Malenis Ykratzek

Season:
Race:
Air Genasi
Class:
Ranger, Level 4 (Drakewarden)
Background:
Malenis Stamm wurde als Kind von Wilderern angegriffen und ausgerottet. Die Augen seines Stammes waren dafür bekannt einen wunderschönen Silberton im Sonnenlicht widerzuspiegeln. Jedoch gelang es ihm zu fliehen und sich zu verstecken. Er lief durch einen Sumpf und sah wie ein kleiner Morast Drake von Kreaturen angegriffen wurde und beschützte ihn. Darauf hin bot dieser ihm einen Pakt an. Er gewährt ihm einen Teil seiner Macht, dafür zerrt dieser an seiner Lebenskraft. Malenis zögerte nicht lange, er stimmte zu und der Drake verschlang seinen Arm. Anstelle dieser befindet sich nun ein aus Matsch befindlicher Arm. Gemeinsam machen sie sich nun auf die Reise um stärker zu werden und die Wilderer zu finden und Rache für sein Volk zu erlangen.
Lifestyle:
Poor
Current Level:
4
Total GP:
135.5
Total Downtime:
10
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
3
Magic Item Limit:
1
Horn of Silent Alarm,
Armor of Fungal Spores,
Sending Stone

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2024-01-26 23:57 FR-DC-GHG-02 1 100 0 Horn of Silent Alarm, Armor of Fungal Spores Show

Level 4 Feat
Sharpshooter
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

  • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
  • Your ranged weapon attacks ignore half and three-quarters cover.
  • Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage.

Glockeberg Hunter's License
Story Award

You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures.


Consumables


Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors


Spellwrought Tattoo
Wonderous Item (tattoo), common

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

Spell. Animal Friendship. Spellcasting ability modifier +3, Save DC 13, Attack Bonus +5.**


2x Walloping Ammunition
Weapon (arrow), common

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

2024-01-24 14:38 Catch Up 1 -20 Show

Catch Up level up (-10 Downtime)

2024-01-21 09:29 Bought Items -4.5 Show

(-1 SP) Dice Set
(-5 GP) Healers Kit
(-1 GP) 1000 Ball Bearings
(-1 GP) Druidic Foucs (Sprig of mistletoe)


(+1 SP) Staff
(+2GP, 5SP) Handaxe

2024-01-20 23:21 FR-DC-FOS-05 The Pasha’s Prize (T1) 1 30 0 Sending Stone Show

Consumable

Spell Scroll: Lesser Restoration

Casting Time: 1 action
Range: Touch
Target: A creature
Components: V S
Duration: Instantaneous
Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

2024-01-18 09:41 Character Creation (Background: Outlander) 10 Show

(Air) Genasi: Malenis


Strength: 10
Dexterity: 15 (+1)
Constitution: 14 (+2)
Intelligence: 8
Wisdom: 12
Charisma: 13

ASI: Contitution, Dexterity
Class: Ranger


Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Animal Handling, Nature, Perception

Equipment
leather armor
two Handaxes
an explorer's pack (Backpack, bedroll, mess kit, tinderbox, torch (10), rations (10), waterskin, hempen rope)
A longbow and a quiver of 20 arrows


Background
Outlander
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp


Feat: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.


Lvl 1 Feat: Magic Initiate
Cantrips: Guidance, Mold Earth
lvl 1 Spell: Absorb Elemts

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2024-01-26 23:57 FR-DC-GHG-02 0 Show

Level 4 Feat
Sharpshooter
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

  • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
  • Your ranged weapon attacks ignore half and three-quarters cover.
  • Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage.

Glockeberg Hunter's License
Story Award

You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures.


Consumables


Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors


Spellwrought Tattoo
Wonderous Item (tattoo), common

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

Spell. Animal Friendship. Spellcasting ability modifier +3, Save DC 13, Attack Bonus +5.**


2x Walloping Ammunition
Weapon (arrow), common

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

2024-01-24 14:38 Catch Up -20 Show

Catch Up level up (-10 Downtime)

2024-01-21 09:29 Bought Items Show

(-1 SP) Dice Set
(-5 GP) Healers Kit
(-1 GP) 1000 Ball Bearings
(-1 GP) Druidic Foucs (Sprig of mistletoe)


(+1 SP) Staff
(+2GP, 5SP) Handaxe

2024-01-20 23:21 FR-DC-FOS-05 The Pasha’s Prize (T1) 0 Show

Consumable

Spell Scroll: Lesser Restoration

Casting Time: 1 action
Range: Touch
Target: A creature
Components: V S
Duration: Instantaneous
Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

2024-01-18 09:41 Character Creation (Background: Outlander) Show

(Air) Genasi: Malenis


Strength: 10
Dexterity: 15 (+1)
Constitution: 14 (+2)
Intelligence: 8
Wisdom: 12
Charisma: 13

ASI: Contitution, Dexterity
Class: Ranger


Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Animal Handling, Nature, Perception

Equipment
leather armor
two Handaxes
an explorer's pack (Backpack, bedroll, mess kit, tinderbox, torch (10), rations (10), waterskin, hempen rope)
A longbow and a quiver of 20 arrows


Background
Outlander
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp


Feat: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.


Lvl 1 Feat: Magic Initiate
Cantrips: Guidance, Mold Earth
lvl 1 Spell: Absorb Elemts

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2024-01-26 23:57 FR-DC-GHG-02 100 0 Horn of Silent Alarm, Armor of Fungal Spores Show

Level 4 Feat
Sharpshooter
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

  • Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
  • Your ranged weapon attacks ignore half and three-quarters cover.
  • Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage.

Glockeberg Hunter's License
Story Award

You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures.


Consumables


Potion of Climbing
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors


Spellwrought Tattoo
Wonderous Item (tattoo), common

Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin.

Spell. Animal Friendship. Spellcasting ability modifier +3, Save DC 13, Attack Bonus +5.**


2x Walloping Ammunition
Weapon (arrow), common

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

2024-01-24 14:38 Catch Up -20 Show

Catch Up level up (-10 Downtime)

2024-01-21 09:29 Bought Items -4.5 Show

(-1 SP) Dice Set
(-5 GP) Healers Kit
(-1 GP) 1000 Ball Bearings
(-1 GP) Druidic Foucs (Sprig of mistletoe)


(+1 SP) Staff
(+2GP, 5SP) Handaxe

2024-01-20 23:21 FR-DC-FOS-05 The Pasha’s Prize (T1) 30 0 Sending Stone Show

Consumable

Spell Scroll: Lesser Restoration

Casting Time: 1 action
Range: Touch
Target: A creature
Components: V S
Duration: Instantaneous
Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger
You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

2024-01-18 09:41 Character Creation (Background: Outlander) 10 Show

(Air) Genasi: Malenis


Strength: 10
Dexterity: 15 (+1)
Constitution: 14 (+2)
Intelligence: 8
Wisdom: 12
Charisma: 13

ASI: Contitution, Dexterity
Class: Ranger


Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Dexterity
Skills: Animal Handling, Nature, Perception

Equipment
leather armor
two Handaxes
an explorer's pack (Backpack, bedroll, mess kit, tinderbox, torch (10), rations (10), waterskin, hempen rope)
A longbow and a quiver of 20 arrows


Background
Outlander
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp


Feat: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.


Lvl 1 Feat: Magic Initiate
Cantrips: Guidance, Mold Earth
lvl 1 Spell: Absorb Elemts