Show Log Entry
Adventure Title
Character creation
Character creation
Session
Date Played
2024-01-29 00:11:00 UTC
2024-01-29 00:11:00 UTC
Levels Gained
GP +/-
15
15
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
# **Behentor: Cleric (Peace)** __________________ Strength: 8 Dexterity: 12 Constitution: 16 (+2) Intelligence: 10 Wisdom: 16 (+1) Charisma: 13 ASI: Constitution, Wisdom ____________ **Proficiencies** Armor: Light armor, medium armor, shields Weapons: All simple weapons Tools: None Saving Throws: Wisdom, Charisma Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion __________________ **Equipment** You start with the following equipment, in addition to the equipment granted by your background: warhammer scale mail light crossbow and 20 bolts priest's pack: Backpack,blanket,candle (10),tinderbox,alms box,block of incense (2),censer,vestments,rations (2),waterskin A shield and a holy symbol # **Race** **Darkvision** Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ___________ **Dwarven Resilience** You have advantage on saving throws against poison, and you have resistance against poison damage. ______________________ **Dwarven Combat Training** You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. ___________________ **Tool Proficiency** You gain proficiency with the artisan's tools of your choice: mason's tools. ________________________ **Stonecunning** Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. _______________________ **Languages** You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. ______________________ # **Background** ____________ **Acolyte** ___________ Skill Proficiencies: Insight, Religion Languages: Celestial, Elven Equipment: A holy symbol, a prayer book , 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp **Feature: Shelter of the Faithful** As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. _____________ # **Level 1 Feature** ______________ **Skilled** Arcana History Investigation
# **Behentor: Cleric (Peace)** __________________ Strength: 8 Dexterity: 12 Constitution: 16 (+2) Intelligence: 10 Wisdom: 16 (+1) Charisma: 13 ASI: Constitution, Wisdom ____________ **Proficiencies** Armor: Light armor, medium armor, shields Weapons: All simple weapons Tools: None Saving Throws: Wisdom, Charisma Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion __________________ **Equipment** You start with the following equipment, in addition to the equipment granted by your background: warhammer scale mail light crossbow and 20 bolts priest's pack: Backpack,blanket,candle (10),tinderbox,alms box,block of incense (2),censer,vestments,rations (2),waterskin A shield and a holy symbol # **Race** **Darkvision** Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ___________ **Dwarven Resilience** You have advantage on saving throws against poison, and you have resistance against poison damage. ______________________ **Dwarven Combat Training** You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. ___________________ **Tool Proficiency** You gain proficiency with the artisan's tools of your choice: mason's tools. ________________________ **Stonecunning** Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. _______________________ **Languages** You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak. ______________________ # **Background** ____________ **Acolyte** ___________ Skill Proficiencies: Insight, Religion Languages: Celestial, Elven Equipment: A holy symbol, a prayer book , 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp **Feature: Shelter of the Faithful** As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. _____________ # **Level 1 Feature** ______________ **Skilled** Arcana History Investigation