Cloud

Season:
Forgetten realms
Race:
Shadar kei
Class:
Ranger
Background:
Ruined
Lifestyle:
Modest
Current Level:
4
ACP to Level:
4.0
Total GP:
3973.95
Total Downtime:
110
Tag:
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Illuminator´s Tattoo,
Armschienen des Bogenschießens,
Harmony ( Longbow of Warning ),
Hat of Disguise,
Eyes of eagle,
Hat Of Disguise,
Shield of Missile Attraction,
Cloak of Billowing,
Driftglobe,
Wind Fan,
Cloak of Protection,
Staff of Birdcalls,
Eyes of Charming,
Zauberstab der magischen Raketen,
Ring des Springens,
Hew,
Rapier +1,
Ring of Spell Storing,
Wand of Magic Missiles,
Greataxe +2 bearing Durgeddin’s smith-mark,
Sheild +1,
Wand of Conducting,
Half Plate Armor of Fungal Spores,
Longsword +1

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2024-04-09 17:47 DDAL04-02 The Beast 100 10 Weapon (whip)of warning Show

Mitstreiter

(3) TimoL - Amalia Argent - Dhampir - Rogue (Inquisitor) 3
(2) Wolfskönigin - Sariel - Halb-Elf - Druidin 2 - No faction
(2) Eklan - Munin Sváfnir - Kenku - Rogue 2
(4) C0ldW0lf - Corellius - Aasimar/Tiefling (Custom Lineage) - Paladin 4 - none
(4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 150 ft


Belohnung
100gp

Scroll, uncommon

Conjuration Cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


Weapon (whip)of warning, uncommon (requires attunement)

This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Damage: 1d4
Damage Type: Slashing
Properties: Finesse, Reach
Weight: 3

2024-05-04 10:42 Char umbau (tausche zauber ) -1 Show

*Tausche *

Longstrider=gegen = Zephyr Strike
Hail of Thorns=gegen = Fog Cloud

Kaufe 20 Pfeile für 1 gm

Charakter erstellung 13 Show

Rasse Schadar kei

Klasse Ranger

Ability Scores (Point Buy)
Str: 8
Dex: 15 (+2)
Con: 14
Int: 10
Wis: 15 (+1)
Cha: 8

ASI: STR, DEX
Skill Profiency: Investigation ,Perception,insicht Animal Handling (Class Ranger),Stealth, Survival(Background Ruined)
Languages: Common, Elvisch (Background) Dwarvish, Gnomish, Goblin

Feats
Ruined Alert (Background-Feat, see AL Playerguide 13)

Profiencies
Armor: Light Armor, Medium armor shield
Weapons: Simple Weapons
Tools: Disguise Kit, Thieves' Tools

Background:
Ruined

Starting Equipment
from Ranger Longbow, Quiver, Arrows (20), 1x Leather armor, 2x Shortsword , dungeoneer’s pack: cludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
(Ruined)
A cracked hourglass, a set of rusty manacles, a half-empty bottle, a hunting trap, a gaming set (matching your chosen proficiency), a set of traveler’s clothes, and a pouch containing 13 gp

GP: 13

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2024-04-09 17:47 DDAL04-02 The Beast 10 Show

Mitstreiter

(3) TimoL - Amalia Argent - Dhampir - Rogue (Inquisitor) 3
(2) Wolfskönigin - Sariel - Halb-Elf - Druidin 2 - No faction
(2) Eklan - Munin Sváfnir - Kenku - Rogue 2
(4) C0ldW0lf - Corellius - Aasimar/Tiefling (Custom Lineage) - Paladin 4 - none
(4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 150 ft


Belohnung
100gp

Scroll, uncommon

Conjuration Cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


Weapon (whip)of warning, uncommon (requires attunement)

This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Damage: 1d4
Damage Type: Slashing
Properties: Finesse, Reach
Weight: 3

2024-05-04 10:42 Char umbau (tausche zauber ) Show

*Tausche *

Longstrider=gegen = Zephyr Strike
Hail of Thorns=gegen = Fog Cloud

Kaufe 20 Pfeile für 1 gm

Charakter erstellung Show

Rasse Schadar kei

Klasse Ranger

Ability Scores (Point Buy)
Str: 8
Dex: 15 (+2)
Con: 14
Int: 10
Wis: 15 (+1)
Cha: 8

ASI: STR, DEX
Skill Profiency: Investigation ,Perception,insicht Animal Handling (Class Ranger),Stealth, Survival(Background Ruined)
Languages: Common, Elvisch (Background) Dwarvish, Gnomish, Goblin

Feats
Ruined Alert (Background-Feat, see AL Playerguide 13)

Profiencies
Armor: Light Armor, Medium armor shield
Weapons: Simple Weapons
Tools: Disguise Kit, Thieves' Tools

Background:
Ruined

Starting Equipment
from Ranger Longbow, Quiver, Arrows (20), 1x Leather armor, 2x Shortsword , dungeoneer’s pack: cludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
(Ruined)
A cracked hourglass, a set of rusty manacles, a half-empty bottle, a hunting trap, a gaming set (matching your chosen proficiency), a set of traveler’s clothes, and a pouch containing 13 gp

GP: 13

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2024-04-09 17:47 DDAL04-02 The Beast 100 10 Weapon (whip)of warning Show

Mitstreiter

(3) TimoL - Amalia Argent - Dhampir - Rogue (Inquisitor) 3
(2) Wolfskönigin - Sariel - Halb-Elf - Druidin 2 - No faction
(2) Eklan - Munin Sváfnir - Kenku - Rogue 2
(4) C0ldW0lf - Corellius - Aasimar/Tiefling (Custom Lineage) - Paladin 4 - none
(4) Flammenklinge – Wolke – Shadar kei- Ranger (4) Darkvision 150 ft


Belohnung
100gp

Scroll, uncommon

Conjuration Cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.

The bonfire ignites flammable objects in its area that aren’t being worn or carried.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


Weapon (whip)of warning, uncommon (requires attunement)

This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within.

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.

Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Reach. This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

Damage: 1d4
Damage Type: Slashing
Properties: Finesse, Reach
Weight: 3

2024-05-04 10:42 Char umbau (tausche zauber ) -1 Show

*Tausche *

Longstrider=gegen = Zephyr Strike
Hail of Thorns=gegen = Fog Cloud

Kaufe 20 Pfeile für 1 gm

Charakter erstellung 13 Show

Rasse Schadar kei

Klasse Ranger

Ability Scores (Point Buy)
Str: 8
Dex: 15 (+2)
Con: 14
Int: 10
Wis: 15 (+1)
Cha: 8

ASI: STR, DEX
Skill Profiency: Investigation ,Perception,insicht Animal Handling (Class Ranger),Stealth, Survival(Background Ruined)
Languages: Common, Elvisch (Background) Dwarvish, Gnomish, Goblin

Feats
Ruined Alert (Background-Feat, see AL Playerguide 13)

Profiencies
Armor: Light Armor, Medium armor shield
Weapons: Simple Weapons
Tools: Disguise Kit, Thieves' Tools

Background:
Ruined

Starting Equipment
from Ranger Longbow, Quiver, Arrows (20), 1x Leather armor, 2x Shortsword , dungeoneer’s pack: cludes a backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
(Ruined)
A cracked hourglass, a set of rusty manacles, a half-empty bottle, a hunting trap, a gaming set (matching your chosen proficiency), a set of traveler’s clothes, and a pouch containing 13 gp

GP: 13