Behentor

Season:
Race:
(Hill) Dwarf)
Class:
Cleric (Peace)
Background:
Behentor wurde als kleiner Zwerg in dem Schutt eines niedergebrannten Dorfes von Solotas gefunden. Einem Kleriker, welcher dem Gott Lathander treu dient. Er nahm Behentor in seine Fittiche auf und lernte ihm die Lehren von Lathander, dem Gott der aufgehende Sonne und Erneuerung. Gewalt muss nicht immer das Mittel zum Zweck sein. Und so glaubt er das man auch mit gut gewählten Worten das Böse aus den Lebewesen vertreiben kann. Jedoch zögert er nicht auch die Macht, welche er durch den Glauben an Lathander erhielt gegen eben solche einzusetzen. Eines Tages war sein Aufziehvater Solotas spurlos verschwunden, das einzige was zurück geblieben war war ein Brief in dem folgendes Stand. "Lathander hat uns viel gelehrt mein Sohn, doch nun musst du auf deinen eignen Beinen stehen. Wenn dein Wille stark genug geworden mach dich auf die Suche nach mir. Wenn du mich findest, werde ich dich mit offenen Armen empfangen. Wir beten beide die aufgehende Sonne an und richten unsere Worte an unsere Mitmenschen." So machte sich Behentor auf dem Weg seinen Vater zu suchen um ihn wieder in die Arme nehmen zu können. Auch wenn der Weg ein schwerer sein wird, wird er diesen Weg bestreiten.
Lifestyle:
Modest
Current Level:
8
Total GP:
1000
Total Downtime:
110
Tag:
Faction:
Faction Rank:
Notorious (rank 2)
Magic Item Count:
9
Magic Item Limit:
3
Cloak of Protection,
Pearl of Power,
Spellwrought Tattoo of Summon Fey,
Spell Book,
Weapon of Warning,
Wraps of Unarmed Prowess +1,
Earring of Message,
Wand of Fireballs,
Moon Sickle +2

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2024-01-29 00:11 Character creation 15 Show

Behentor: Cleric (Peace)


Strength: 8
Dexterity: 12
Constitution: 16 (+2)
Intelligence: 10
Wisdom: 16 (+1)
Charisma: 13

ASI: Constitution, Wisdom


Proficiencies
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion


Equipment
You start with the following equipment, in addition to the equipment granted by your background:

warhammer
scale mail
light crossbow and 20 bolts
priest's pack: Backpack,blanket,candle (10),tinderbox,alms box,block of incense (2),censer,vestments,rations (2),waterskin
A shield and a holy symbol

Race

Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.


Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.


Tool Proficiency
You gain proficiency with the artisan's tools of your choice: mason's tools.


Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.


Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.


Background


Acolyte


Skill Proficiencies: Insight, Religion
Languages: Celestial, Elven
Equipment: A holy symbol, a prayer book , 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp

Feature: Shelter of the Faithful
As an acolyte, you command⁠ the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.


Level 1 Feature


Skilled
Arcana
History
Investigation

2024-01-29 23:08 Buying/Selling 6 Show

Buying
(4 GP) 6x Ration
(2 GP) 2x Vial
(1 GP) 5x Paper


Selling
(0 CP) Vestments
(12 GP, 5 SP) Light Crossbow
(5 SP) 20 Bolts

2024-02-06 23:08 WBW-DC-AMQ-01 1 39 Cloak of Protection Show

Consumable


Potion of Healing (common)
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated.


Oil of Slipperiness (uncommen)
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.

Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.


Potion of Growth (uncommon)
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts.


Buying
(1GP) Bedroll

2024-03-30 21:43 DDHC-WDH-03 Blue Alley 1 13 0 Show

Loot

13 GP
7 SP

2024-04-13 23:38 WBW-DC-TLRMB-03 The Black Lily Contract 100 10 Pearl of Power, Spellwrought Tattoo of Summon Fey Show

Loot

100GP

2024-04-23 18:47 Purchase Log -150 Show Purchase

3x Potion of Healing

2024-04-24 00:42 DDHC-KGV-03 Keys from the Golden Vault - A Reach for the Stars 150 10 Spell Book, Weapon of Warning Show

Consumeables

1x Spell Scroll: Crown of madness
1x Spell Scroll: Sleep
1x Spell Scroll: Armor of Agathys
1x Spell Scroll: Arms of Hadar


Used
2x Potion of Healing (2d4+2)

2024-05-17 23:15 FR-DC-GHG-03 2 119 -10 Wraps of Unarmed Prowess +1 Show

Consumables


Keoghtom's Ointment
Wondrous Item, uncommon
This glass jar, 3 inches in diameter, contains 5 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease
This bottle of fine mead bears the label “Good Mead’s Best Mead” and is renowned for its rejuvenating properties.

Story Items


Glockeberg Hunter's License
Story Award
You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures.

Bought


(10GP) Winter Cloth

Level up with Catch up system

2024-05-18 23:15 2 -292 -20 Show

Catch up 2 levels

Buying

Diamond (300GP)

Selling

Warhammer (7GP 5SP)

2024-06-16 23:01 BMG-DRWEP-OD-01 1 1000 10 Earring of Message, Wand of Fireballs, Moon Sickle +2 Show

Loot

1000 GP

Storyaward:
Free-Floating Psi Crystal
Qualith Crystal Retrieved

Consumeables

Spell Scroll of revivify (uncommen)

This spell scroll bears the words of a revivify spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.


Potion of Heroism (rare)

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling


Potion of Greater Healing (uncommon)

You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

2023-01-01 23:08 Consumeables Show

Consumeables

1x Spell Scroll of revivify (uncommen)
1x Potion of Heroism (rare)
1x Potion of Greater Healing (uncommon)
1x Spell Scroll: Crown of madness
1x Spell Scroll: Sleep
1x Spell Scroll: Armor of Agathys
1x Spell Scroll: Arms of Hadar
2x Potion of Healing
1x Oil of Slipperiness (uncommen)
1x Potion of Growth (uncommon)

Date Played Adventure Title Tier ▲ Session ACP TCP Downtime Renown
2024-01-29 00:11 Character creation Show

Behentor: Cleric (Peace)


Strength: 8
Dexterity: 12
Constitution: 16 (+2)
Intelligence: 10
Wisdom: 16 (+1)
Charisma: 13

ASI: Constitution, Wisdom


Proficiencies
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion


Equipment
You start with the following equipment, in addition to the equipment granted by your background:

warhammer
scale mail
light crossbow and 20 bolts
priest's pack: Backpack,blanket,candle (10),tinderbox,alms box,block of incense (2),censer,vestments,rations (2),waterskin
A shield and a holy symbol

Race

Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.


Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.


Tool Proficiency
You gain proficiency with the artisan's tools of your choice: mason's tools.


Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.


Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.


Background


Acolyte


Skill Proficiencies: Insight, Religion
Languages: Celestial, Elven
Equipment: A holy symbol, a prayer book , 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp

Feature: Shelter of the Faithful
As an acolyte, you command⁠ the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.


Level 1 Feature


Skilled
Arcana
History
Investigation

2024-01-29 23:08 Buying/Selling Show

Buying
(4 GP) 6x Ration
(2 GP) 2x Vial
(1 GP) 5x Paper


Selling
(0 CP) Vestments
(12 GP, 5 SP) Light Crossbow
(5 SP) 20 Bolts

2024-02-06 23:08 WBW-DC-AMQ-01 Show

Consumable


Potion of Healing (common)
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated.


Oil of Slipperiness (uncommen)
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.

Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.


Potion of Growth (uncommon)
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts.


Buying
(1GP) Bedroll

2024-03-30 21:43 DDHC-WDH-03 Blue Alley 0 Show

Loot

13 GP
7 SP

2024-04-13 23:38 WBW-DC-TLRMB-03 The Black Lily Contract 10 Show

Loot

100GP

2024-04-23 18:47 Purchase Log Show Purchase

3x Potion of Healing

2024-04-24 00:42 DDHC-KGV-03 Keys from the Golden Vault - A Reach for the Stars 10 Show

Consumeables

1x Spell Scroll: Crown of madness
1x Spell Scroll: Sleep
1x Spell Scroll: Armor of Agathys
1x Spell Scroll: Arms of Hadar


Used
2x Potion of Healing (2d4+2)

2024-05-17 23:15 FR-DC-GHG-03 -10 Show

Consumables


Keoghtom's Ointment
Wondrous Item, uncommon
This glass jar, 3 inches in diameter, contains 5 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease
This bottle of fine mead bears the label “Good Mead’s Best Mead” and is renowned for its rejuvenating properties.

Story Items


Glockeberg Hunter's License
Story Award
You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures.

Bought


(10GP) Winter Cloth

Level up with Catch up system

2024-05-18 23:15 -20 Show

Catch up 2 levels

Buying

Diamond (300GP)

Selling

Warhammer (7GP 5SP)

2024-06-16 23:01 BMG-DRWEP-OD-01 10 Show

Loot

1000 GP

Storyaward:
Free-Floating Psi Crystal
Qualith Crystal Retrieved

Consumeables

Spell Scroll of revivify (uncommen)

This spell scroll bears the words of a revivify spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.


Potion of Heroism (rare)

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling


Potion of Greater Healing (uncommon)

You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

2023-01-01 23:08 Consumeables Show

Consumeables

1x Spell Scroll of revivify (uncommen)
1x Potion of Heroism (rare)
1x Potion of Greater Healing (uncommon)
1x Spell Scroll: Crown of madness
1x Spell Scroll: Sleep
1x Spell Scroll: Armor of Agathys
1x Spell Scroll: Arms of Hadar
2x Potion of Healing
1x Oil of Slipperiness (uncommen)
1x Potion of Growth (uncommon)

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2024-01-29 00:11 Character creation 15 Show

Behentor: Cleric (Peace)


Strength: 8
Dexterity: 12
Constitution: 16 (+2)
Intelligence: 10
Wisdom: 16 (+1)
Charisma: 13

ASI: Constitution, Wisdom


Proficiencies
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion


Equipment
You start with the following equipment, in addition to the equipment granted by your background:

warhammer
scale mail
light crossbow and 20 bolts
priest's pack: Backpack,blanket,candle (10),tinderbox,alms box,block of incense (2),censer,vestments,rations (2),waterskin
A shield and a holy symbol

Race

Darkvision
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.


Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.


Tool Proficiency
You gain proficiency with the artisan's tools of your choice: mason's tools.


Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.


Languages
You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.


Background


Acolyte


Skill Proficiencies: Insight, Religion
Languages: Celestial, Elven
Equipment: A holy symbol, a prayer book , 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp

Feature: Shelter of the Faithful
As an acolyte, you command⁠ the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.


Level 1 Feature


Skilled
Arcana
History
Investigation

2024-01-29 23:08 Buying/Selling 6 Show

Buying
(4 GP) 6x Ration
(2 GP) 2x Vial
(1 GP) 5x Paper


Selling
(0 CP) Vestments
(12 GP, 5 SP) Light Crossbow
(5 SP) 20 Bolts

2024-02-06 23:08 WBW-DC-AMQ-01 39 Cloak of Protection Show

Consumable


Potion of Healing (common)
You regain 2d4+2 hit points when you drink this potion. Whatever its potency, the potion's red liquid glimmers when agitated.


Oil of Slipperiness (uncommen)
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.

Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.


Potion of Growth (uncommon)
When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts.


Buying
(1GP) Bedroll

2024-03-30 21:43 DDHC-WDH-03 Blue Alley 13 0 Show

Loot

13 GP
7 SP

2024-04-13 23:38 WBW-DC-TLRMB-03 The Black Lily Contract 100 10 Pearl of Power, Spellwrought Tattoo of Summon Fey Show

Loot

100GP

2024-04-23 18:47 Purchase Log -150 Show Purchase

3x Potion of Healing

2024-04-24 00:42 DDHC-KGV-03 Keys from the Golden Vault - A Reach for the Stars 150 10 Spell Book, Weapon of Warning Show

Consumeables

1x Spell Scroll: Crown of madness
1x Spell Scroll: Sleep
1x Spell Scroll: Armor of Agathys
1x Spell Scroll: Arms of Hadar


Used
2x Potion of Healing (2d4+2)

2024-05-17 23:15 FR-DC-GHG-03 119 -10 Wraps of Unarmed Prowess +1 Show

Consumables


Keoghtom's Ointment
Wondrous Item, uncommon
This glass jar, 3 inches in diameter, contains 5 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease
This bottle of fine mead bears the label “Good Mead’s Best Mead” and is renowned for its rejuvenating properties.

Story Items


Glockeberg Hunter's License
Story Award
You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures.

Bought


(10GP) Winter Cloth

Level up with Catch up system

2024-05-18 23:15 -292 -20 Show

Catch up 2 levels

Buying

Diamond (300GP)

Selling

Warhammer (7GP 5SP)

2024-06-16 23:01 BMG-DRWEP-OD-01 1000 10 Earring of Message, Wand of Fireballs, Moon Sickle +2 Show

Loot

1000 GP

Storyaward:
Free-Floating Psi Crystal
Qualith Crystal Retrieved

Consumeables

Spell Scroll of revivify (uncommen)

This spell scroll bears the words of a revivify spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.


Potion of Heroism (rare)

For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling


Potion of Greater Healing (uncommon)

You regain 4d4+4 hit points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.

2023-01-01 23:08 Consumeables Show

Consumeables

1x Spell Scroll of revivify (uncommen)
1x Potion of Heroism (rare)
1x Potion of Greater Healing (uncommon)
1x Spell Scroll: Crown of madness
1x Spell Scroll: Sleep
1x Spell Scroll: Armor of Agathys
1x Spell Scroll: Arms of Hadar
2x Potion of Healing
1x Oil of Slipperiness (uncommen)
1x Potion of Growth (uncommon)