Show Log Entry
Adventure Title
FR-DC-GHG-02
FR-DC-GHG-02
Session
Date Played
2024-01-26 23:57:00 UTC
2024-01-26 23:57:00 UTC
Levels Gained
1
1
GP +/-
100
100
Downtime +/-
0.0
0.0
Location Played
DM Name
Claudia
Claudia
DM DCI Number
00000
00000
Notes
**Level 4 Feat** Sharpshooter You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: - Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. - Your ranged weapon attacks ignore half and three-quarters cover. - Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage. __________________________ **Glockeberg Hunter's License** Story Award You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures. _________ # Consumables _____ **Potion of Climbing** When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors _____ **Spellwrought Tattoo** Wonderous Item (tattoo), common Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. Spell. Animal Friendship. Spellcasting ability modifier +3, Save DC 13, Attack Bonus +5.** ______ **2x Walloping Ammunition** Weapon (arrow), common This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.
**Level 4 Feat** Sharpshooter You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: - Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. - Your ranged weapon attacks ignore half and three-quarters cover. - Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage. __________________________ **Glockeberg Hunter's License** Story Award You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures. _________ # Consumables _____ **Potion of Climbing** When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors _____ **Spellwrought Tattoo** Wonderous Item (tattoo), common Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. Spell. Animal Friendship. Spellcasting ability modifier +3, Save DC 13, Attack Bonus +5.** ______ **2x Walloping Ammunition** Weapon (arrow), common This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Horn of Silent Alarm | Common | true | |||
Wonderous Item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. Language. The bearer can speak and understand Elven while the item is on the bearer’s person. | |||||
Armor of Fungal Spores | Common | true | |||
Armor (breast plate), uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. Strange Material. This breast plate is fashioned from a mushroom-infestested shell from a very large turtle or perhaps a tortle. |