Adventure Logsheet
(Air) Genasi: Malenis Strength: 10 Dexterity: 15 (+1) Constitution: 14 (+2) Intelligence: 8 Wisdom: 12 Charisma: 13 ASI: Contitution, Dexterity Class: Ranger Proficiencies Armor: Light armor, medium armor, shields Weapons: Simple weapons, martial weapons Tools: None Saving Throws: Strength, Dexterity Skills: Animal Handling, Nature, Perception Equipment leather armor two Handaxes an explorer's pack (Backpack, bedroll, mess kit, tinderbox, torch (10), rations (10), waterskin, hempen rope) A longbow and a quiver of 20 arrows Background Outlander Skill Proficiencies: Athletics, Survival Tool Proficiencies: One type of musical instrument Languages: One of your choice Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp Feat: Wanderer You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. Lvl 1 Feat: Magic Initiate Cantrips: Guidance, Mold Earth lvl 1 Spell: Absorb Elemts
Consumable Spell Scroll: Lesser Restoration Casting Time: 1 action Range: Touch Target: A creature Components: V S Duration: Instantaneous Classes: Artificer, Bard, Cleric, Druid, Paladin, Ranger You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.
(-1 SP) Dice Set (-5 GP) Healers Kit (-1 GP) 1000 Ball Bearings (-1 GP) Druidic Foucs (Sprig of mistletoe) (+1 SP) Staff (+2GP, 5SP) Handaxe
Adventure Logsheet
Catch Up level up (-10 Downtime)
Level 4 Feat Sharpshooter You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Your ranged weapon attacks ignore half and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage. Glockeberg Hunter's License Story Award You’ve signed on with the Glockeberg Hunters Guild. On future adventures working with the guild, you will receive additional support to assist with your hunt. In exchange, you must pay the guild a portion of the bounty collected for the hunt or forfeit your license. These fees will be detailed in the relevant adventures. Consumables Potion of Climbing When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors Spellwrought Tattoo Wonderous Item (tattoo), common Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. Spell. Animal Friendship. Spellcasting ability modifier +3, Save DC 13, Attack Bonus +5.** 2x Walloping Ammunition Weapon (arrow), common This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.