Show Log Entry

Adventure Title
DDHC-KftGV-05 Tockworths Clockwork
Session
Date Played
2024-04-20 23:47:00 UTC
Levels Gained
1
GP +/-
1340
Downtime +/-
10.0
Location Played
DM Name
Echo
DM DCI Number
0000
Notes
**Players** (5)Kiri - Vayle Cassalanter - VHuman - Arcane Trickster Rogue 5 - Golden Vault (5) Shinigami/Max - Fate2 - Autognome - Peace1/DivinationWizard4 - none (5) Flammenklinge – 4e 72 2e 35 Angriffseinheit ( Svarog ) – Autognom –Battle Master- Kämpfer – 5 – Dunkelsicht 60ft (7) I_never_exist - Robin "tweet" greyward - Kenku - College of Lore Bard 7 - none **Consumeables gained** 1x potion of healing 2xalchemical fire 1x spellscroll of magic weapon 1x potion of hill giant strength 1x healers kit **Story Reward** Little Lockford's Friends: Little Lockford’s residents feel a mixture of grief and relief when they return to the town. They are grateful to the characters for saving the town and raise statues in the characters’ honor. Furthermore, Mayor Broadfoot gives the characters their promised rewards (see “Rewards” earlier in the adventure), and invites the characters to stay in Little Lockford as long as they wish and return as often as they can. For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative is waiting with Mayor Broadfoot to confirm the automatons were shut down. Once the representative confirms the characters’ success, the organization rewards them with a rare magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. This reward is in addition to the treasures promised by Mayor Broadfoot.

Magic Items

Name Rarity Location Table Result Counts?
Chime of Opening Rare DDHC-KftGV-05 Tockworths Clockwork true
Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless.
Boots of Striding and Springing Uncommon DDHC-KftGV-05 Tockworths Clockwork true
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
Driftglobe Uncommon DDHC-KftGV-05 Tockworths Clockwork true
Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Stone of good luck Uncommon DDHC-KftGV-05 Tockworths Clockwork true
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.