Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Dimensional Shackles
rare
DDHC-KftGV-11 Affair on the Concordant Express
DDHC-KftGV-11 Affair on the Concordant Express
Show
Notes:
Wondrous item, rare
You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal.
You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles.
Clockwork Amulet
common
DDAL10-08
Service Reward
Show
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Chime of Opening
rare
DDHC-KftGV-05 Tockworths Clockwork
DDHC-KftGV-05 Tockworths Clockwork
Show
Notes:
Wondrous item, rare
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Cape of the Mountebank
rare
DDHC-KftGV-07 Masterpiece Imbroglio(Golden vault reward)
DDHC-KftGV-07 Masterpiece Imbroglio
Show
Notes:
Wondrous item, rare
This cape smells faintly of brimstone. While wearing it, you can use it to cast the Dimension Door spell as an action. This property of the cape can't be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Bracers of Defense
rare
DDHC-KftGV-09 Shard of the Accursed
DDHC-KftGV-09 Shard of the Accursed
Show
Notes:
Source: Dungeon Master's Guide
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Boots of Striding and Springing
uncommon
DDHC-KftGV-05 Tockworths Clockwork
DDHC-KftGV-05 Tockworths Clockwork
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
battleaxe +1
common
DDHC-KftGV-08 Vidorant's Vault
DDHC-KftGV-08 Vidorant's Vault
Show
Bag of Holding
uncommon
DDHC-KftGV-01 The Murkmire Malevolence
Trade Log
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Dimensional Shackles | rare | DDHC-KftGV-11 Affair on the Concordant Express | DDHC-KftGV-11 Affair on the Concordant Express | Show | ||
Notes:
Wondrous item, rare You can use an action to place these shackles on an incapacitated creature. The shackles adjust to fit a creature of Small to Large size. In addition to serving as mundane manacles, the shackles prevent a creature bound by them from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. They don’t prevent the creature from passing through an interdimensional portal. You and any creature you designate when you use the shackles can use an action to remove them. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. On a success, the creature breaks free and destroys the shackles. |
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Clockwork Amulet | common | DDAL10-08 | Service Reward | Show | ||
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. |
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Chime of Opening | rare | DDHC-KftGV-05 Tockworths Clockwork | DDHC-KftGV-05 Tockworths Clockwork | Show | ||
Notes:
Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |
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Cape of the Mountebank | rare | DDHC-KftGV-07 Masterpiece Imbroglio(Golden vault reward) | DDHC-KftGV-07 Masterpiece Imbroglio | Show | ||
Notes:
Wondrous item, rare This cape smells faintly of brimstone. While wearing it, you can use it to cast the Dimension Door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. |
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Bracers of Defense | rare | DDHC-KftGV-09 Shard of the Accursed | DDHC-KftGV-09 Shard of the Accursed | Show | ||
Notes:
Source: Dungeon Master's Guide Wondrous item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Boots of Striding and Springing | uncommon | DDHC-KftGV-05 Tockworths Clockwork | DDHC-KftGV-05 Tockworths Clockwork | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. |
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battleaxe +1 | common | DDHC-KftGV-08 Vidorant's Vault | DDHC-KftGV-08 Vidorant's Vault | Show | ||
Bag of Holding | uncommon | DDHC-KftGV-01 The Murkmire Malevolence | Trade Log | Show |