw of the Wyrm Rune Wyrmslayer. As an action, you can point the claw at a dragon within 30 feet of you. The dragon must then succeed on a DC 15 Constitution saving throw or gain vulnerability to all damage types until the end of your next turn. This property can be used three times. The claw regains all expended uses at the next dawn. Wyrm Shield. While the claw is displayed on your person, you have resistance to the damage caused by any dragon’s breath weapon. Wyrm Ward. You can transfer the claw’s magic to a place by tracing the wyrm rune on the ground with your finger. The point where you trace it becomes the center of a spherical area of magic that has a 100-foot radius and that is fixed to the place. The transfer takes 8 hours of work that requires the claw to be within 5 feet of you. At the end, the claw is destroyed, and the area gains the following property: While in the 100-foot-radius sphere, any dragon has disadvantage on saving throws and can have a flying speed no higher than 10 feet. |